TFS
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The Warden Golem Location: The Exaltia Tower: The Reliquary Level: As player Damage: Scaled Damage Type: Pierce Element: Fear HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: 0 DEX: 0 INT: Level*5/2 CHA: 0 LUK: Level*5/2 END: Level*5/2 WIS: 0 Offense Boost: 0% Bonus: 5 + Level*3/10 Crit: 15 + LUK/10 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: [175+INT/10]% Defense Melee: 25 * Level*90 + LUK/20 Pierce: 25 * Level*90 + LUK/20 Magic: 25 * Level*90 + LUK/20 Block: 25 * Level*90 + LUK/20 Parry: 25 * Level*90 + LUK/20 Dodge: 25 * Level*90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Immobility: 300 Shrink: 300 Attack Types Attack Type 1 - The Warden hurls its bell at its target for 1 hit of [200+10X]% Pierce Fear damage; if the hit lands, adds 2 turns of cooldown to all of its target's skills (excluding trinket skills and On-Demand weapon specials). Attack Type 2 - The Warden rings its bell for 7 hits of [30+2X]% Pierce Fear damage, amounting to [210+14X]% damage; applies 'Stun' to target, stunning it for 2 turns. Attack Type 3 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage; applies 'Cry of Order' (-100 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive. Attack Type 4 - The Warden flaps its wings for 8 hits of [30+2X]% Pierce Fear damage, amounting to [240+16X]% damage; applies 'Shaken' (-100 Bonus) to target for 2 turns. Attack Type 5 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage; applies 'Cry of Frustration' (-50% Boost) to target for 2 turns. Attack Type 6 - The Warden hurls its bell at its target for 1 hit of [30+2X]% Pierce Fear damage; applies 'Bell of Harmony' (-10 All Resist, +10 Health Resist) to target for 3 turns inclusive. Attack Type 7 - The Warden screams for 6 hits of [30+2X]% Pierce Fear damage, amounting to [180+12X]% damage, with +400 Crit. Other information X is the number of times The Warden uses Attack Type 1. This monster's stats can change based upon the decisions the player makes while ascending the Exaltia Tower. If The Warden does not lose at least 1.5% of its maximum HP, it will apply 'Armor Glow' (+5Y All Resist, -5Y Health Resist) to itself for 99 turns. (Pop-up: The Warden's armor glows brighter.)- Y is the number of times The Warden does not lose at least 1.5% of its maximum HP..
- Each stack of 'Armor Glow' permanently increases The Warden's damage by 10%.
- If The Warden is above 50% of its maximum HP, Armor Glow is applied 1 stack at a time. If The Warden is below 50% of its maximum HP, 'Armor Glow' is applied 2 stacks at a time.
Upon falling below 50% of its maximum HP, The Warden will apply 'Warden's Watch' (+[25+10Y] Bonus, where Y is the number of 'Armor Glow' stacks applied) to itself for 99 turns. (Pop-up: The Warden is watching your movements carefully.) The Warden follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat.
< Message edited by TFS -- 6/16/2024 13:26:36 >
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