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Murmur Golem Location: Archive E-189-L: The Corridors, The First Lock, The Second Lock, Convoluted Path, The Third Lock, Reawakening Wave Level: As player Damage: Scaled Damage Type: Magic Element: Good HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level/4 DEX: Level/4 INT: Level/4 CHA: 0 LUK: 0 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 5 + Level/10 OR 5 + Level/5 Crit: 10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 10 * Level/90 Pierce: 10 * Level/90 Magic: 10 * Level/90 Block: 10 * Level/90 Parry: 10 * Level/90 Dodge: 10 * Level/90 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Water: -10 Fire: -10 Evil: 50 Good: 50 Attack Types Attack Type 1 - Slashes at its target for 1 hit of 150% damage, with +400 Crit. Attack Type 2 - Blasts its target with energy for 7 hits of 20% damage, amounting to 140% damage; each hit heals for an amount equal to 100% of the damage dealt. Other information This monster's attacks will randomly switch between dealing Good and Evil damage each turn. In Reawakening Wave, Murmur's END stat is instead 0. Reawakening Appearance Also See: Sprouted Mana Fruit Thanks to Solanaceae for corrections. DemonicDarkwraith for Reawakening image.
< Message edited by DemonicDarkwraith -- 6/5/2024 11:51:53 >
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