Korriban Gaming
Banned
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quote:
I'd be fine with some sort of monthly subscription VIP service if it "kept the lights on" and allowed for more releases for quality of life and mechanics over needing to churn out packages/GGB constantly. quote:
A great idea. I'm willing to support it, "some sort of monthly subscription VIP service". quote:
I think monthly payments are preferable to what is essentially a gambling mechanic. There's been a lot said already on lootboxes and why they're bad, and while AQ's are at the very least much more forgiving than most "triple ayyy" releases, a subscription model is far less likely to feel like you're wasting money if you fail to get what you're looking for. I'm saying this as someone who has spent more money than I'd probably like on trying to get good items, exp boosts, etc. I'm going to heavily disagree here. I absolutely hate subscription models and turning AQ into AQW is a bad idea overall. quote:
I hated how we suddenly lose access to things once the subscription is up in AQW, and I pretty much stopped playing AQW because of it. If it's anything like that, I am strongly against it. One of the best things about Adventure Quest is that one-time payment grants players access to everything. Now, I'm not against the idea of monthly subscriptions for ADDITIONAL benefits, such as more golden giftboxes, extra XP gain, more z-tokens, and higher chance of getting high-tier golden giftboxes or extra buffs. But I AM against against it if it grants access to some items/quests that non-subscribers don't. I mean, if it's just custom skins or something, honestly I'm fine, but the idea that you lose access to an item/quest you paid for REALLY doesn't sit well with me. I can't play this game consistently over the year, so what happens if I pay for subscription, get something, and leave for sometime only to return and find I can't access something that I already bought? That's what ruined AQW for me. Also, if you can keep using it afterwards, what's the difference with Z-token items? I think a lot of original users will leave if this kind of monthly-subscription-only item/quest is applied to Adventure Quest. I know it will ruin the game for me. Exact same sentiments here quote:
There's been a lot said already on lootboxes and why they're bad, and while AQ's are at the very least much more forgiving than most "triple ayyy" releases, a subscription model is far less likely to feel like you're wasting money if you fail to get what you're looking for. I'm saying this as someone who has spent more money than I'd probably like on trying to get good items, exp boosts, etc. Disagree with this. A subscription based model means you would essentially be paying for items that could potentially be bad down the road. The giftbox system while not perfect due to its "gacha" nature is way better than a subscription system because you can decide on the spot if that particular month actually has items you want before you try gambling for it. Additionally, the fact that you can save up the boxes to use at a later time and the conversion system already takes away most of the negatives from using a lootbox system in the first place. I agree with all of PD's points but a subscription-based model is a horrible way to go about doing things. One suggestion I have is to do things the way DF currently is doing. Make the premium stuff cosmetics or reskins of some of the better items (like different colors every month or something), this way you can keep all unique items in the shop but different color variations each month.
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