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Gene Augment

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11/19/2019 19:30:21   
Legendary Ash

I think the stat points from items should be included in the stat% buff, it currently is only based on core stats similar to how Focus Lv functions.
AQ  Post #: 1
11/19/2019 20:11:37   
.Lord Ginger.

Do you think it should be an addition to see what is the max value?

What if you have like 40+35 and then a 50+24, does the 40+35 get the buff or the 50+24?

Also, this is basically tacking on a +5 because most people do +35, which I can actually get behind.

I think this skill also may need a buff, as well as a diminishing return decrease in order to make gene augment beneficial to 5 focus builds.

< Message edited by .Lord Ginger. -- 11/19/2019 23:05:35 >
AQW Epic  Post #: 2
11/20/2019 17:25:15   
Legendary Ash

I think that the 40+35 would get the buff instead of 50+24.

Incase the two or more stats are tied, or if a player attempts a flat 81 stat build, meaning four stats being the same value, the buff would apply to all four stats for a total of 81*.15*4 = 48.6 stat points from a 15% Gene Augment, for single stat maximum, Tech would be 184+35 = 219*.15 = 32.85, this passive would be a small incentive to for Cyber Hunter to have a Focus-esque build that is past the normal Focus 5 build.

I don't think there is a need to introduce further diminishing returns specific to this passive, the removal of Def/Res diminished returns past 100 stat points as I stated in your Def/Res scaling thread should be all that is done to address it.
AQ  Post #: 3
11/20/2019 20:32:55   
.Lord Ginger.

The decrease I stated meant taking it away, thanks.
AQW Epic  Post #: 4
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