I didn't suggest no animations. I only suggest normalized animations. If animations were 10x longer people would stop playing the game. Evidently, shorter animations are prefered. If AQ's animations are done with keyframes on a time scale then implementing this might not be too hard. There's no reason for Moonwalker's Grace to be 3x slower than Buffalot's Beach Bod even though they're extremely similar spells. The cast time is just annoying. I remember those old uber armors had really long attack animations... When they were updated the animations were cut down (except Twilight Mantle, because it already had a great animation). Many other games like Prismata let you play really fast and players love it.
Suggestions round 2! I'm willing to pay top dollar (Z-Tokens) for a few things.
- Buff Peta Dragon Buster to act like the Dragon Blade against natural dragons (triggers at the start of battle, doesn't work with Dracomogrify). Increase the price if you must. As it stands, it's one of the worst weapons in the game. For a Dragon Blade it's shameful, offering an insignificant damage increase against uncommon enemies despite being premium. It only offers synergy with Dracomogrify on hybrid builds (since it's a melee weapon synergizing with an MP spell) and even when triggered it's weaker than GGB rare swords which cost 40% the price. I'd like to pay tokens for the convenience of not having to quest for the Dragon Blade, but otherwise Peta is too situational to care.
- Retro Peta Dragon Buster with subtly improved art.
- Raging Lava Void Dragon. (The skin should be darker/shinier, it's just a mockup) It randomly deals fire or half void damage, with a 20% chance of blasting lava everywhere damaging you and the monster (multi-hit). Damage is concentrated on the special attack (*0.75 normal, *2 special).
If you decide to add these, my tokens are ready. Alternatively, I'd buy the custom face package if I could get the RLVD instead.
< Message edited by Darches -- 5/18/2020 18:53:54 >