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=AQ, Dev, Balance= Game Engine 45

 
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11/14/2019 12:13:16   
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Game Engine 45

Cap'n did some boring behind-the-scenes stuff.


Game Engine 45.1

  • Added the ability for us to scale monsters' level to whatever we want, so that we don't have to make nine copies for all different tiers. Now we just need one tier and it'll scale properly!
  • Cap'n did some boring behind-the-scenes stuff.
  • AQ  Post #: 1
    3/22/2020 23:18:32   
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    Game Engine 45.2
    Boring stuff that got folded into,

    Game Engine 45.3
  • New status icons!
  • Fixed some bugs with Freeze statuses when applied to the player.
  • Cleaned up some of the code around starting/ending pet+guest turns
  • AQ  Post #: 2
    12/2/2020 16:23:23   
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    Game Engine 45.4
  • The damage popup now has a different display when the monster hits an Unlucky Strike (like, a Lucky Strike when they have negative LUK).
  • Updated the graphics for the monster's SP when it's going to launch a skill attack next turn.
  • Player SP regen is now affected by your healing modifier.
  • Minor added functionality to make things easier for me.

    Game Engine 45.41
  • Fixed a bug with the new Unlucky Strike display when using old element icons.

    < Message edited by In Media Res -- 12/2/2020 20:26:31 >
  • AQ  Post #: 3
    1/28/2021 19:52:30   
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    Game Engine 45.5
    - Flee cost is now capped at [your max SP].
    - Added some functions that'll allow items to modify your max HP/MP/SP.

    < Message edited by In Media Res -- 1/28/2021 20:11:33 >
    AQ  Post #: 4
    7/8/2021 14:59:01   
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    More a balance+status update than an engine update, but I figure I should mention it here.

    1) At the start of combat, your SP is increased to [one standard Melee skill] if it's less than that. That's 395 SP at level 150. Nothing's different if your SP is higher than that.

    2) The Initiative Boost status now gives an extra +50% damage to weapon attacks/spells/pet attacks/guest attacks on the first turn if you got the jump. Some terms and conditions apply:
    -- You need to have the Init Boost status active when rolling initiative.
    -- The boost is tied to the Init Boost status. If the status isn't active, then you don't get the boost.
    -- It doesn't have to be the same source of Init Boost. You can get the jump in Whispering Raiment and change to Abyssal Hydrocampus while keeping the boost. You can even change to Geocastellum in between and you'll still have the boost once you swap to Abyssal Hydrocampus.
    -- This only applies to the player. Monsters don't get bonus damage.
    AQ  Post #: 5
    8/7/2021 2:08:59   
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    Game Engine 45.6
    10 characters!

    Game Engine 45.7
    Various minor updates for Necromancer.

    Game Engine 45.71
    Bug fixes.

    < Message edited by In Media Res -- 8/7/2021 2:18:34 >
    AQ  Post #: 6
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