Ogma
Member
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How about tweaking MRM "blocking" as flat damage mitigation rather than outright damage cancellation. STR and END gives a better damage mitigation (say base damage mitigation is *0.3 incoming damage, 250 STR reduces by 0.1 and 250 END another 0.1 for a total of *0.1) . "dodging" which outright cancel damage like current MRM mechanic, and DEX gives you better dodging (At 0 DEX, you get something like 5% chance, at 250 DEX you get 20% or whatever). Also give DEX build gain a new mechanic. Since DEX build is basically attacking from a distance (whether it's bow type or using spear), then this build has to respect this distance. Respecting gives you a status "Optimal range" which buffs you (BTH + chance of LUKy strike + MRM + dodging) depending on your weapon type (ie bow type got better dodging, spear and the like got better MRM), and not respecting this distance gives you debuff status "Close range" instead (less BTH, chance of LUKy strike, dodging, MRM). Every time an enemy attacks you while being in "Optimal range", it takes a roll (Your DEX/LUK vs its DEX/LUK) to close in and put you in "Close range" status, and similarly every time you attack in "Close range" you get a roll to put yourself in "Optimal range" (Your DEX/LUK vs its DEX/LUK). When I imagine FD armors as heavy armors, neutral armors as leather/medium armors and FO as light/cloth armors, I can easily see new interaction with weapons/spell/skills, but pet/guest are unaffected. Heavy armor : - STR build doesn't suffer penalty (so deals *1 damage and receives *0.8 incoming damage) - DEX build depends on the weapon type : a) Bow type doesn't suffers damage penalty and receives *0.8 incoming damage b) Other range type deals *0.8 if 0 STR, *1 if ExpectedSTR (250 at level 100, or we can make this gradual, *(min(1, 0.8 + STR/1250) ) and receives *0.8 incoming damage - INT build suffers magic weapon damage penalty and receives *0.8 incoming damage Medium armor : - STR build standard - DEX build standard - INT build standard Light armor : - STR build deals *1.25 and receives *1.25 incoming damage - DEX build depends on the weapon type : a) Bow type big bonus at maintaining "optimal range", succeeding roll getting out of "close range" and receives *1.25 incoming damage b) Other range type small bonus at maintaining "optimal range", succeeding roll getting out of "close range", deals *1.25 and receive *1.25 incoming damage - INT build deals *1.25 magic weapon damage and receives *1.25 incoming damage (though I honestly I prefer current caster lean, it seems redundant with STR build)
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