Legendary Ash
Member
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VHL's output is composed of more frequent critical strikes due to haste/critical strike chance and damage buffs, yet this comes back to hurt it in group fights as it hits the haste and critical chance caps earlier unless the enemy applies respective debuffs and it applies reliable hit/haste/evasion debuffs to the enemy, DoT's current biggest weaknesses are that DoTs can't critical strike until they bring online the planned combat mechanics from Testing servers and the ticks aren't affected by haste, this means that whenever support classes apply haste, critical chance and critical damage buffs, these effects are partially effective by affecting only normal impact damage. The randomness involved in its 20% chance of applying a 15% hit/haste/critical strike chance/evasion debuff makes it unreliable in cases of group fights where the intent is to stack debuffs on a high damage enemy.
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