sportsman192
Member

Particularly asking about the ranged and magic modes that increase LUKy strike rate. Basic question: Is the LUKy Strike rate multiplier an actual multiplier or is it additive. You know, like we all have a base 10% chance so it says *1.5 for ranged mode but it functions as a +5%? In other words, does it check your LUKy strike chance and calc it out or does it just assume your base and add +5%? The other question is order of operations when it comes to multiple modifiers. For instance, you can use Jalek's Panic Reaver to boost your LUKy strike rate for a couple of turns. If you use werewolf form you can stack snarls and get up to like 80% extra LS rate with enough fear%. Once you get to +56.6% LS rate boost (66.6% total with base), Zealot's ranged mode multiplier of *1.5 should get you to 100%, a guaranteed LS. Although I've been ABOVE this threshold at like +59.#% and I've seen nonLS hits when using the ranged mode. So its either broken or the order of operations is off from what I expected. One answer could be that it multiplies your base 10% LS rate ONLY. This would have put me in my test example at around 75% total which is reasonable to see nonLS hits. This would be a real let down and honestly misleading. The infosubs state multipliers but if the above is true then its no better than +5% LS rate. This may have just been an oversight, as there were only a handful of equipment that synergized with ZW when it came out, and therefore may not have been considered how it might interact with other LS mod items. I digress, I don't actually have an answer so I won't continue speculating. I figured I should bring this up just in case there is some unintended function happening here that would be devaluing a package item. Perhaps someone can clear up how it is supposed to function and whether it actually is functioning as intended. Thanks!
