Just like last year, we formed a group of the top 15 winners to discuss and vote on an armor suggestion. This is our group suggestion for the armor only.
This suggestion is supported by 8 of the top 15: Cloud (#1), Annatar (#2), Joachim (#5), CharisMagicalMintPastel (#7), Gwen (#8), Miranda (#9), Gavos (#13), and Dark Ragnarok (#15). We will update as more votes come in. For other top 15 people we couldn't reach individually - please feel free to support, partially support, criticize, or offer your own suggestions, and we will see what we can do.
FO Ice Armor. Has mounted/dismounted toggle; in mounted mode, does normal attacks, and in dismounted mode attacks are locked to ice and receive elecomp. MC changes depending on whether mounted or dismounted.
Mounted: Spell-based ice skill, follows Melee/Ranged/Magic according to weapon. Pays damage to inflict an ice elevuln, inflict with main stat (STR/DEX/INT), enemy resists with DEX. Alternatively, staff can do a weapon-based ice skill with elecomp.
Dismounted: Spell-based fire skill, follows Melee/Ranged/Magic according to weapon. Pays damage to inflict a 1 turn Thermal Shock, inflict with main stat (STR/DEX/INT), enemy resists with END. If successful, cause the background to change for remainder of fight. NOTE: If staff doesnít want to put thermal shock on an ice armor, we are completely fine with having this be a spell-based ice skill that inflicts freeze instead.
Additionally, pays MRM to gain a backlash toggle in both forms, mounted or dismounted. When toggled, pays SP to gain an ice backlash status, inflict with player STR, DEX, or INT, whichever is highest, resist with enemy END
EDIT: Added more supporting votes from top 15 members who either DM'd permission to do so or expressed support on this thread.
< Message edited by GwenMay -- 9/12/2021 23:30:00 >