Home  | Login  | Register  | Help  | Play 

=AQ= Elemental/Mechanical Gaps Poll

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Suggestions >> =AQ= Elemental/Mechanical Gaps Poll
Forum Login
Message << Older Topic   Newer Topic >>
9/23/2024 17:03:49   
  Lorekeeper
And Pun-isher

 

Hello everyone! Over time, I've been collating player feedback and what is recommended to new/returning players into a reference for what elements were saturated and which were severely underserved. For the most part, this focused on keeping the team appraised to raw availability/saturation and achieving an overall parity.

Now, quest rewards alone only constitute a portion of all the items released, and cannot tip the scales once we go past the need for covering the need for a specific equipment slot to have more items of a given element. Rewards are developed based on a combination of other factors based on what suits the story and how busy a given week is, and art burdens combine with modern mechanics to mean that we generally have to save armors for special occasions, and tomes are trickier to find time for. Because of this, I handed my notes to the team and set out to make a new reference that factors in build+element coverage as well.

Unfortunately, due to a long period of unfavorable personal circumstances, I've been behind on this pet project all year, so I'd like to ask for your feedback to make a new reference that the team can keep a pin on.

Here are some questions to help the team reference future rewards.

Please bear in mind that when we talk about elemental coverage, we mean the standard eight elements. We are not open to implementing unconditional Void gear. The Void element is meant to feel special and rewarding, requiring serious effort to bring to bear.

Armor Leans


  • What elements do you think are lacking coverage for each armor lean on free armors?

  • What elements do you think are too saturated for each armor lean on free armors?

  • What elements do you think are lacking coverage for each armor lean on premium armors?

  • What elements do you think are too saturated for each armor lean on premium armors?

    Raw Elemental Coverage


  • Listing each element separately, what item slots do you think need more coverage in general?

  • Listing each element separately, what item slots do you think are too saturated?

    Mainstat Coverage


  • Listing each element separately, what item slots do you think need more coverage for offensive warriors?

  • Listing each element separately, what item slots do you think are too saturated for offensive warriors?

  • Listing each element separately, what item slots do you think need more coverage for defensive warriors?

  • Listing each element separately, what item slots do you think are too saturated for defensive warriors?

  • Listing each element separately, what item slots do you think need more coverage for offensive mages?

  • Listing each element separately, what item slots do you think are too saturated for offensive mages?

  • Listing each element separately, what item slots do you think need more coverage for hybrids?

  • Listing each element separately, what item slots do you think are too saturated for hybrids?


    General Mechanical Coverage


  • Listing each element separately, what mechanics do you think need more coverage? (This could be slot-specific, i.e. Bleed pets)

  • Listing each element separately, what mechanics do you think are too saturated? (This could be slot-specific)

    < Message edited by Lorekeeper -- 9/23/2024 18:04:18 >
  • Post #: 1
    9/23/2024 20:08:05   
    Mananite
    Member

    Armour Leans:


    Lacking coverage (Free):

    Spellcaster:
    Every single element, especially if we take the extreme approach of "items that aren't seasonal and not GGB or Tokens", as the vast majority of Spellcaster armours fall into those categories. While Necromancer exists for Darkness, it puts a complete stranglehold on the element right now, as there's zero reason for any Darkness Spellcaster simply because Necromancer is completely overtuned in what it does.

    Fully Offensive:
    Water is the single biggest gap of any slot that needs to be filled, as the only real FO Water that isn't transiently available is Kindred... Which was released over six years ago at this point, and is extremely problematic in its design.

    Wind is technically fine holistically, but having one more always-available option would be nice for variety, as Mark of Wrath and Haunted Dragonlord both have their own weirdness.

    Likewise, Ice is also an element with a lot of options, but most of them have weirdness or transient availability. Ironically enough, Ice does not have a "just works" FO option without any flashiness; something as simple as "has a weapon-based skill with EleComp to cost" would genuinely help out the element.

    Earth could also use a bit of love, with Eternal Champion carrying the element on its back for every single lean. Give the armour some rest and introduce a bit more variety!

