Greldracion
Member
|
So, I love the bar this set's for future content, normal, challenge, or otherwise. Mid boss was pretty cool, easy to kill with a burst setup but turtle builds may struggle without a Burn removal. Final boss was a pretty cool design, foresight will make it easier to farm, but the fact that you can't kill multiple minions at once really puts a damper on the fight for me, and single hit attacks, nuke or otherwise will have trouble dealing with the boss, since they'll have to contend with all three minions essentially throughout the fight. One idea might be to have the player go through the enemies sequentially, instead of having following attacks go straight for the main enemy. If that's not possible then maybe adding a cooldown/having the minions cost mp to summon (I do apologize if the fight works this way already, I was more invested in the fight itself to notice) or players may just need to know the fight, and plan accordingly. All in all though, I loved this quest and the mechanics that were implemented. Spell, I LOVE IT. Firstly, my compliments to Hollow and whatever other artists may have worked on the backgrounds of this quest series, seriously, top notch. Secondly, the effects of the spell are pretty stellar too, and can open up a lot of build potential, I believe, both for warriors and mages. No input on the pet, Don't have much tokens to invest yet on frivolous expenditures, though I might get it if more tokens come my way during this event.
|