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Samaranth Celestial Location: The Exaltia Tower: The Antechamber Level: As player Damage: Scaled Damage Type: Weakness seeks Element: Good HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/8 DEX: Level*5/8 INT: Level*5/8 CHA: 50 LUK: Level*5/8 END: Level*5/8 WIS: 0 Offense Boost: 0% Bonus: 5 + Level*3/10 Crit: 10 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 + LUK/20 Pierce: 10 * Level/90 + LUK/20 Magic: 10 * Level/90 + LUK/20 Block: 10 * Level/90 + LUK/20 Parry: 10 * Level/90 + LUK/20 Dodge: 10 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances All: 10 Evil: 15 Good: 15 Immobility: 50 Shrink: 200 Attack Types Attack Type 1 / 1.1 - Samaranth recovers 2.5% of its max HP, and performs an attack based on the value of the target's Avoidance and Defense;- If target has high* Avoidance and Defense, Samaranth levitates, summoning a wall of shimmering hexagonal mirrors, reflecting onto the target for 1 hit of 100% Good damage; applies 'Celestial Mirror' (raising all of its Avoidance and Defense by values equal to half of the target's Avoidance and Defense before Level/LUK modifiers) to itself for 2 turns. (Pop-up: The Celestial mirrors a portion of your defense and avoidance!)
- If target has low* Avoidance and Defense, Samaranth slashes at its target thrice for 6 hits of 100% Fear damage, amounting to 600% damage.
Attack Type 2 - Samaranth slashes at its target for 2 hits of 100% Good damage, amounting to 200% damage. Attack Type 3 - Samaranth recovers 2.5% of its max HP; slashes at its target for 2 hits of 100% Good damage, amounting to 200% damage. Attack Type 4 - Samaranth slashes at its target twice for 4 hits of 100% Fear damage, amounting to 400% damage. Other information This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower. This monster's attacks seek either Magic, Pierce or Melee damage depending on what the player has the least combined avoidance and defense against. *Attack rotations dependant on target Avoidance and Defense are linked to Samaranth's Bonus by the following relationships:- If the target's M/P/M Avoidance and B/P/D Defense values are all greater than or equal to Samaranth's Bonus less 20, the target's Defenses are considered to be "high".
- If the target's M/P/M Avoidance and B/P/D Defense values are all less than Samaranth's Bonus less 20, the target's Defenses are considered to be "low".
Samaranth follows the skill rotation; Attack Type 1 / 1.1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Repeat. Thanks to Celadon for heal information.
< Message edited by DemonicDarkwraith -- 6/6/2024 13:15:38 >
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