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=AQ= Entropy Saga Finale

 
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4/24/2023 13:53:35   
CHAIML
Member

Entropy Saga Finale - Reckoning
The Season of Consequences is coming to an end, bringing the anticipated conclusion to the long-entwined stories of Entropy and the Chessmaster! With Karuna's information and Falerin's help, you have done your best to lay a trap for the last great deceiver! Once he crosses the Dawnstone Path, there will be no turning back. What does fate have in store for Entropy... for yourself... and for all of Lore?

Limited-Time Shop - Grenwog Festival
Hippity-hop into adventure with the new Lunar Hare gear in the Limited-Time Shop! And don't forget to grab your delectable choco-light axes, which come in both destiny and rage flavors!

Golden Giftboxes - NEW UPDATES!
This month we are focusing on updating some older items that players agreed could use some extra love! This includes updates to:
Eye of the Underworld
Seraph Calamity
Winged Sapphire Staff
Luminous Whiff
Nekomancer Deadly Empress Doll
Be sure to pick up your Megoi Booster Guest as well. This small but powerful champion of the Ether Realm will boost the damage of all of your Wind attacks!

Memorial Shop
Ivory Power Strider
Pay tribute to the legacy of the White Ranger by adding three new weapons from the incredibly talented Hikari to your arsenal. Make your way to the Memorial Shop and grab the exclusive Ivory Power Strider gear.

Doomlight Skyshattered Set 50K Z-Token Package - Champions of DOOM!
As Champions of Doom, the Doomlight are able to return incoming damage back to their enemies! This sinister Wind package features:
Armor
Shield
3-in-1 Weapon
6 player faces
2 Titles
BUY NOW

Sabre-Toothed Grenwog Returns - FINAL WEEK - 6K Z-Token Package
The Sabre-Toothed Grenwog is back and it's more ferocious than ever! Unlock this exclusive Z-Token package bonus and unleash its armor-destroying claws and knockout uppercut on your enemies. Don't miss out on the chance to add this legendary pet to your collection as it will only be available until May!

Tag, you're it. ~Anim

< Message edited by AnimalKing -- 4/24/2023 14:00:18 >
AQ MQ  Post #: 1
4/24/2023 14:03:19   
Macho Man
Member

Finally let's goooo!
AQ DF MQ AQW Epic  Post #: 2
4/24/2023 15:23:15   
Jue Viole Grace
Member

Can we get april fool package in ballyhoo
AQ DF  Post #: 3
4/24/2023 16:13:14   
  The Hollow
AQ Lead


Burpsy's Jackpot and Skyshattered Doomlight shops are now both available from Ballyhoo!
AQ  Post #: 4
4/24/2023 21:14:25   
Corvid
Member

Thank you for the shop additions!!
AQ  Post #: 5
4/29/2023 12:41:29   
  The Hollow
AQ Lead


The release is live!
AQ  Post #: 6
4/29/2023 13:36:22   
  Lorekeeper
And Pun-isher

 

We're currently looking into some issues with the quest. As a preliminary fix, the guest in the normal version of the final fight should no longer get stuck loading.

Edit: All mobs should be at the right power level, and the guest at the very end loading properly as well. The weakened first round of the boss is now safeguarded by a death checkpoint, in addition to the existing gear locker checkpoint before the choice.

< Message edited by Lorekeeper -- 4/29/2023 14:26:05 >
Post #: 7
4/29/2023 15:30:48   
PD
Member
 

spoiler:


Glad to finally see the end of Entropy, although it seems like there will be consequences for his actions and the loss of the orb. I'm guessing there will also be some sort of epilogue questline that's supposed to go along with this as well. For the consequences, maybe this year's questline will go into that.

That said, I'm still pretty worried about the state of AQ so far as logistics and roadmap goes. Maybe it's just me but it seems like there's even less time for the important things to happen (questline/lore, balance, reworks, QOL, etc). I really hope that AQ does something to address this, or at least make a public comment about it.

As for the quest itself...

The reward armor is quite strong (and expensive, warning, 121m gold)! As one of the few items with Cold access, this armor really does feel like it hits like a truck with its ability especially once you start with the Reckoning combo. I also was able to do quite a lot of wind damage unmodified (~2000) to the combat trainer, so there's potential. I'll be running this as my primary wind armor going forward. I think this armor is probably the best wind armor in terms of damage potential in the game now.

As for the boss - I was able to defeat it, although it was very hard. I think there should be some kind of warning when the enemy switches to doing its Ice or Meteor attacks. The former doesn't really seem to depend on SP as I was constantly draining its SP, and it was still doing that attack and the Meteor. Maybe a clarification on how the boss works would be nice.

EDIT: Finally beat the challenge version of the boss! Though I admit I sort of cheated by using Dragon Blade (which works on all version of the boss). I'd love to see someone beat Challenge Entropy without using Dragon Blade / Cheese strategies.



< Message edited by PD -- 4/29/2023 16:28:55 >
Post #: 8
4/29/2023 20:53:09   
Stoic
Member

Tanked the challenge version and got this awesome new armor. See you around Haunted Dragonlord (though you look a lot more awesome).

