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RE: =AQW= Existing Class Suggestions

 
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10/16/2022 15:53:42   
ileo226
Member

I believe nowadays the game got to a point where some things exist because they are forgotten about, no one will use them, and most of them
can be used somewhere else, this applies especially to some classes.
I have compiled i few classes that I personally think can be used in another way through the game, especially for a starter player
this will have 2 sections:
1 is classes that may not need to be worked on but need a new way to get
2 will be classes that can use some light work to be useful

1:
Class: Pirate
Use the new seasonal Pirate Skills instead of Rogue skills
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Class:Bard:Rework how to get it and remove Legend Tag.
its a class that is lower in power than any other rep class i know
so, how about unlock it from a simple quest and remove its legend tag?
specially early on players will be able to form a more "advanced" party
for those early story quest bosses and so on, it has cool effects,
they are just not worth rep 10 and legend in my opinion
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Class:Berserker: Add a quest version without Legend Tag.
this is a class that can deal with lower levels bosses solo but
will fall short really fast, it has no use and is, for all means, a forgotten class
that could see some use by those warrior dudes,
we can use it to give Thok from Trainers some use, put a quest to unlock it
the quest should be about getting some mushroom amanita
wich is believed to be the cause for the frenzy state of berserkers from history
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Class:Paladin
Remove Legend Tag
This Class is strong and a lot of cases when using against undead, it can solo some high damage monsters before
most other classes because of its strong heal and damage reduction, but it gets ignored because there are a lot of
other classes who can deal more damage or outlast the Paladin and are not Legend tagged
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Class: DeathKnight
Add a quest version without Legend Tag.
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Class:Drakel Warlord
Add a quest version without Legend Tag.
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Class: Blood Titan
Remove Legend Tag from Farm version.
this one is not as much as usable but it makes no sense for a map be free player but the item you get from its farm be legend
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BeastMaster:
Add non-Legend new NPC on Green guard East in the intersection of Blood-tusk Ravine and Certain Death.
Quest line to unlock a non-rep version of BeastMaster that uses a wolf instead of a Grifflet
Exploring new players can find it, its not strong enough to be late game and not good enough to be locked behind Legend in my opinion
but it has nice utility on starter areas
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2:

Class:Acolyte
Remove Legend Tag, require rank 10 healer to buy.
Suggested Changes: Caster undead hunter.
1-Absolve: 1.5 cool-down: cause light magic damage (30% weapon damage) on targets attacking you. (deal 200% weapon damage on undead targets)

2-Heal: 10 seconds cool-down: can be used on allies and undead targets, will cause 250% weapon damage as healing (or damage undead targets)

3-Healing Word

4-Energy Flow

5-Blessing, 20 cool-down, applied blessed to allies for 10 seconds, allies will deal bonus damage to undeads

rank 4 passives:
same as before

rank 10 passive:
God's reward: upon killing a undead target, restore all HP and MP
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Class:Proto Sartorium
Add quest to get, ProtoSartorium drop materials to make it instead of the full class
Suggested Changes: early tank
Keep all the skills as before.
Rank 10 passive:
Auto Repair: constant 50% weapon damage HoT
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Class:Doom knight
Remove Legend Tag
add Potions in Doom knight's shop:

Undead Attuned(non-consumable): 10% weapon damage is applied as HoT on the user, lasts until replaced

Doom Attuned(non-consumable): every 5th auto-attack, activate a weaker Doom Strike that deals 5 times more damage and stuns for 2 seconds, lasts until replaced

Death Attuned(non-consumable): Reduces Endurance by 50%, Auto Attack uses Soul Steal effects, Blood Rite is always active and does not consume HP, use Blood Offering as if Dark wound is not active, lasts until replaced

DIE! (non-consumable): 60 seconds cool-down: Next attack will be a Doom Strike and removes any Attuned effects.
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Class:Witch: like the berserker, a reworked version for this class could be added
as a quest reward from Juvania

My suggested rework would be
1-Auto attack: 2 seconds. deal no damage, generate concoction charge

2-Apply Poison: consume a charge of concoction to apply a stacking DoT on the target

3-Apply herbs: consumes a charge of concoction to apply a stacking Hot on you or selected ally

4-Throw Powder: consumes all charges for a random effect that last 2 to 5 seconds
can cause paralysis(stun), heavy dot, frenzy ally (haste and physical damage buff, lasts twice as long)

5-Familiar: summon a combat pet (black kitten?) to attack
this skill causes the auto-attack to start dealing damage (50% weapon damage, 100% if Frenzy is active)

Rank 4 passives
Increase DoT damage by 50%
causes auto-attack to apply a light HoT on yourself

Rank 10 passive
Increase DoT and Hot by 50%
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Class:Sorcerer
Remove legend tag, require rank 10 Mage to buy.
Suggested Changes: Early Farm Class

