Home  | Login  | Register  | Help  | Play 

Spell Specials

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Game Balance Issues >> Spell Specials
Forum Login
Message << Older Topic   Newer Topic >>
5/14/2023 0:46:07   
Primate Murder
Member

The standard turn of a warrior or ranger build has an additional 10% melee added to its damage thanks to weapon specials (8*1.25, so still 10% for no-procs). That's 100% melee per battle.

Mages get an average of 7.5% per turn with their weapon procs and are only expected to use their weapons 8 turns out of ten, so that's 60% total. 40% melee remains unaccounted for.

***

To account for this discrepancy, I propose adding Spell Specials, each about twice the power of a melee weapon special. That's 20% chance for 1.5x damage, 10% for 2x damage, and so forth. Alternatively, it can go mp recovery or inflict a lasting effect.

This ought to make spells a touch more interesting.
AQ DF  Post #: 1
5/15/2023 8:19:09   
RobynJoanne
Member
 

Weapon attacks already have an inherent /1.1. It was a fix from Version 39, mentioned here.
Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Game Balance Issues >> Spell Specials
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition