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A Contriver's Nonpareil: 2022 Elemental Nerfpets Post-Stat Revamp

 
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7/9/2019 21:18:28   
Legendary Ash
Member

Old Stat cap was 200 MainStat = 38.5% melee and 200 Luk = 11.5% melee
Old Stat damage: Melee/Ranged weapons were 38.5+11.5 = 50%, pets .4(38.5+11.5) = 20%, guests .6(38.5+assumed 11.5) = 30% melee
Old MCs: Melee/Ranged weapons were 5%, pets 2%, guests 3% melee
Adding base to stat damage: weapons 100%, pets 40%, guests 60% melee

New Stat cap is 250 a 25% increase of stat damage, resulting in 250 MainStat = 48.125% melee and 250 Luk 14.375% melee
New Stat damage: Melee/Ranged weapons are 48.125+14.375 = 62.5%, pets .4(48.125+14.375) = 25%, guests .6(48.125+assumed 14.375) = 37.5% melee
New MCs: Melee/Ranged weapons are 5.625%, pets 2.25%, guests 3.375% melee
Adding base to stat damage: New/Old = 1.125 modifier to Old values, weapons 112.5%/100%, pets 45%/40%, guests 67.5%/60% melee

Future Stat cap is 300 a 35.125% average increase of stat damage, resulting in 291.66 Mainstat = 53.021% melee and 283.33 Luk = 14.542% melee
Future Stat damage: Melee/Ranged weapons 53.021+15.8125 = 67.5625%, pets .4(53.021+14.542) = 27.025%, guests .6(53.021+14.542) = 40.5375% melee
Future MCs: Melee/Ranged weapons 5.878125%, pets 2.35125%, guests 3.526875% melee
Adding base to stat damage: Future/Old = 1.175625 modifier to Old values, weapons 117.5625%/100%, pets 47.025%/40%, guests 70.5375%/60% melee

Stat Revamp makes player/enemy assumptions the same a 34.9624% average increase of stat damage, resulting in 276.288936634 Mainstat = 53.132% melee and 248.711063366 Luk = 14.3487% melee
Stat Revamp/Old = 1.17481203008 modifier to Old values


Old>Re-tier Lv 8>5, 12Z>11Z, 26>15, 36>35, 42Z>40Z, 54>55, 64>55, 68Z>62Z, 78>75, 84>75, 90>95, 103>115
New tiers Lv 135Z, 143Z

Sparkler
Mastercraft Ranged Fire and Light Weapon revamps, toggles among BtH, Blind or Burn
Toggles among three modes: Default (1) +4.25 BtH, -Damage on normal attacks -Damage/2 on weapon-based skill/spell to inflict Blind (2) or Burn (3) on 20% proc special
Major/Minor save: Player inflicts Dex/Luk, Enemy resists End/Luk
Old cap 25% melee +5% MC *hits connected/attempted /(1.4*.85*.5*.2*5) = -50.42 BtH or /(.85*.5*.2*5) = 7.0588 Power Burn
New cap 28.125% melee +5.625% MC = -56.72 BtH
Future cap 35.021% +5.878125% MC = -59.275 BtH

Mystic Sparkler
Mastercraft Magic Fire and Light Weapon revamps variant
Major/Minor save: Player inflicts Int/Luk, Enemy resists End/Luk
Old cap .75*25% melee +.75*5% MC *hits connected/attempted /(1.4*.85*.5*.2*5) = -37.815 BtH or /(.85*.5*.2*5) = 5.294 Power Burn
New cap .75*28.125% melee +.75*5.625% MC = -42.542 BtH
Future cap .75*35.021% +.75*5.878125% MC = -44.456 BtH


Old>Re-tier Lv 1>5, 21>15, 41>35, 61>55, 81>75, 101>95, 121>115, 141>115
New tiers Lv 135Z, 143Z

Stripes
Mastercraft Fire Pet revamp, toggles among BtH, charge gold to add +30% to Blind or Burn
Toggles among three modes: Default (1) +4.25 BtH, charge 2.5% of a normal CostLvl mob's gold reward for +30% on Blind (2) or Burn (3) for 1 turn
Major/Minor save: Player inflicts Cha/Luk, Enemy resists Cha/Luk
Old cap 1.3*20% melee +2% MC *hits connected/attempted /(1.4*.85*.5) = -47.059 BtH or /(.85*.5) = 6.88 Power Burn
New cap 1.3*22.5% melee +2.25% MC = -52.941 BtH
Future cap 1.3*23.5125% melee +2.35125% MC = -55.323 BtH

Stars
Mastercraft Light Pet revamp variant


Fireworks Display
Non-elemental Misc revamp
Lv 0: Scales to Player Lv
Click to consume 25% melee Hp and Sp each scaled to Player's Lv and charge 7.129% of a normal CostLvl mob's gold reward for -20 Blind Potence to inflict Player/Pet with Blind -25.397 BtH and Enemy with .9(50+25.397*1.4)/(1.1*1.4*.5) = -100 BtH for 1 turn
Major/Minor save: Player inflicts VStat/Luk, Enemy resists End/Luk

Mystic Fireworks Display
Non-elemental Misc revamp Mp in place of Sp variant

< Message edited by Legendary Ash -- 9/21/2022 21:18:58 >
AQ  Post #: 1
2/13/2020 17:43:15   
Legendary Ash
Member

Wubbles Bear
Defensive/Offensive Lean toggle Mastercraft Fire Armor, Wind/Ice/Earth secondaries, toggles among three skills, inflicts player with Defence loss and 3 types of Status Weakness and Potence each to enable Pet/Guest to inflict EleVuln, Afraid and/or skip Player turn to inflict Pet/Guest Celerity and heal Sp to damage dealt

