CH4OT1C!
Member
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quote:
I understand your point that CIT effects balance of future items as well; However, wouldn't it have better making this change after the future items you have mentioned are ready? And unless I am missing something, waiting wouldn't have change much, unless we are talking about a very large gap of time. I think the best way to answer this is to turn that question on its head; What does this nerf mean for previously overlooked items that have already been released? For one, all spells and spell-type skills have suddenly become much more competitive (and relevant) because Old/Weapon-based skills no longer have that huge advantage. Up until this point, I think there's been a lot of focus on this opportunity to diversify. However, in hindsight, I think we've overlooked that the main benefit is much broader than that. It's not just about the new areas that have suddenly become desirable, but also the existing items that suddenly become more relevant and competitive as a result. They're essentially the areas we've already covered. I guess what I'm trying to summarise is, what would waiting to nerf seek to accomplish? We could nerf CIT next year, last year, 2015 or even a month after it was released. At any given point, there would be new items coming down the pipeline that would cover the niches opened by CIT. There would also be a number of existing items that would suddenly receive more attention. That's the nature of changing the balance of a "best-in-slot" item: there are always going to be potential replacements/alternatives waiting in the wings (or coming down the pipeline).
< Message edited by CH4OT1C! -- 6/29/2020 19:08:15 >
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