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Golemancer Zadd

 
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9/18/2023 14:24:17   
  DemonicDarkwraith

ArchKnight DragonFable


Golemancer Zadd
Human

Location: For the Fallen

Level: As player
Damage: Scaled
Damage Type: Magic
Element: Good

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/2
DEX: 0
INT: Level*15/8
CHA: -50
LUK: 0
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 20 + Level/5
Crit: 10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: 100%
DoT: 100%
Crit: [175+INT/10]%

Defense
Melee: 20 * Level/90
Pierce: 20 * Level/90
Magic: 20 * Level/90
Block: 20 * Level/90
Parry: 20 * Level/90
Dodge: 20 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Fear: 20
Evil: 20
Good: 20
Shrink: 300
Immobility: 300
Bacon: 20

Attack Types
Attack Type 1 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; announces one of the two pop-ups. (Pop-ups: Zadd: 'Golemancy is unstoppable! I am undefeatable!' / Zadd: 'What a mess. I need more power! More mana!')
Attack Type 2 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Unsteady' to target, stunning it for 2 turns.
Attack Type 3 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Interference' (-30% Boost) to target for 3 turns.
Attack Type 4 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Golemantic Barrier' (+150 Block/Parry/Dodge Defense) to himself for 3 turns; applies 'Golemantic Barrier' (+150 Block/Parry/Dodge Defense) to any alive Rose Golems for 2 turns.
Attack Type 5 - Lasers its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Array' (-30 Bonus) to target for 3 turns.
Attack Type 6 - Ground slams its target for 3 hits of 100% Fire damage, amounting to 300% damage; applies 'Shaken' (-30 All Resist, +30 Health Resist, -60 Crit) to target for 4 turns inclusive.
Attack Type 7 / 7.1 - Powers up before lasering its target for 4 hits of 100% Good damage, amounting to 400% damage; applies 'Mana Overload', a 75% Magic Fear DoT effect, to target for 5 turns; applies one of the following effects, depending on the pop-up;
  • 'What a mess. I need more power! More mana!': Consumes 25% of Rose Golems' maximum HP; applies 'Mana Imbued' (+40X% Boost, +40X Bonus, +40X Crit) to himself for 5 turns inclusive, where X is the number of Rose Golems consumed.
  • 'Golemancy is unstoppable! I am undefeatable!': Consumes 25% of Rose Golems' maximum HP; recovers [10X]% of his maximum HP, where X is the number of Rose Golems consumed.
  • 'You think that will stop me?! I can always create more golems!': If any Rose Golem have been defeated, revives and heals them for 99,999 HP.
Other information
  • Golemancer Zadd is joined with 2 Rose Golems during the battle.
  • If the 2 Rose Golems are defeated, Zadd will permanently focus on reviving them instead of buffing himself upon using Attack Type 7 and Attack Type 1 will no longer announces pop-ups. (Pop-up: Zadd: 'You think that will stop me?! I can always create more golems!')
  • Golemancer Zadd follows on a skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 5 -> Attack Type 6 -> Attack Type 7 -> Repeat.



    < Message edited by DemonicDarkwraith -- 6/5/2024 11:31:16 >
  • DF  Post #: 1
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