Dardiel
Member
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Zard Training Quest/Activity Overview: Some extra zard representation, a gold sink, and a (hopefully) fun little pet simulator. Details: Accessible from the Zard Hunter's shop in town; click "Zard Training!" to go to a zard hatchery with a bunch of little zards hopping around. I suppose Frogzard Hunter can be running the hatchery, unless there's a more interesting character. I'll just say "the host" to refer to whoever it may be. Menu options are "What is this?", "Hatch a Zard!", and "Leave". - "What is this?": The host explains that they've been working on training zards to help in battle, and that with enough time and effort you can really bond with one you train to teach it plenty of tricks. - "Hatch a Zard!": A fun little animation of a baby zard hatching, and then a shop where you can buy a level 0 Baby Zard. Baby Zard Details: - Power Level scales to player level or "training level", whichever is lower. Training level is increased after each battle, by [turns active]/max([battle duration], 10). Ie 150 10-turn battles (or a minimum of 1500 turns in combat) is needed to fully train the zard, but training levels can still be gained even while it's at your player level (eg if you're at level 50, the zard can still be training level 75; it'll just cap its level to match yours). - 1 hit, neutral lean, earth. The host explains that if you ever sell the zard they'll hang onto it for you - all future visits to the hatchery replace the "Hatch a Zard" button with "Reclaim Zard", which skips the hatching animation and reopens the shop. An additional button is added to the menu - "Zard Training!". Clicking it opens a menu similar to stat training - you can spend zard training levels (and an amount of gold that scales with it) to modify and improve your zard. Options include: - Number of hits - increase or decrease the number of hits the zard attempts with its attacks, with a change of 1 at a time and a min-max of 1-4. - Lean - increase or decrease the accuracy lean of the zard, with a change of 5 at a time and a min-max of -15-+10. You can complete a special Zard Research quest to unlock access to an Autohit option (selected by choosing to increase the lean while at +10; costing additional levels and gold). - Element - change the zard's attacking element to any of the standard 8 elements. You can complete a special Zard Research quest to unlock additional elements, which cost additional levels and gold; additional elements are harm and heal (targeting the player). An additional Zard Research quest can be complete to unlock access to seeking, where you can give the zard multiple elements at once and it'll choose the element that deals the most (with the appropriate damage reduction to pay for the seeking). Yet another Zard Research quest unlocks the ability to have the zard target MP or SP with its attacks. - Toggle - add/update a toggle on the zard. The toggles choices are burn, siphon poison, defloss, elevuln, daze. All statuses factor in the zard's attacking element(s), eg the burn will match what the zard would've attacked with and defloss will scale with the resist that the zard would've attacked. You can spend additional levels and gold to modify the % damage that the toggle spends on the status (defaulting to 50%, each step is 25% to a min-max of 0-100%) and the duration of the status (defaulting to 3 turns, the steps are 1/2/3/5/permanent with permanent requiring a special Zard Research Quest to unlock). The Special Zard Research quests are a short series of battles with the following format: - 2 battles against random zard - 1 battle against 2 random elemental zards (eg only drawing from the pool of single-element zards), where the elements of the zards are neutral to each other (ie no ally, not enemy) - Full heal - 1 battle against the Special Zard that's paired with 2 random elemental zards, where the elements are enemies. Special Zard is at 2x power/HP. - Upon completion, unlock access to the zard training option that matches the quest. Special Zards (ie the list of Special Zard Research Quests. Names are not locked in): - Psyzard; autohit - Harmzard; deals harm damage - Healzard; heals itself and allied zards, randomly selected but not picking a full-health zard - Seekerzard; seeks between all 8 elements - Mindzard; Damage hits MP first, overflowing into SP and then to HP - Entropyzard; Applies a random permanent status from among the list of options A zard hatchery shop allows players to spend tokens on zard mindfulness exercises, which doubles the level gain from the next battle (you can buy multiple to have the effect last for that many battles).
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