< Message edited by sysrq -- 4/29/2023 20:57:19 >
Post #: 9
4/29/2023 22:27:44   
Korriban Gaming
Banned


Wow. Just wow. An absolutely fantastic release, well worth the wait! I'm so glad this was done well since the game has been rather stale lately. Writing was easy enough to understand, dialogue wasn't too lengthy. Quest was fun playing as Entropy. Normally I dislike super long quests like this but not when we get to play as a OP character that can cut through everything. Boss fight was also interesting and I'll add that I cleared it first try. Not super easy but not hair-pullingly difficult either, difficulty was just right. Reward armor, boy oh boy. New best wind armor by a mile, I'm in love with it. Just hoping we can see info subs soon. All in all, every aspect of this quest was done well and I hope we can continue to see such high quality releases, kudos to all staff involved for making this happen!
AQ DF AQW  Post #: 10
4/30/2023 1:06:15   
Primate Murder
Member

With the Entropy/Chessmaster Saga over, it's finally time for Lorekeeper original content, and, if the quest's closing animation is of any indication, he intends to come out swinging.

I'm now suitably hyped up for the coming summer saga.

spoiler:

So, Entropy is... Drakath's hatred made manifest? Is this a thing now, pulling emotions out of your head and giving them physical incarnations? Can we pull out our sleepiness and feel refreshed, or summon Grumpiness Incarnate as a guest?
AQ DF  Post #: 11
4/30/2023 1:41:33   
  Lorekeeper
And Pun-isher

 

spoiler:

Such is what Erebus did when claiming to help Drakath resist the Cold. One cannot be taught to resist it. The shade lied, as it always claimed not to, and reality listened. This ultimately backfired by creating a very resourceful enemy rather than just enough of a distraction.
Post #: 12
4/30/2023 5:03:38   
Primate Murder
Member

I see, thanks for the prompt answer!

On a side note, Entropy hits like a truck but doesn't have Boss Boost, so if you play FD the slow and steady route is actually quite viable; it takes a while, but you can safely whittle down his health while maintaining yours with Panic and a healing guest, no cheese necessary. Also, I really appreciate having a non-stun option to disrupt his power-up.

All in all, an excellent boss.
AQ DF  Post #: 13
4/30/2023 7:53:21   
Korriban Gaming
Banned


Why was the armor's nuke skill nerfed by so much and the cost is still so absurdly high? Come on man, you're ruining one of the best releases you painstakingly worked hard for. Put the damage back
AQ DF AQW  Post #: 14
4/30/2023 8:27:03   
Korriban Gaming
Banned


Sugar coat it how you like. Before, it was a good nuke with a high cost. Now? It's a high cost skill with average damage. I could do the same amount of damage for a way lesser cost through many other means
AQ DF AQW  Post #: 15
4/30/2023 8:58:15   
Sapphire
Banned


This armor is obviously all around the BiS Wind Armor in the game. It trumps even Airenals (the revamped one)

It isn't without it's tidbits that I personally would have rather seen, but it's still very good.

Despite it being as good as it is, a couple of minor personal flavor nitpicks:

1. The charging mechanism isn't practical. Using an elelocked, elecomped weapons based skill, that can be boosted to high damage, to charge the 3rd skill isn't practical. Capping it to any number, while is an attempt to curb the "possibilities", isn't going to do much. If I used that skill 8 times the monster is likely long been dead. It's a wasted mechanic for all intents and purposes IMO. I know it won't change due to workload and flavor but..

Would have been better if...:
The 2nd skill inflicted wind elevuln. This is a psuedo charge mechanic w/o a cap and I don't mind paying in more damage for this effect. it acts as a charge for itself, too, of sorts. Wind elevuln as options is limited and in need.

2. I heard the 3rd skill was "bugged" to do 2x more damage. Unsure how that happens but there might be some players unhappy about this. Releasing bugged items especially when the bug makes something more powerful and then nerfing it isn't ideal, but at least it didn't go 2 years that way. SO I can't complain too much.

To accommodate and maybe even keep some of what feels like intended flavor, the 3rd skill..

Would be better if...
It was given a -20 BTH lean to increase it's damage even further. The 1st skill could be designed, in part, to mitigate the 3rd skill's lean.

All in all, this armor would be perfect for me if it was>

1st skill-leave alone, although some claim the cold amount is lower than it should be due to the lean
2nd skill- scrap charge system, give wind elevuln
3rd skill- scrap charge system, give -20 BTH lean

Im not asking for a change as much as I'm saying for *me*, this would make this thing perfect.


But all in all, still easily best wind armor in the game. IMO, the 1st skill inflicting Cold at a -20 save is a MASSIVE gameplay addition and is what I'd mostly be using this armor for regardless of what the other 2 skills do/don't do.


