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A Contriver's Nonpareil: April Fool/Grenwog 2020 Stat Nerf for Nerfpet

 
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7/9/2019 21:18:28   
Legendary Ash
Member

Old Stat cap was 200 MainStat = 38.5% melee and 200 Luk = 11.5% melee
Old Stat damage: Melee/Ranged weapons were 38.5+11.5 = 50%, pets .4(38.5+11.5) = 20%, guests .6(38.5+assumed 11.5) = 30% melee
Old MCs: Melee/Ranged weapons were 5%, pets 2%, guests 3% melee
Adding base to stat damage: weapons 100%, pets 40%, guests 60% melee

New Stat cap is 250, there is 25% increase of stat damage, resulting in 250 MainStat = 48.125% melee and 250 Luk 14.375% melee
New Stat damage: Melee/Ranged weapons are 48.125+14.375 = 62.5%, pets .4(48.125+14.375) = 25%, guests .6(48.125+assumed 14.375) = 37.5% melee
New MCs: Melee/Ranged weapons are 5.625%, pets 2.25%, guests 3.375% melee
Adding base to stat damage: New/Old = 1.125 modifier to Old values, weapons 112.5%/110%, pets 45%/40%, guests 67.5%/60% melee

Future Stat cap is 300, there is a 35.125% average increase of stat damage, resulting in 291.66 Mainstat = 53.021% melee and 283.33 Luk = 14.542% melee
Future Stat damage: Melee/Ranged weapons 53.021+15.8125 = 67.5625%, pets .4(53.021+14.542) = 27.025%, guests .6(53.021+14.542) = 40.5375% melee
Future MCs: Melee/Ranged weapons 5.878125%, pets 2.35125%, guests 3.526875% melee
Adding base to stat damage: Future/Old = 1.175625 modifier to Old values, weapons 117.5625%/100%, pets 47.025%/40%, guests 70.5375%/60% melee


Old>Re-tier Lv 8>5, 12Z>11Z, 26>15, 36>35, 42Z>40Z, 54>55, 64>55, 68Z>62Z, 78>75, 84>75, 90>95, 103>115
New tiers Lv 135Z, 143Z

Sparkler
Ranged Fire and Light revamps
Toggles between +4.25 BtH or -damage/(1.4*.85*.5*.2*5) on normal attacks for on its 20% proc special a five turn Blind
The above effects with the -damage halved are applied if the element of the skill/spell matches the weapon
Major/Minor save: Player inflicts Dex/Luk, Enemy resists End/Luk
Old cap 25% melee + 5% MC -50.42 BtH
New cap 28.125% melee + 5.625% MC -56.72 BtH
Future cap 35.021% + 5.878125% MC -59.275 BtH

Mystic Sparkler
Magic variants of the above
Major/Minor save: Player inflicts Int/Luk, Enemy resists End/Luk
Old cap .75*25% melee + .75*5% MC -37.815 BtH
New cap .75*28.125% melee + .75*5.625% MC -42.542 BtH
Future cap .75*35.021% + .75*5.878125% MC -44.456 BtH


Old>Re-tier Lv 1>5, 21>15, 41>35, 61>55, 81>75, 101>95, 121>115, 141>115
New tiers Lv 135Z, 143Z

Stripes
Fire pet revamp
Toggles between Attack 1 +4.25 BtH or Attack 2 -damage/(1.4*.85*.5) for a one turn Blind
Major/Minor save: Player inflicts Cha/Luk, Enemy resists Cha/Luk
Old cap 20% melee + 2% MC -36.975 BtH
New cap 22.5% melee+ 2.25% MC -41.596 BtH
Future cap 23.5125% + 2.35125% MC -43.468 BtH

Stars
Light variant of the above


Fireworks Display
Non-elemental misc revamp
Lv 0: Scales to Player Lv
MC: -20 Blind Potence
Click to consume 25% melee worth of both Hp and Sp scaled to Player's Lv for a one turn Blind -25.397 BtH to Player and Pet, one turn .9(50+25.397*1.4)/(1.1*1.4*.5) = -100 BtH to Enemy
Major/Minor save: Player inflicts VStat/Luk, Enemy resists VStat/Luk

Mystic Fireworks Display
A Mp instead of Sp variant of the above

< Message edited by Legendary Ash -- 4/27/2020 16:57:26 >
AQ  Post #: 1
2/13/2020 17:43:15   
Legendary Ash
Member

Scare Bear Armor
MC Defensive Lean Fire armor with strong Earth and Ice secondaries, has three skills

45 MRM

39% Fire
42% Ice
42% Earth

Quickcast Skill: Bare
Cost: Penalty
Inflicts one turn melee%/(1.4*.85) Sheared, a renamed Defence Loss for (80%+45%)/80 melee = 56.25% Boost that affects healing as well, -20 Fear Potence for +20 Frozen Weakness to Player
Old cap 45% melee -37.81 DefLoss 56.25% Boost
New cap 50.625% melee -42.542 DefLoss 75.78% Boost
Future cap 52.903% melee -44.456 DefLoss 83.69% Boost

Quickcast Skill: Scare
Cost: 50% of Standard skill Sp cost
Infilcts one turn .9*melee%/(1.4*.85*.5*1.1) Fear
Major/Minor save: Player inflicts VStat/Luk, Enemy resists VStat/Luk
Old cap 50% melee 68.755% Fear
New cap 56.25% melee 77.349% Fear
Future cap 58.78125% melee 80.829% Fear

Skill: Care
Cost: One Turn and 50% of Standard skill Sp cost
Inflicts one turn of Celerity to Pet and Guest, uses Cha stat in heal to Player
Old cap 120% -60% Guest -40% Pet = 20% melee Heal
New cap 135% -67.5% Guest -45% Pet = 22.5% melee Heal
Future cap 141.075% -70.5375 Guest -47.025% Pet = 23.5125% melee Heal


Happy Cloud pet
MC Wind Pet, semi-clone of Gym Rat
Toggles between Attack 1: A +10 BtH lean +4.25 BtH MC or Attack 2: +10 BtH lean -damage +MC for one turn Daze and EleVul
Major/Minor save: Player inflicts Cha/Luk, Enemy resists End/Luk
Old cap -20% melee +2% MC 33.083% Daze and -20% melee 30.075% EleVuln
New cap -22.5% melee + 2.25% MC 37.218% Daze and -22.5% melee 33.835% EleVuln
Future cap -23.5125% melee + 2.35125% MC 38.893% Daze and -23.5125% melee 35.357% EleVuln


< Message edited by Legendary Ash -- 4/25/2020 20:45:01 >
AQ  Post #: 2
4/14/2020 16:23:02   
Legendary Ash
Member

Nerf bat/fit/kitten
Original Flavour revamps

50% rate Attack 1: (10% Damage and 8.5 BTH) *Buff/(3*.85*.5ExpectedDuration)
Max: 10% dmg and 8.5 BTH
50% rate Attack 2: -60% Damage for Toggle between New Equation *.6(1+ExpectedDuration)/(1.4*.85*.4*.5ExpectedDuration^2) = -MRM and Seeking highest among Str, Dex, Int or Cha *.6*200/((1.4*.85*.4*.5ExpectedDuration)*(38.5+15*5/4.25)) = -Stat
Expected Duration = 10(sqrt(MonsterPower)/MonsterLean)*(1+End/200)
Old Equation *.6/(1.4*.4*5*sqrt(monster power)) = -MRM
Max: 5(MRM and -Stat)
Major/Minor save: Player inflicts Cha/Luk, Enemy resists -MRM with Luk/Int and -Stat with Seeking the highest among (Str, Dex, Int or Cha)/Luk +10 bonus to save
Note: Remembers the seeking of which was highest Stat before applying a successful -Stat, the next application of -Stat recalls that memory even if the application of the previous -Stat effect makes another Stat higher, this applies to the -Stat status condition and Major save.
Old cap Old Equation 24% melee -5.143 MRM, Max: -25.714 MRM New Equation -6.655 MRM, Max: -33.277 MRM and -21.552 Stat, Max: -107.76 Stat
Rounded Old Equation -6 MRM, Max: -30 MRM New Equation -7 MRM, Max: -35 MRM and -22 Stat, Max: -110 Stat
New cap 27% melee -7.487 MRM, Max: -37.437 MRM and -24.246 Stat, Max: -121.23 Stat
Rounded -11 MRM, Max: -55 MRM and -25 Stat, Max: -125 Stat
Future cap 28.215% melee -7.824 MRM, Max: -39.122 MRM and -25.337 Stat, Max: -126.686 Stat
Rounded -12 MRM, Max: -60 MRM and -26 Stat, Max: -130 Stat


< Message edited by Legendary Ash -- 5/8/2020 0:06:52 >
AQ  Post #: 3
Page:   [1]
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