Location: Junipurr, the Overgrown, The Weight of Life
Level: As player
Damage Type: Melee
Experience rewarded: Scaled
Gold rewarded: Scaled
Melee: 20 * Level/90 + LUK/20
Pierce: 20 * Level/90 + LUK/20
Magic: 20 * Level/90 + LUK/20
Block: 20 * Level/90
Parry: 20 * Level/90
Dodge: 20 * Level/90
Crit: 20 + LUK/10
Bonus: 20 + Level/5
Attack Type 1 - Summon vines beneath its target, dealing 2 hits of 100% Melee Nature damage, with +100 Bonus; inflicts 'Grasped' (-25 Boost) to target for 3 turns; grants 'Holding Prey' (-20 All Resist, +20 Health Resist) to itself for 5 turns.
Attack Type 2 - Approaches and strikes its target, dealing 1 hit of (100+20X%, where X is the amount of times that Attack Type 3 is used) Melee Nature damage; if this attack connects, heals Junipurr for 2.5% of its maximum HP; inflicts 'Drained' (-10X Bonus, where X is the number of times of this attack being used during its skill rotation) to target for 3 turns.
Attack Type 3 - Lasers its target, dealing 6 hits of (100+10X%, where X is the number of times Attack Type 2 has been used) Melee Nature damage; inflicts 'L4Z0R' (a 100% damage Nature DoT) to target for 4 turns. This attack cannot miss. (Pop-up: The Junipurr absorbs nutrients and grows stronger!)
- If the target is affected by 'Grasped', if this attack connects, Junipurr will instead heal itself for 10% of its maximum HP and 'Drained' will inflict -30X Bonus to its target, where X is the number of times of this attack being used during its skill rotation.
Junipurr follows the skill rotation; Attack Type 1 -> Attack Type 2 (x3) -> Attack Type 3 -> Repeat.
< Message edited by DemonicDarkwraith -- 1/21/2022 21:05:10 >