Maxtrigon
Member
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Azurian Knightfall's Plate Armor Stats!: Level/PLvl: 150/153 Element: Water Lean: FO Number of Armor Attacks: 4 Armor Skills/Spells: 3 Master-Craft Effect: Grants immunity to DoT effects not inflicted by self Combat Defenses: Melee: 52 Ranged: 48 Magic: 48 Elemental Resistances: Fire: 92% Water: 39% Wind: 74% Ice: 49% Earth: 74% Energy: 93% Light: 92% Darkness: 49% Armor Skills: Knightfall!*: Let them know sorrow and misery given metal and life you've became as you drown them out with the full weight of your fallen kingdom's rage! Further empowers your armors draining effect in exchange for increasing the might of all sources of player damage! Azurefall's Cries!**: Your people haunt your dreams and morph them into such horrid night terrors... They know no peace and neither shall any who stand before your abominably animated form as you continuously slam your blade into your foe, making them choke on their own blood! You'll be even crueler when under the effects of Knightfall My Name Etched or Erased?***: In your armor you wrote your name... Right? Is this yours or someone else's? When did you put this on? These questions drown your thoughts as you burst with murderous luster, your blade and shield generating a shock-wave so draining it attacks your enemy's HP/MP/SP and returns them to you! Full Set Bonus(es): FSB Name: Enables the third skill attack on the armor Flavor Effects: -Armor drains all player's resources in sequential order from SP>MP>HP via player damaging the player -Armor has a unique perm disease effect that prevents any player sourced healing for HP/MP/SP. (Flavored name: Azurefall's Condemnation****) Effects: *: Free Quick Cast skill that makes all sources of player sourced damage 25% more powerful (i.e if Player used Mana Regeneration, it would drain the player's HP even more) in exchange for a 50% damage boost from all player's attacks and damaging skills. **: Normally a 4 hit Free skill that attempts to inflict a standard powered Choke, however if Knightfall is active, instead attempts to inflict both a standard Choke and a weaker Bleed effect as well ***: Free Skill that damages foe's HP/MP/SP in three separate hits and bypasses the unique Disease debuff found on the Azurefall gear and gives back half of the damage dealt as healing. ****:Unique Disease source exclusive to the Azurefall items. Causes the player to lose SP>MP>HP on a progressive scale, starting with SP at a 5% cost in Melee and going up 5% per each resource SP(5%)>MP(10%)> HP(15%)(Caps at SP(15%)>MP(20%)>(HP30%)) Description: You remember your rude awakening as your garrison's bunker horrifically howled to life. War, bloodshed, friend and foe all laid before you. Funny thing is, you think they were working together against you? You would have no idea why, after all, I make you so much stronger than before, right? We saved all of them, just don't look back. Animations!: Idle Stance: Hunched over, breathing raggedly, with the weapon in the left hand and the shield buried next to the armor's right foot. Standard Attack: Lifts the weapon over the shoulder before swinging it down with immense force once, lifting it up once more, and than stabbing the ground, causing an eruption of blue flames not to dissimilar to War's Carnage skill before swiftly jumping back to Idle Stance. Knightfall: The right hand draws in blue flames and now the Idle Stance maintains a contain blue flame spread throughout the armor. Some black specters swirl around the knees and ankles as well. Azurefall's Cries(No Buff): Steps back and swings the blade behind the player before swinging it in an overarching motion overhead and into the mob, repeatedly slamming it down and causing black "blood" splatters on the background about four times before returning to Idle. Azurefall's Cries(Buffed): As same as no buffed but now there's a murderous cut-in of the armor's face and blue flames erupt in small magma bubbles after every slam. My Name Etched or Erased?: You slam your weapon point down and raises it's monsterous hand in the air much like Necro's empowered spell animation, gathering an increasingly growing ball of blue flame before the whole screen is set on fire Avoiding Damage: Laughs with visible "Ha ha ha" text Getting Hit: Your head recoils down as your visible eye shines and you return to Idle Stance Appearance: Essentially a heavily inspired Knightmare from Soul Calibur 3, with a few details of a tattered CC back robe, the giant monster parts being more heavily inspired by the Horro-Show Vindicator art style, and the armor also being CC.
< Message edited by Maxtrigon -- 2/25/2025 13:26:37 >
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Signed by the REAL Botto Azure! (It was a long time ago, okay?)
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