Zennistrad
Member
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quote:
Double elecomp is what causes all those problems, though. It makes all of these (nukes, Grasp Essence heals and eleshields) far more powerful. Elecomp is far stronger than Bloodmage's spell damage boost since it's both outright higher in number and multiplicative. I do wonder how much of this overpowered-ness might be mitigated by returning spellcaster leans to additive bonuses, rather than multiplicative. Back when spellcaster leans were first released many complained that it was too weak because it wasn't multiplicative. But when it's on a class that has the lean combined with elecomp already built into the spells, that strikes me as a moot point Alternatively, rather than changing the lean itself, I think there's something to be said for introducing more enemies that have a natural advantage against mages. Absurdly high magic defenses that make it difficult to hit, or enemies with hard caps against damage dealt by anything other than weapons, pets, and guests, etc.
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