Guardswordian
Member
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So I take it that the main idea of this discussion is to have more discernable status scrolls, because the current one can be too crowded when many status effects are applied. This is something I agree with, because using shadow pendant, Anima barrier, and a couple of other buffs make it very difficult to read all the status effects you have. I think that the reason we are having this problem is because the permanent status effects, buffs and debuffs are all stacking in one scroll. There's a limit to how much buffs you can grant yourself, and a limit to how much debuffs the enemy can give you. However, stacking those together makes a mess. The issue is that if your playstyle involves a lot of various buffs, the status scroll gets overloaded and you can't see what kind of debuffs you got from the enemy. In my opinion, I think we should have permanent effects on one scroll, and two additional symbols (buff and debuff) you can hover over to see the status effects. I think the current symbols are just a good way to summarize the effects you have overall at a glance, and making more symbols would just make them jumbled. That's why I just want to add buff and debuff symbol-scrolls. While depending on the playstyle you have, you could still have a messy buff list, the player is the one casting the buffs and is likely to know most details. The problem was that that prevented them from seeing the debuffs from the enemies. That's why having a separate scroll for debuffs would help immensely, because most enemies use only one or two types of debuffs. Even adding in debuffs that are the result of your own skills, that should mount to 5 or 6 at most, which are almost certainly possible to display in a single scroll. TL;DR: 1. Keep symbols as they are, they are good way of telling overall status situation 2. The main problem is being unable to see debuff. 3. Add buff and debuff scrolls that open when you hover over them
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