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100% proc ranged weapons with a lot of hits

 
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12/3/2021 13:17:11   
LoreQuester
Member

I just bought the Nekomancer Deadly Empress misc and is now scouring LORE to find a good ranged weapon that can hit over 6 times every attack. So far, I've only been able to find ones like the Royal Voidrender which hits up to 4 times. Can anyone help me with this?
AQ  Post #: 1
12/3/2021 14:07:12   
Legendary Ash
Member

Many of the weapons in the info subs do not state the number of hits unless it is used to determine a status condition's power, therefore there is a lot of unknown info of all the items that existed after the AQ encyclopedia became out of date, and must be personally purchased and tested in combat, if one decides to pursue this task, the
Optimization Academy of Lore: Weapons
lists both 100% procs with no specials and with specials by element/attack type/item rarity.

A fair number of 100% procs are of 50% chance of 1 or 2 hits, the highest average number of hits is four:
El Muchacho 4 hits
Fireheart Warbow 50% chance of 2 or 6 hits, from Waning Of Pestilence
Granny Smith Blunderbuss 4 hits
Novel of the Winds 3 hits
Ice Cream Scoop 3 hits
AQ  Post #: 2
12/3/2021 14:13:02   
LoreQuester
Member

Fair 'nough. What about armors? Any with attacks/skills that exceed 10 hits per turn?
AQ  Post #: 3
12/3/2021 14:22:02   
Legendary Ash
Member

For Armor's skills 10 hits is the highest, namely from Torontossaurus Rex and Whispering Raiment's Level 7 Seek Weak Point.

It is only surpassed by the spell Fireball Z with 15 hits.
AQ  Post #: 4
12/3/2021 16:39:37   
Sapphire
Member

This item is not worth using unless you are using items with a ton of hits. It's a free "extra damage" and is treated like a guest hit, and clicking it damages the monster and you still get your turn. Damage is low low low honestly for 1 charge. Like maybe 50-80 at most.

But it comes alive with a lot of hits in a short period of time, and as Legendary mentioned, something like fireball z with 15 hits will get you to the 25 max charges in 2 turns, or at the end of 1 celerity turn if you casted it twice.

In testing, 25 charges yields around 1k damage. I swould say with fireball z, that's a free 500-600 damage per turn.

With most items in the game, that like 2-3 hits, you're only looking at maybe 100-200 most of the time.
Post #: 5
12/4/2021 4:47:31   
Broccoli
Member

It's capped at 4 charges gained per turn.
Post #: 6
12/4/2021 6:13:18   
LoreQuester
Member

No it isn't. The only cap is the 25 maximum charges
AQ  Post #: 7
12/4/2021 6:58:38   
Sapphire
Member

Correct. There's no cap on charges per turn. Just the 25 total.
Post #: 8
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