TFS
Helpful!
|
The AdventureFiend ??? Location: The AdventureFiend, Myths of Aspenvale, The AdventureFiend Appears! Level: As player Damage: Scaled Damage Type: Magic Element: Fear HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*25/8 INT: Level*5/8 CHA: 0 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 10 + Level/5 Crit: 25 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 65 * Level/90 + LUK/20 Pierce: 65 * Level/90 + LUK/20 Magic: 65 * Level/90 + LUK/20 Block: 65 * Level/90 + LUK/20 Parry: 65 * Level/90 + LUK/20 Dodge: 65 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Shrink: 300 Immobility: 300 Attack Types Attack Type 1 - The AdventureFiend bites its target for 1 hit of 100% Magic Fear damage; recovers 2.5% of its maximum HP. Attack Type 2 - The AdventureFiend spits a fireball at its target for 1 hit of 100% Magic Fear damage; applies 'Decay', a 100% Magic Null DoT effect, to target for 1 turn. Attack Type 3 - The AdventureFiend focuses and whips its target with its tail for 1 hit of 400% Magic Fear damage, with +400 Crit.- Each use of this attack will apply 'Refocused' (+25 Bonus, +25% Boost, increasing by an additional +25 each time this attack is used) to itself for 99 turns inclusive. (Pop-up: The AdventureFiend refocuses its attacks!)
- If The AdventureFiend's previous attack has missed, this attack will gain +200 Bonus. (Pop-up: The AdventureFiend refocuses after its miss!)
Other information Upon taking 2 hits in a single turn, The AdventureFiend will apply 'Reactionary' (+600 Melee/Pierce/Magic Avoidance) to itself for the remainder of the turn. (Pop-up: The AdventureFiend learns from your attack pattern!) Upon being hit by a direct attack 20 times, The AdventureFiend will remove all 'Refocused' effects from itself. (Pop-ups: The AdventureFiend is losing focus as it gets hit. / The AdventureFiend loses focus.) The AdventureFiend follows the skill rotation; Attack Type 1 (×2) -> Attack Type 2 -> Attack Type 3 -> Repeat, and will pause its rotation to use Attack Type 3 a single time after missing any attack.
< Message edited by DemonicDarkwraith -- 6/6/2024 9:04:59 >
|