As mentioned by Z, the subraces have been updated to modern standards. For a 250 Str/Int hybrid, werepyre is the best choice, as it has a toggle to use Str/Int in place of Dex for stats. That said, vampire has a quickcast stun and werewolf can do some cool Eat Terror shenanigans, so the overall choice is up to you.
According to this skill rating, Bloodzerkers + Morningstar Cross tends to be slightly stronger than bloodmages, so it's something to consider.
Blazing Bloodzerker sword deals +20% weapon damage and +10% fire spell damage for an hp cost, making it superior to other fire weapons. There's also a Terrazerker swordfor earth.
Regal Dragonblade has a point-blank 15% damage bonus, making it a better overall choice for an energy weapon.
Terra Bloodzerker is generally a much stronger earth armor than Warlord, with an hp-costing damage boost and a toggle for 2x earth damage.
You'll want a compression shield to fit it CIT w/o losing an element. Cerberus Ward covers fire/darkness. That way you can fit in Golem Guard (togglable damage reduction) or Golden Dragon Head Shield (boost to LS rate) to cover whatever element is left.
You'll probably want a summon poelala spell for a booster to your magic damage.
Most 0-End builds rely on Purple Rain for meta strategies.
Also as Z mentioned, you Essence Orb really should be in active slots - you rely on sp for a lot of nukes, stuns and effects.
I wouldn't really suggest ele-resist miscs, as modern gameplay generally keeps the monster stun-locked most of the time. Instead, something like Love Potion (qc stun) from Snugglefest would be a much better choice.
Goggernaut Helm is a cheap accuracy booster that doesn't /2 for spells.
Prime Chaos Orb works as a quickcast Raygun, changing monster's resists, while also stacking an FO lean on it, making it take more and more damage.