Sapphire
Member
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The monster has darkness attacks. That means it's defense is also best against darkness. It is likely weakest against light. It is assumed you will choose an armor that defends best against darkness. If there is a spell built into the armor that is the same element that's it's defending against, and thus, the monster is best at, that spell will receive a boost to damage to make it worth using, and that boost is called elecomp. It's like pyromancer bloodmage defends best against fire, and has fire spell built-in. So that spell gets the ele comp boost. The amount of ele comp depends on the elemental wheel. Same element as what your'e best at defending against gets the highest, and then you generally have 2 elements considered "aligned", either 2 or 3 "neutral", which would get a smaller boost, and two or three "opposing" which IDK if they get anything or small one. You don't see that too much, so I'm not sure on opposing. I have never honestly looked at the specific details on ele comps. But in general, that's how it works.
< Message edited by SapphireCatalyst2021 -- 12/11/2021 17:59:01 >
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