Melee/Ranged/Magic 45 Defence
Fire 39%, Water 84%, Wind/Ice/Earth 43%, Energy 84%, Light/Dark 95%
Standard Normal attack BRS% BtH /4 Hits = 25% each

Skills
Bare
Cost: Flavour effect
Toggles to inflict player with melee% Shorn, a renamed Defence Loss, -20 Element Vulnerable Potence +20 Freeze Weakness, enable Pet/Guest attacks to inflict melee% Element Vulnerable for 1 turn, element based on last hit of their attacks
Major/Minor save: Player inflicts VStat/Luk, Enemy resists End/Luk
Old cap 25% melee *4.25/7 = -15.179 DefLoss, *hits connected/attempted/(1.4*.85*.5) = 42.017% EleVuln
New cap 28.125% melee = -17.076 DefLoss 47.269% EleVuln
Future cap 29.391% melee = -17.844 DefLoss 49.396% EleVuln

Scare
Cost: 50% melee Sp
Toggles to inflict player with -20 Fear Potence +20 Petrify Weakness, enable Pet/Guest attacks to inflict enemy with melee% Fear for 1 turn, scales to mob Element resistance of the last hit of their attacks
Major/Minor save: Player inflicts VStat/Luk, Enemy resists Cha/Luk
Old cap 50% melee *MobRes*hits connected/attempted/(1.4*.85*.5) = 84.034% Fear
New cap 56.25% melee 94.538% Fear
Future cap 58.78125% melee 98.792% Fear

Care
Cost: 1 Turn Flavour effect
Toggles to Offensive Lean, changes Menu's Attack to Skip turn, if turn is skipped, inflicts player with melee% Weary, a renamed Defence Loss, -20 Heal Resist +20 Thermal Shock Weakness, inflicts Pet/Guest with Celerity and heals a % of damage dealt Sp, if Bare is toggled, EleVuln is of less value when player does not act, /1.4 is refunded from EleVuln to boost heal
Old cap 1.125(1.25(75% Player +25% Weary +25% Shorn -25%/1.4 EleVuln) -60% Guest -40% Pet) = 40.625% Heal, 50.67% with Bare
New cap 1.125*1.125(1.25(75% Player +25% Weary +25% Shorn -25%/1.4 EleVuln) -67.5% Guest -45% Pet) = 58.203% Heal, 69.503% with Bare
Future cap 1.125*1.175625(1.25(75% Player +25% Weary +25% Shorn -25%/1.4 EleVuln) -70.5375 Guest -47.025% Pet) = 65.322% Heal, 77.131% with Bare


Happy Cloud
Mastercraft Wind Pet, toggles between BtH or Daze and EleVuln
Two Hits +10 BtH lean, toggles between two modes: Default (1) +4.25 BtH or Status (2) -Damage to inflict Daze and Element Vulnerable for 1 turn
Major/Minor save: Player inflicts Cha/Luk, Enemy resists End/Luk
Old cap 20% melee +2% MC *MobWindRes*hits connected/attempted/(1.4*.95*.5) = 33.083% Daze and -20% melee *hits connected/attempted/(1.4*.95*.5) = 30.075% Wind EleVuln
New cap 22.5% melee +2.25% MC = 37.218% Daze and 22.5% melee = 33.835% EleVuln
Future cap 23.5125% melee +2.35125% MC = 38.893% Daze and 23.5125% melee = 35.357% EleVuln

< Message edited by Legendary Ash -- 8/29/2022 6:14:56 >
AQ  Post #: 2
4/14/2020 16:23:02   
Legendary Ash
Member

Nerfirefly/ Nerfslug/ Nerfbat/ Nerfkitten/ Nerfit/ Nerfray/ Nerfjelly/ Nerfish
Mastercraft Elemental Pet revamps, toggles Attack 2 between permanent Defence Loss or Mainstat Reduction

50% rate Attack 1: (10% Damage 8.5 BtH)*Buff Counter*hits connected/attempted/(3*.85*.5ExpectedDuration), Max: 10% Damage 8.5 BTH
50% rate Attack 2: -60% Damage toggles between New Equation *.6/(1.4*.85*.4*.5ExpectedDuration) = -MRM or *.6*200/((1.4*.85*.4*.5*ExpectedDuration)*(38.5+30*5/4.25)) = Seeks highest -Stat among Str, Dex, Int or Cha
Max: 5(MRM and -Stat)
Expected Duration = 10(sqrt(MonsterPower)/MonsterLean)*(1+End/200)
Old Equation *.6/(1.4*.4*5*sqrt(monster power)) = -MRM
Major/Minor save: Player inflicts Cha/Luk, Enemy resists -MRM with Luk/Int and -Stat to be reduced/Luk +10 bonus to save
Note: Records the highest stat upon first application of stat reduction, will not seek another stat as a potential target should it become low enough after status is applied
Old cap Old Equation 20% melee -6.071 MRM, Max: -30.357 MRM New Equation -7.143 MRM, Max: -35.714 MRM and -22.775 Stat, Max: -113.876 Stat
Rounded Old Equation -6 MRM, Max: -30 MRM New Equation -7 MRM, Max: -36 MRM and -23 Stat, Max: -115 Stat
New cap 22.5% melee -8.036 MRM, Max: -40.179 MRM and -25.622 Stat, Max: -128.11 Stat
Rounded -8 MRM, Max: -40 MRM and -26 Stat, Max: -130 Stat
Future cap 28.215% melee -8.397 MRM, Max: 41.987 MRM and -26.775 Stat, Max: -133.875 Stat
Rounded -8 MRM, Max: -40 MRM and -27 Stat, Max: -135 Stat

< Message edited by Legendary Ash -- 8/29/2022 6:14:59 >
AQ  Post #: 3
Page:   [1]
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