Sapphire
Banned
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@Aura You might find the game more fun by 1 click winning, but others find that boring. In fact, I would venture a guess that if monsters were too easy, this game would lose more players than it keep them because of the sheer ease in which the game becomes. I would also say that in some ways, it's kind of already there, tbh. If an item gets released that so blatantly OP compared to previous items, as Ianthe said, it begins a vicious cycle. Anyway, if this wind armor is leagues above all other wind armors, it makes all other existing armors obsolete. It also means staff has to make something just as good to make it compete with this one. Power creep then doesn't just inch upwards, it leaps forwards by quite a bit. Then what about the other elements? If fire armors, or darkness armors, or whatever cannot reasonably compare to the best wind armor, then the subsequent releases are then disappointing to the players unless that power is matched. As Ianthe said, again, the vicious cycle begins and it's actually more work on staff. All 2 coders. I think it would benefit players who continue to focus on the their own frustration with this release and take a step back and try and take a 40,000 foot view of it all. A better perspective might be in order. And this is coming from someone that isn't even all that gung ho about this game's mathematical balance. I don't mind a little hand waviness here and there, but 2x power is , IMO, a common sense fix.
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