Primate Murder
Member
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quote:
I might be getting zealot wrath, does it work on armor skills? There are 3 types of armor skills - old standard, spell type and weapon-based. Zealot's Wrath only works with the last one. Weapons I would suggest aligning your no-drop to earth, since it has the weakest nuke of those available to you. Keep Pyro BM, as it boosts both your weapon attacks and fire spells. Blade of the Briar has a skill that inflicts Bleed. Haunted DL's Insight restores your mp based on the number of hits that you've made. Paragon Ice Blade compresses ice and darkness. Keep Thunder Lord's Staff, since togglable autohit gives you great utility. Sacred Paladin Mace/Sceptre restores a noticable amount of hp every turn when you fight undead. Sila's Staff provides a small boost to all your spells and spell-type skills. Armors Pyromancer Bloodmage has the strongest fire nuke in the game. WHEEL has the best (non-rare, non-GGB) water nuke. It also doubles as your earth armor. Haunted Dragonlord has a powerful and accurate wind nuke. It's treated as a spell, and so would benefit from Sila's Staff. Horo Show and Taladosian are still among the top options for ice and energy. Paladin's Inner Light (Overwhelming) is only slightly weaker than WKZ's nuke, but the armor also comes with a bunch of other skills, including a stat toggle, revival and Manifestation guest that boosts your light damage. Arcanist would be the best option for mages. Brilhado Necromancer Robes provide a large damage boost to your D-Burst spell. Shields Celtic, Shieldcake, Pies and Mystic Father Time remain unmatched for their respective elements. Cozy Mogloo is pretty nice as well. Fujin shield gives a Dex drive for increased accuracy. Eclipsed DL's Will has a stackable qc Barrier - great synergy with Purple Rain. Spells Not much to say here, honestly. I would suggest replacing Borrow with either Archmage Research or Runic Binding to have a source of harm damage, and grabbing New Year's Surprise if you get enough tokens. Miscs Replace No Vote with Rejuvenating Necklace. It restores mp based on damage dealt. Replace Bad Medicine with Goggernaut Helm. It gives +10 bth to every attack on the field without the usual /2 for spells. Replace Blackroot with Grakma Warhorn. It can inflict you with Berserk, giving you a 20-ish% damage bonus. It comes at the expense of your accuracy, but is multiplicative and doesn't /2 for spells, making it the strongest spell-booster in the game. Hope the info's useful and don't hesitate to ask if you have any questions!
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