I apologize for touching a nerve. I just feel like the *community* has shown a lot of negativity and sense of entitlement in the last few months that I think is quite interesting. I am not for a second going to sit here and pretend that there's not things I would have done different in a few situations if I were in their shoes. That isn't any different than anyone else who plays this game. And I'm all for sustainability. I'd like to be able to play this game years from now. I'd like to continue to see weekly updates years from now.
But the collective finger wagging at a group of people who may or may not get paid to do something they love to do, and give up their time as if it's expected to me is asinine.
I think the complaints is far too often, far too much. This is *not* me singly pointing at you. This is me making general statements about a broad observation.
I saw Cray say that they acknowledge some things. But I don't remember every player's posts or who said what all the time, even if I did respond to it. I suppose I could have gone back and looked who said what, when, etc. But at the end of the day, my post wasn't singling anyone out. When you're talking about people commenting on the "weak" weekly updates for the year, the back and forth on the frostwyrm items, the Oympax "scandal", and a few other smaller things I am reflecting back on the general sense of entitlement that's been over the top recently.
I do remember a time when these boards were UBER controlled to the point of them not being enjoyable AT ALL to participate in. Why else do you think the main stage is reddit and wiki and discord? People don't put up with control very well. And on the flip side, people dont put up with chaos either.
Staff can take in feedback and constructive criticism, but if that becomes the overruling tone, you may as well be killing off that very sustainability you seek.
My comment last time about the MC set comes from a place that my opinion differs from yours, and that's ok. It wasn't a dig, just that I think "Mastercraft", like with so many thibgs, means little today. It used to be a once a year set that was the year's best items, and mastercraft was new idea. They mastercraft 75%+ of everything now, and there's other FSB's items without being labeled as the "MC set" . I feel like if they do one, they do one. If they don't, they dont. But they'll likely get to one at some point and when they do then YAY! It is a sense of entitlement, in my opinion, to think they have to do one, or need to do one. As it turns out, they're going to do one. And guess what? I'll get it. And guess what else? After playing with it a bit, I'll likely put it in storage. As mentioned earlier, subraces and classes outclass everything. Even more of a reason to not worry about it too much.
As for QoL on the docket next year, I have no idea what that entails. But if we are going to get into a nitpick match, I suppose I can tbrow in my 2 cents.
To me, there is a PLETHORA of old items that need updated. Weekly updates does not have to mean NEW. The game needs bug fixes. Tempest armor still has the 0 SP bug. Why? Necromancer is either overpowered to game breaking levels in specific abusable instances, or the code is bugged. I'm sure they know about it. Also the spellcaster lean bugs out to be neutral off/def but give 1.6/1. boosts to the elements it gives boosts to. Why? The eclipsed dragonlord weapons...are these considered balanced? Bugged? Not bugged? Supposedly an essence orb "fix" planned? Ok, for when? Why is 95% of the game's damage boosting items designed for weapon/skill/spell attacks? Why is there so much effort on balancing an item, but none on balancing the items meant for all the builds? Beastmaster based items tend to be seasonal rares or guardian only or GGB or z token. We have misc items that cause fear, daze, entangle, damage boost, elemental empowerment, SP heal, MP heal, HP heal, bth increase, etc etc etc etc that do these thibgs to weapon attacks, spells, but NOTHING that do the same effects based on your pets/guests attacks. Why? We need more hybrid attack armors. More backlash armors. You need a unique build to optimize that, so it goes hand in hand.
I get there's only so much time, only so many coders, artists, story tellers, balance experts, etc. It's all good. They just need to take a 40,000 foot view and maybe spend a year on updates that arn't always new...just getting things up to speed and making sure bugs are squashed, balancing of OP'd stuff is dealt with, and maybe taking the point of of view of "What if I wanted to start new"or "What if I wanted to change builds" and look at those landscapes and make adjustments...and THAT will create sustainability long term...not necessarily that a MC set was created for the year. (I get it's one example in the greater argument)
Not trying to point you out, PD. Going back and reading I get why it may have touched a nerve a bit, and I get you have what you think is good intent in saying what you're saying. I'm not necessarily against what you say. But the collective from all instances from many people IMO is off-putting.