1-Auto attack: Magic Missile: launch a magic projectile at a random number of enemies up to 3, deal less damage the more enemies are hit

2-Fireball(same as mage with more effects), applies unfocused fire for 8 seconds, if used while unfocused fire is active, deal less damage but hit 3 targets
if used while unfocused fire is not active, deal 50% more damage and hits a single target

3-Ice Shard(same as mage with more effects), applies unfocused ice for 8 seconds, if used while unfocused ice is active, deal less damage but hit 3 targets
Does not apply frozen blood if unfocused ice is active

4-Explosion(same as mage with more effects): Has a chance to stun the first target

5-Arcane Shield(same as mage with more effects), at the end of its effect causes a burst of damage to every enemy in the room for the absorved damage and restores all MP

Rank 10 passive:
Magic missile does not cause less damage when hitting multiple targets
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Class:Warlord
Remove the legend tag, require rank 10 warrior to buy.

Suggested Changes: Early Raid Class
Weapon damage 200%

Rank 4 passives:
Ruthless Aggression:You deal 20% additional damage with physical attacks.

Strong Resolution: Damage taken reduced by 20%

Rank 10 passive:
War-cry: on crit, applies War-cry to you and allies for 10 seconds, 20 seconds cool-down
Crits restore health and Prepared strike does not have a limit of attacks to you and allied warrior/warlords
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Class: Renegade
Remove the legend tag, and require rank 10 Rogue to buy.
Suggested Changes: Early Boss Killer

1-Auto Attack: 100% crit chance on 100% HP Targets, has a small chance to activate Gleaming Line (1%) until the target dies or lends a hit on you.

2-Viper's Kiss(Same as Rogue but with more effects): Poison stacks up to 5 stacks, increasing target damage taken by 5% each stack

3-Footwork: reduce cool-down to 15s

4-Opportunity's strike

5- Follow the line: 30 seconds cool-down, consumes all mana to deal a massive crit, increase crit damage by 1% for every point of mana used.
If Gleaming Line is active deal 25 times more damage.
"Metrea notes that it shouldn't be relied on"

Rank 4 passives
Elusive increase dodge chance by 20%
Incisive increase Crit Chance by 20%

Rank 10 passive
Concealed Blade effect as a passive effect
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Class Assassin:
Remove legend Tag

Suggested Changes: has hybrid effects, change play-style based on stats
1-Auto Attack: Apply a Magic DoT. Has high physical crit chance(DoT scale with Magic Power while hit damage scale with Physical)

2-Crosscut: same as before, use Auto Attack's effects

3-If Strength is higher, Increase target damage taken by 30% for 6 seconds.
IF Intelligence is Higher, dramatically reduces the target hit chance for 6 seconds.

4-If Strength is higher, Apply heavy HoT for 3 Seconds
If Intelligence is higher, Apply Burn to the target, dealing a heavy DoT

5-Same

Rank 4 passives
Changes damage from auto attack to magic if Intelligence is Higher
Increase dodge chance by 15%

Rank 10 passive
If Intelligence is Higher, Crosscut hit 3 targets, but only one hit each.
If Strength is Higher, Thin Air lasts twice as long, Can't be refreshed.

If Strength and Intelligence are equal, stay in strength mode

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Class: Dragon Slayer
Witcher style?
this class already has a good twist in it but it has no way of making this twist work, mostly because they lack damage and
any form of regeneration
Suggested Changes:

2-Drink up(replace Bane of Scales)15 seconds cool-down: user drinks a dragon blood potion, for 20 seconds the user has 100% more strength and health regen (100% weapon damage)
Receive Burning Blood, receive a light stacking DoT(10% Weapon Damage, up to 10x stacks) for 30 seconds

5-Talon Twisting: also has the effects of Bane of Scales: taunts a dragon while reducing its damage by 30% for 8 seconds

Rank 10 passive:
Veteran Slayer: DoT from burning reduced by 50%, but max stacks go up to 20x
Strength and Endurance increased by 50%
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Those are only my suggestions, I would be happy if any changes to those classes come, not necessary my suggestions.
Also, about the removal of Legend Tag, I believe AQW can make enough money to keep itself from other items besides classes, It's my belief that every class should have at least a free farmable version, and legend users can get it from an easier way, but not be locked behind a paywall, this includes AC classes, but not event classes and Legion (as Legion already has a "free" way to get in, which is to play for 2 years without spending any ACs)

< Message edited by ileo226 -- 10/16/2022 20:45:36 >
Post #: 26
1/22/2023 20:34:51   
Anti Christisithi
Member
 

Since Rogue is an Dexterous Class it should only be improving it's skills with dexterous attacks equal to their Dexterity and Increased Damage of Weapon because you have Strength|
Post #: 27
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