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RE: =AQ= Poelala-Like Boosters & IronThorn Shield Update

 
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6/27/2020 23:53:55   
Legendario
Member

@RobynJoanne
Thanks for the tip. I tried it out. Usually does 100-400 damage which is okay especially when stacked with the 2,000-4,000 damage normal lucky strike damage. Still would be cool to see what other shield would come out which is why this update isn't too bad. Now we want shield when back then, we didn't want any. Shields can have cool effects too.
AQ Epic  Post #: 76
6/28/2020 1:05:31   
darksampson
Member

I haven't relied on CIT just for regular battles for a while, but it will make things like warring much more preferrable on my mage.

< Message edited by darksampson -- 6/28/2020 1:09:44 >
AQ  Post #: 77
6/29/2020 18:18:30   
s_venom
Member

@Cray
Thanks for the explanation.

quote:

While we understand the frustration of combat slowing down, we have accounted for the ripple effects and have already planned future items that will address any build identity issues that this change only leaves half-fixed. The rebalancing of CIT, however, will not be reverted.


I understand your point that CIT effects balance of future items as well; However, wouldn't it have better making this change after the future items you have mentioned are ready?
And unless I am missing something, waiting wouldn't have change much, unless we are talking about a very large gap of time.

And it's okay, I was under no illusion that this change was going to be reverted.
AQ DF  Post #: 78
6/29/2020 19:05:24   
CH4OT1C!
Member

quote:

I understand your point that CIT effects balance of future items as well; However, wouldn't it have better making this change after the future items you have mentioned are ready?
And unless I am missing something, waiting wouldn't have change much, unless we are talking about a very large gap of time.

I think the best way to answer this is to turn that question on its head; What does this nerf mean for previously overlooked items that have already been released? For one, all spells and spell-type skills have suddenly become much more competitive (and relevant) because Old/Weapon-based skills no longer have that huge advantage. Up until this point, I think there's been a lot of focus on this opportunity to diversify. However, in hindsight, I think we've overlooked that the main benefit is much broader than that. It's not just about the new areas that have suddenly become desirable, but also the existing items that suddenly become more relevant and competitive as a result. They're essentially the areas we've already covered.

I guess what I'm trying to summarise is, what would waiting to nerf seek to accomplish? We could nerf CIT next year, last year, 2015 or even a month after it was released. At any given point, there would be new items coming down the pipeline that would cover the niches opened by CIT. There would also be a number of existing items that would suddenly receive more attention. That's the nature of changing the balance of a "best-in-slot" item: there are always going to be potential replacements/alternatives waiting in the wings (or coming down the pipeline).

< Message edited by CH4OT1C! -- 6/29/2020 19:08:15 >
AQ  Post #: 79
6/29/2020 20:06:44   
  Lorekeeper
And Pun-isher

 

There would be no benefit in deliberately delaying the fix of an extremely overpowered item until after releasing the items that its unbalanced status undermines. On top of allowing damage to continue until a later date when there was a chance to sit down and fix it, it would significantly impair future releases. Specifically, by dampening enthusiasm for rewards that don't compound favorably with the broken item, and skewing the balance for ones that do.
Post #: 80
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