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Class Crafting: The SoulSmith

 
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2/28/2021 16:41:49   
mahasamatman
Member

The new DK release has inspired me to try my own take on a class that is based on the items you equip. At first I thought of an artificer, but then I realized DF already has an in-game smith class, so that seemed to work best.
The idea is that a soulsmith can not only craft items, but also bring out and enhance the powers of any items they use.

Disclaimer: I'm in no way a part of the DF team, and this is totally unofficial. However, if the staff finds this concept interesting, I'd be super-honored.

Second Disclaimer: The only things I'm gonna include in the skills description is name and effect. I'm no artist, and balancing the mana costs and cooldowns for an imaginary class seems a bit silly. This is just an exercise of the mind.

So, without further ado, I present to you: The Soulsmith!

Storm of Blades
50 hits of (random % between 0.5 and 4) damage. The idea is to enable weapon specials like the Blade of Awe, Warlic's Staff, etc.

Unlock
1 hit of 100% damage; automatically activates your weapon's special, even if it's only on-attack.
If it's the Necrotic Blade of Doom, this takes half your max HP.

Drain Artifact
Available only if you have an artifact (of another class) equipped. Gives 50% boost for 4 turns.

Multi
5 attacks of 25% damage to each enemy. Like Storm, the idea is to use weapon specials.

Combat Craft
Adds a temporary weapon to your backpack. It has the same damage stats as your current weapon (maybe slightly higher?), the damage type is whatever your enemy is weakest to as you use the skill (or curse), and otherwise has high stats depending on your level.

Stun
Bash with the blunt side of the weapon for 3-turn stun.

Shield
gain +80 avoidance, for 2 turns, and double the protective stats (MPM and BPD) gained from all your equipped items for 4 turns.

Base Attack
Has double the weapon's normal chance for on-attack specials.

Sharpen
+40 crit for 6 turns, also double the crit gained from your weapon for that time, and maybe increase crit damage

Weak Point
attack with +200 accuracy; reduces enemy MPM and BPD by 140, and all resistance by 20, for 3 turns.

Shatter Weapon
Debuffs enemy for -20% boost and -50% crit for 5 turns

Arm Allies
Gives you +100 charisma (representing the armaments given to allies) for 10 turns.

Drain Items
Deals extra damage (maximum... say... 250%?) based on the combined RARITY of all your equipped items. Yes, rarity. Remember when we thought this'll be a thing?

Infuse Weapon
Give your weapon a random on-hit special, from among: -all res, heal (hp or mana), DoT, 1-turn stun, or others.

Sacrifice
Destroys your temporary weapon from Combat Craft, or unequips your current weapon (and makes you unable to re-equip it). Deals 300%, automatically activates on-hit specials.

So? What do you think?
Is this class too far fetched, or does the DK release prove that classes can be a bit more esoteric now?
I'm already thinking about a chef (based on food & temp items)...

< Message edited by mahasamatman -- 2/28/2021 16:43:14 >
DF  Post #: 1
2/28/2021 19:37:50   
Tomix
Soulweaver


While soulsmith was, at one point, considered as a class, we settled on just making it as a game mechanic that lets you craft weapons.
Still... your idea is interesting, and something we can for sure look into, in the future.
DF  Post #: 2
3/1/2021 16:09:15   
Fire alandry
Member

I think the class is cool!
A little bit too strong, from a brief look, but you can just tweak the numbers.
I really loved the concept of doubling the stats from your equipment. Also, combat craft? Neat.

I wonder if we could have a class thread- not as suggestions, but as a way to share our ideas with the community. Like, another form of fan-art (so, maybe the gallery is the place for it)?
DF  Post #: 3
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