    Energy is hamstrung entirely by the existence of H-Series, with the vast majority of non-Spellcaster alternatives boiling down to "why do that all that work when H-Series does it faster and simpler".

    Light is propped up entirely by Paladin, leaving a genuine lack of up-to-date options that are free.

    Darkness lacks any "modern" options, basically boiling down to Angel of Souls (which was made on weird standards that makes it way stronger than it should be), and the Warrior-locked Shadowfall Raiment.

    Fully Defensive:
    Just like Spellcaster, basically every single element, especially with the rise of Warrior Lean. Neko's been propping up FD as a lean for over half a decade due to a combination of simply doing everything FD wanted for that time period, and no FD armours being released that actually did anything besides being FD. It is genuinely difficult singling out elements for FD coverage when the question inevitably becomes "is it better than Neko", which is a conversation best reserved for a GBI. Of course, this also means that FD is a proverbial "blank canvas" for the devs to work on.

    Oversaturated (Free):

    Fully Offensive:
    FO Fire embodies what FO Darkness was ages back: oversaturated (but over time). Thankfully, FO Fire also consists of genuinely great armours, just cut back on how much we're getting.

    Similarly, FO Ice became what FO Darkness was ages back after 2023: oversatured due to an excess in one year. Unfortunately, many of them are hyper-specific in their use case (unless you're Santa Avenger, who just hits things really really hard).

    Lacking coverage (Premium):

    Spellcaster:
    As long as Chaos Slayers stay around, Spellcaster technically has perfect coverage, albeit extremely costly as this would require an excess of UR GGBs. Spellcasters in general could use more premium options, but given just how much Mage support has been token or token-derivative since the creation of the modern lean, I'd prefer this hypothetical future support was gold.

    Fully Offensive:
    Paradoxically, there's plenty of Premium FO options for all elements... It's just that a lot of them are either genuinely bad or outdated. Realistically, there's no need for "new" premium FO armours, as there's a massive backlog of older package items that can fill in the premium gap by being updated. Granted, it'd be a huge amount of work for the devs, but it would be nice for the art on a lot of them to see the light of day with a modern revamp.

    Fully Defensive:
    ... There's premium FD armours? Jokes aside, modern FD armours are nonexistent, let alone premium FD, due to decades of neglect, and Neko's strangehold.

    Oversaturated (Premium):
    In lieu of a lean-by-lean list, I instead present the following plea:

    Please no more "we're going to spend years releasing one for every single element" premium armours. It's ridiculous enough we have five different series of UR armours that are all elementally-shifted clones for perfect coverage (Bloodmages, Bloodzerkers, Bards of War, Masons, Chaos Slayer Clerics).

    Mainstat Coverage


    I will not bring up anything Hybrid-related, as the the existence of Hybrids are in a state of flux while the proverbial dust settles after the Stat Revamp.

    Lacking coverage:

    Defensive Warriors:
    Would it be appropriate to say "yes" and move on? Avenues of defensively-oriented options better fall into mechanical coverage than "do warriors have defensive options", whose answer is a very tepid "yes but also not really" due to growing pains with the extreme modernity of Warrior Lean.

    Offensive Rangers (IE FO 0-Proc Rangers):
    Fire is comfortably filled out, having a variety of good options (if a bit "bland" in mechanical shenanigans, which isn't the worst thing that can happen).

    Water options are a bit lacking in options that "just works", as a lot of them are gimmicky or require further stat investment to actually utilize.

    Ice is in a similar boat to Fire, having a variety of good options, but lacking the proverbial pizzazz that comes with modern equipment.

    Earth could use more "just works" options, as Eternal Champion is yet again carrying the element.

    Energy is arguably the best-filled in option for Ranged, having a variety of good and mechanically interesting options.

    Wind/Light/Darkness? They just need options, as they're stuck in the late 2010s "MC to damage" quagmire that the other damage types grew out of.

    Defensive Rangers (IE FD 100-Proc Rangers):
    Water could use more free damage options, as the best they have is Fright Thorn's damage MC. Including Premium, they have access to Hivediver.

    Wind very desperately needs options, as it's basically just Lost Talon (which admittedly is a very strong option) or the outdated Rat Grenades.

