So here's the more comprehensive post. As Robynn says, you've got enough tokens to buy a Shared Vault. This is easily the best use of tokens in-game as you'll be allowed to add items to your new character that they normally would not be able to get to due to the Guardian Paywall that exists (Essence Orb for example). With that in mind that actually expands the possibilities of what I can recommend. That being said we'll probably take it slowly since there's a lot to cover so I'll break this down in stages. So this will be amongst the first items you'll want to get, in the listed order. Except for the ones I linked, you can find all the information including where to find these in the AQ Wikia's Equipment Guide
Mighty Warmaster's Reaver: Wind/Fire Axe. You actually as a F2P need to get some compression as you don't really have slots to spare. Also there's lots of monsters weak to Fire and Wind so these will cover a wide sweep. You can also get War's Legacy in the same quest.
Burden of Insight: auto-hit ice weapon. You'll want this ASAP as monsters will dodge a lot due to your lack of DEX early.
Katar of Water: Generally good water damage and useful against mage-type enemies that use MP for damage.
Zabura's Hammer: Light Hammer. Has a built-in skill that blinds the enemy.
Royal Voidrender: Energy/Harm. The boss can be fairly difficult so I recommend getting this after you've got Burden of Insight and Tempest Power Armor.
Jalek's Panic Reaver: Since we'll have War's Legacy this will be pretty good to have since you can eat the fear skill to give yourself a massive BTH and LS boost. You'll only want to do this after getting War's Legacy and Royal Voidrenderer due to War-Torn Dragon's lower resists and big fire damage, though for the boss you'll have to brute force it. You can also get Warmaster's Burst from this same quest too.
Nith's Fang: Omni-Elemental weapon that can heal 15% of the damage you deal to SP. You'll want to get Burden of Insight before doing this as Nith has really high MRM. You can find this at: Yulgar's Inn -> Devourer Saga -> Eigerbuld.
Olymp-axe: This is an optional if you don't like any of these options. It'll change element based on your clan, and deals +15% damage while using 15% Melee SP (98 at 150). This is available currently at the Event Menu.
This order and configuration should allow you to cover all 8 elements (with your no-drop for earth), cover for Harm, Auto-Hit and Utility. You'll end up pretty versatile and able to handle 99% of what the game throws at you.
Werewolf: While its primary is earth, it's also got a Light secondary which few other armors exist in the game which have a light defense for F2P. You'll keep using this until the end-game. Although unfortunately you won't be able to combo this with Jalek since Snarl is Guardian only.
Horro-Show: Keep using this for Ice. This is the only MC set I'll ever recommend people getting on early because the questline is easy and you can return to the items very easily, although you'll still have to re-pay for the items.
War's Legacy: Quest is fairly easy, and I recommend this armor over Rex because it's generally more versatile and costs less SP which is a big deal at lower levels.
Axemaster's Burden: Until you're at the level cap and can get the Haunted Dragonlord I recommend using this as a stopgap until the level cap. It's got the ability to reduce your damage, lower enemy MRM and deals increased skill damage that follows your weapon's element, all which are useful early on.
WHEEL: Pretty much your only option for Water, and will equally cover Earth.
Morningstar Bloodline: Unfortunately I'm gonna have to break my rule again of no MC sets. There's not a lot of F2P armors that provide good darkness defense that are up to date. The quest for this initially isn't too bad so you should be able to get through without difficulty and you won't have to do the entire quest to get what you need. Also you'll have WHEEL and Werewolf for Earth.
Tempest Power Armor: Outstanding Energy armor that locks your attacks to energy and can pay for celerity to attack twice in a turn. Get this after the above items as the boss can be difficult to fight. Though once you get this armor because you managed to get this so early you'll steamroll almost everything in your way. Find this at: Warlic's Shop -> Quests -> War Between Shadows -> Once Upon a Scheme.
While imperfect, it should provide ample resistances for all 8 elements while also having a few armors with skills. F2P's really do have it hard for armors unfortunately (Maybe we ought to do something about that.
Horro-Show: Keep using this.
Bac-ler: Earth/Water Shield. Also useful Fire/Dark secondaries.
Wartorn Heirloom Shield: Wind/Dark.
Umazen Aspis: Energy Shield with +20 Paralyze Potence.
Shield of Agony's Blood: Fire Shield that makes the enemy miss more often but you also take more damage.
Emancipator's Radiance: Good light shield that also increases blind potency.
Doray (utility if you can manage to find space): Useful water water shield with a Father Time mechanic to rewind the turn. Useful if you made a bad decision and need to do an action over again.
Chieftain's Ironthorn: Toggle this to provide +STR. Also provides good earth resist if you don't like using your no-drop for that. This is also utility depending on how you want to slice it.
Luckily Shields have a much better picture around them. You'll have enough to provide defense against all 8 elements while having a choice to get some utility as well.
Essence Orb: Get this at all costs. It'll make playing F2P much more bearable. Transfer it from your main character who is a Guardian via the Shared Vault.
Olympax Medal: Big damage boost based on your clan's element. You can find this in the same place as Olympaxe.
Sword/Axe Master Emblem: Big damage boost since we'll be using swords and axes.
Bell Shell: Gives -Earth Resist and you heal based on the % damage you inflict.
Hairmuffs: Gives Energy Resist and can make your enemies miss more. You can find this in the Memorial Shop at Yulgar's Inn
You can get Cyclops Eye and Minotaur's Pride later if you feel like you're needing defense but at this point of the game defense doesn't matter as much as dealing damage.
Fairy Godmother: You can grab the level 10, 50, and 110 versions. Very versatile to have, and of course if you manage to get one of the elemental variants which are F2P, then all the better.
Nerfkitten: Ditto here, and can lower your enemy's MRM which is useful early on. Take it from the Guardian Shop from your main to your warrior.
Underwyrmling: Since you're at a lower level, you can probably cheese the wicked king, although you'll need an armor that can multi-hit the Wicked King. I recommend getting War's Legacy or Tempest Power Armor and Burden of Insight before attempting to go for this. But if you can get it early, this is pretty much the crowning achievement of what you can do early. There's really no understating the impact of it early on as a lot of enemies use SP for skills.
Summon Essence of Carnage - Extremely useful with a backlash mode and one of the few F2P damage boosters.
You heal at the speed of light - Healing Spell that does more based on the enemy's Light Resistance.
Warmaster's Burst: Good Fire/Wind burst damage spell. You can get this in the same Quest as Jalek's Panic Reaver.
Runic Binding: Good spell to increase your damage output by giving you an elemental empower, although it's important to note this spell can be expensive in SP to cast.
Konami Code/Edoc Imanok: Good Defensive Spell if you find yourself getting hit too often. You can find this in the Memorial Shop at Yulgar's Inn
@RobynJeanne: Thanks for the corrections! And yeah this is more tailored towards the up to 135 experience. Once you're at the cap and/or guardian you should come back for another re-evaluation.
< Message edited by PD -- 9/12/2021 1:33:49 >