Laeon val Observis
Member
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@ergotth Ledgy isn't really that complex, and its DDR mechanics are the simplest. In homage to its AQW counterpart, it'll mark a pad wherein you'll receive a damage rebate (10% of your max HP) 5 actions later (the heal occurs before the first hit attempt in that action). Just watch out for the popups at the starting phase of its action script and its perpetual MPM shield once its HP dips to 25%. If it's "More Mana...", then you must dip your MP reserves to less than 50% or receive a Null element MP DoT (the very DoT that cost me my experimental DK run on it). If "Mana levels...", keep reserves above 50% or risk all class skills disabled for 2 turns (already cooling down class skills will be delayed just as long)(This discourages Techno plays). The MP penalty check happens exactly when Ledgy will heal you. It's 100% dmg up once its HP dips to 50% is just a slight inconvenience. @above, yeah we all have those moments. Just got lucky that I figured 2/3 of his hints (Astral's Tibi vs DmK v2 provides all 3 conditions) after 2 runs and could've ended him on my 3rd had I not fatally misplayed. Khas is still definitely something. The furry lords were something in the damage, but she is complex. The best I figured was that if she says something about weaving, reflector shields ensue; Destiny, she weakens; Doom, she DoTs. Beyond that, haven't figured if its all random or has some extra conditions (what's that focus break mechanic of hers anyway? I thought it'll snap her out of whatever background she's having fantasies of).
< Message edited by Laeon val Observis -- 12/4/2021 2:21:29 >
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