In general, I am against the idea of wiping tank builds out, but I can see why they made the change. Bringing passives back gave half the classes a whole bunch of free defense, so it was a way to counter that. (Not to mention the permanent +6 cores that were recently added as well.) It seems like every time they inflate our stats, they end up nerfing us in some way. Back in the day, when they added enhancements, they introduced the first set of diminishing returns at 55. Then somewhere along the line when our stats getting too high again as they raised the level cap and started making really good weapons, they added the 85 one. Then, in Omega, when they raised the level cap to 40 and added Ranks, they revamped the entire weapon scaling to be weaker as described in Gingerís thread: https://forums2.battleon.com/f/tm.asp?m=22359588. They hate making us all more powerful, I guess, under the impression that that might cause more issues down the line with balance. I canít prove that that was the reason this time, but historically that seemed to have been the case. Thatís probably also the reason why theyíve always shied away from adding 6 Focus and such.
(With that said... Normally, I test around a lot on alts after balance changes (since I get harassed if I try to PvP on my main for obvious reasons), but I haven't had the time to do that after the tank nerf, so I don't have a solid opinion on what it actually did for PvP.)
As for NPCs, passive shields and Bloodlust were a humongous buff, so even with the tank nerf Jugg still feels easier than right before passives came back. Legendary bosses were probably the easiest they ever were in history the one week that passives came back before the tank nerf. I haven't tried any after the tank nerf so I'm probably not qualified to say whether they should be changed at this point, but I would say that as long as they are still possible (within reason), that should be fine. I mean, during the time when Legendary Ranks got nerfed right before the ED team disbanded, Dage and Titan were also extremely hard, but it was fine since it was clear that they were still beatable.
< Message edited by NDB -- 4/22/2019 23:33:53 >