Very good armor
Post #: 16
4/30/2023 9:55:57   
Aura Knight
Banned


Unfortunate to see a change where the armor's 3rd skill turned weaker for damage. With the way it is now it may better to scrap the sp cost and instead boost hp cost depending on how many charges skill 2 had. Skills 1 and 2 remain fine however I need to agree that am also disappointed with the adjustment to 3. Sure it was hitting 2-3k however that amount isn't op when you consider a bloodzerker hits that for small hp cost on a 2 hit armor attack.

AQ DF AQW  Post #: 17
4/30/2023 10:01:32   
  Lorekeeper
And Pun-isher

 

The reason the Reckoning skill was doing double damage was because it had leftover code from the NPC skill. Its damage was calculated as if it was split between two hits, and since it dealt two hits, it was dealing double damage. Let's kindly not accuse users of sugarcoating a clear bug fix, then. Balance discussions have become entirely too hostile.

I'd like to see the skill buffed myself, and there's a further error making it normal when it should be overcharged, so I'll alert Kam to that (Correction: It is overcharged, but it pays HP for that boost). Please keep the discussion constructive going forward, with a special mention to SapphireCatalyst2021 for precisely that.

< Message edited by Lorekeeper -- 4/30/2023 18:57:19 >
Post #: 18
4/30/2023 10:35:55   
Aura Knight
Banned


It feels bad whenever this happens and it happened before. An item is liked greatly upon release to then be changed to be weaker due to unintentional bugs that somehow got past on a release arriving a few days after initial expectation date. Seems to me fun for players is ignored in favor of not upsetting some unspoken yet accepted meta.
AQ DF AQW  Post #: 19
4/30/2023 11:41:44   
CH4OT1C!
Member

Aside from the rather obvious bugs, I want to raise a couple of issues with the concept of the armour too. I think one of them is easy to fix, the other a bit more challenging. I've also got a potential solution that may help to address some of the other feedback:

1). 'Reckoning' isn't weapon-based: The main concept of this armour is dealing high damage that's both random and inaccurate. 'Rising Wrath' trades damage in for increased damage on 'Reckoning'. The problem with doing this is that Spell-type skills are, for lack of a better word, terrible. I've touched on this elsewhere so I won't go into detail, but spell-type skills are completely outclassed by weapon-based alternatives. They're less versatile and harder to boost. Other items that trade damage like Alchemical Unity don't directly trade damage for damage so this is less of a problem. However, in this case it is. Why would I trade damage that I can easily boost for damage that I can't? There is a more serious problem though...
2). Because both 'Reckoning' and 'Rising Wrath' are damage based skills, they're directly competing with one another. This causes problems - the enemy is very likely to die before I can stack up a significant number of reckoning charges, even with the random lean. In terms of damage output, it only makes sense to use the skill that possesses the higher output since only the charges really encourage the use of both skills in tandem.

The first problem isn't too difficult to solve. It also depends on how the value of spell-based skills changes with new item releases following the stat update (though I doubt this will change any time soon). The second is way more challenging since it requires a change to the item design rather than a minor modification e.g., switching the skill type. With that in mind, I suggest:

With these factors in mind, I suggest:
1). Making 'Consuming Wrath' (skill 1) into a basic cold toggle: remove the elelock from this to make the base cold more broadly applicable. This gives 'Reckoning' a bit of a wider scope.
2). Change 'Rising Wrath' into an elelock toggle: Instead of keeping this a weapon-based skill, change it into an elelocked form that trades some damage for charges. This means that it no longer directly competes with 'Reckoning' and doesn't cost SP (just gets compensation for elelock). This elelocked form would also switch to the attack animation/hits/bth lean the skill currently has
3). Make 'Reckoning' weapon-based: This becomes the main damage skill, able to benefit from both skills before. It incentivises their use whilst also making each useful in their own right. It won't do as much damage (elecomp to cost), but should improve SP costs.

This is just one solution - there are plenty more. My aim here was to minimise additional work as much as possible

< Message edited by CH4OT1C! -- 4/30/2023 12:05:31 >
AQ  Post #: 20
4/30/2023 11:54:47   
battlesiege15
Member

Is there a pic of the armor somewhere?
AQ AQW  Post #: 21
4/30/2023 12:13:16   
Aura Knight
Banned


It's the Entropy form we're in for most of the quest except with your character's head.
AQ DF AQW  Post #: 22
5/1/2023 7:29:59   
JhyShy
Member
 

Armor's great, pls buff regular attack from 2 to 3

Aside from that though, I do like the suggestions given by both CH4OTIC and Sapphire, while I do lean more towards sapphire's suggestion especially scrapping the charge mechanic, I do like CH4OTIC's idea of making the third skill weapons based
Post #: 23
5/1/2023 7:57:03   
King Darxonic
Member

+1 to JhyShys request but with a twist, make the 3-hit attack significantly stronger and still maintain the 2-hit attack with the 3-hit having a lower proc rate.
AQ DF MQ AQW  Post #: 24
5/1/2023 13:22:42   
Macho Man
Member

Finally finished the quest. Loved the ending, excited for the future!
AQ DF MQ AQW Epic  Post #: 25
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