^That would be way too harsh. To me, the 45% health is fine because it gives builds with lower health (<=1,000) a chance at using it. 40% would be as low as I would go if it were to be lowered. That said, I think a 5% overall nerf to the effects would be a good start as .Lord Ginger. suggested.
The problem with Captain's Charge is that it does too many things at once, especially for Bloodlust classes that use it, and that makes it extremely hard for the opponent to counter. It
does 100% damage
costs 0 energy (makes it impossible for you to counter by draining the opponent)
and applies all of those effects for 3 turns to which there are currently no good shields/buffs that can effectively counter.
If one or a few of these aspects were removed or nerfed, that would be an alternative way to balance it. Something along the lines of giving it an energy cost and/or perhaps lowering the damage to 85% would be reasonable. Although I'm not a fan of giving armor cores energy costs (or making things 85% damage for that matter), I feel like this of all cores needs it just so there's a more strategic way to avoid getting the opponent to use it besides getting out a calculator and dancing around the 45% health mark. It would also make it less useful for Bloodlust strength builds in particular which rely on the damage it does and typically have poor energy control. I say this from a Focus CH standpoint but it'd be true for other non-Bloodlust focus/tank builds that, relative to other builds, still rely on energy control to win. If I could temporarily drain the opponent before they can use it, it would give me chance to turn the battle around. It can be hard for focus builds to avoid the 45% if they need to attack to gain health with Cyber Shark/Surgical/Frenzy/Super Charge.
Otherwise/in addition, I think that if there was at least one shield/buff out there that a focus or tank build could use to counter it, that'd definitely help. Infernal Surge is still a joke to me; if it was buffed to be on a similar level as Captain's Charge, that'd be a big gamechanger. If Armored Roots was buffed to 50% and also had a zero energy cost, it could also be a reasonable counter. Similarly, Hardened Armor could be significantly buffed. Speaking of which, in my opinion, CH's Nanotech Shield needs a buff. Armagedon might not agree, but it does, not just for the sake of PvP but also because all of the CH legendary bosses are simply unbeatable under the current balance... Legendary NW mission is about to be back, so good luck with that.
< Message edited by NDB -- 10/30/2019 13:38:41 >