Primate Murder
Member
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Hell, yeah! It's been a long time coming, and I support the changes 110%. @Robyn, Kayoh and Battlesiege: We already have Grakma Harbinger for the berserk effect. Do we really need to return CIT to 'only shield worth using' status? This is a pretty huge shake-up for the meta and FO builds in general (insert obligatory Chaos Is A Ladder reference), probably the biggest since... Essence Orb? Maybe even before that. Since nobody seems to have made a list yet, I'd like to go into specifics, to write down all the major ripples caused by this change: 1) The big one - all weapon-based and old standard skills are now 33% weaker, requiring a significant overhaul of inventory armors. - For mages, Bloodmages and Wizard Robes go back to the top; are there any other armors worth keeping? - For warriors, spell-based skills actually become relevant. Old standard remains op, but what about Bloozerkers? Are armors like War's Legacy superior to them now? How does this affect the subrace Beast Forms? What does the optimal warrior inventory look like now? 2) With spells and spell-based skills rising to prominence, spell-enhancing weapons like Arctic Athame seem to become more useful than MagnaBlade/Zealot's/etc. 3) CIT has been updated to lvl 150. That makes it the new BiS earth shield for hybrids and warriors, so they no longer need to run compression. - For FD Rangers a new Str toggle shield seems to be an overall buff. - What's the new best shield for warring/farming? 4) Spell slots are likely to see more damage spells now. - Since Imbues do not work on spells and spell-based skills, their popularity is probably going to go down. - What are mages going to use for elements that don't have Bloodmages - spells or armor skills? - What's the general opinion on Str-caster build, using Bloodmages/Wizard Robes + SPells? 5) The change to booster pets/guest increases their reliance on Cha. Since they boost damage by ~60%, a quarter of that would be a 15% damage boost. Is it enough to channel some points from Luck/Dex? 6) With weapon-based skills getting a direct nerf, weapon damage boosting miscs like Sword/Staff Master Emblem are likely to go into storage. Anything else that I missed?
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