    Ice needs options period (especially free ones), as there's no gold, always-available option besides the hilariously terrible Dessert Set weapon.

    Energy could use some pure damage options (IE not DoT), but is otherwise very well-rounded.

    Darkness could use more modern (read: mechanically interesting) options in general, but otherwise has options that are "good enough".

    Offensive Mages (emphasis on Spellcasting):
    Obligatory "make more Tomes" statement. Besides that, Spellcasting Mages just need (free) support period, as the vast majority of modern Spellcasting cost a pretty penny to acquire.

    Spellboosting:

    Wind has no offensive option (IE boosts spells with a damaging status) that isn't pure damage (which is wasted against bosses).

    Earth lacks options period, with their only boosters being Bloodblades and Arcane Cutlass.

    Energy could use more options, as their only non-Bloodblade, non-Arcane Cutlass option is the seasonal Carnax Cneeboard.

    Defensive Mages (emphasis on Spellcasting):
    Obligatory "make more defensive Tomes" statement. Besides that, Spellcasting Mages just need (free) support period, as the vast majority of modern Spellcasting cost a pretty penny to acquire.

    Spellboosting:

    Earth has no defensive options period.

    Energy only has the seasonal Carnax Cneeboard as a defensive option.

    Ice would really love having something like Winter Warden permanently available as a defensive Spell booster.

    Spells

    Wind doesn't have a good always-available, free status-oriented option.

    Ice doesn't have any options that aren't tied to Frostval (the seasonal event).

    Earth is lacking in DoT options.

    Energy is lacking in DoT options.

    Light is lacking in options period, with the only spell being tied to a previous Frostval event (which isn't the most accessible given how long ago it's been and the associated token cost for the painting).

    Darkness technically lacks options, but it can be propped up by Necromancer doing Necromancer things.

    Oversaturated:

    Offensive Warriors:
    Please cut back on general FO Warrior support; they have enough already, and their defensive brethren are crying for options.

    Offensive Rangers (IE FO 0-Proc Rangers):

    Fire/Ice/Energy weapons are very well filled for options.

    Defensive Rangers (IE FD 100-Proc Rangers):

    Fire/Earth/Light weapons are very well filled for options.

    Mages (emphasis on Spellcasting):
    Yes but also no? Spellboosting has a lot of emerging support, but it's almost all premium. Technically this means it's "oversaturated" with the sheer volume we've been getting, but for the average player it's not feasible to get a full suite of support.

    General Mechanical Coverage:


    Lacking:

    Shields are a very underutilized slot and should be iterated upon. Additionally, having a few more stat drive clones would help free up slots for all builds (see: DEX-adjacent builds having their Wind shield locked to Fujin for almost a decade before we got any other DEX drives).

    More personally, I think there should be more compressed items akin to transformation weapons, but for other slots (EG Shields compressing a Guest, a misc compressing a Spell). Granted this is entirely for my own enjoyment, as I'd love to have a "disorganized" character that has all their slots compressed into a different slot.

    Oversaturated:

    Please no more Status Potence on items. Powercreep has very realistically reached critical mass, and status rolls have become status guarantees. Until Potence gets a look at, they really should not be getting released (for example, before the Stat Revamp, Beastrangers could get almost 60 Omni Status Potence, which all but guarantees any status unless you have no stats).

    Similarly, please cut back on generic "converts status to damage" status eaters; they've become so commonplace it's more of an eye roll seeing something eat status for damage.

    < Message edited by Mananite -- 9/23/2024 20:11:42 >
    Post #: 2
    9/24/2024 6:56:41   
    Zeldax
    Member
     

    General Mechanical Coverage

    Needs more coverage:
  • Light Pets and Guests (In general but Burn in particular)
  • Wind Pets and Guests (In general but Burn in particular)
  • Fire Guests (In general but Burn in particular)
  • Earth Guests

    Oversaturated:
  • Ice Burn in general


    Needs more coverage:
  • Earth and Wind (Offensive) Status Spell Booster Weapons
  • Wind, Energy, and Dark (Offensive) Status/Status Bomb Spells


  • < Message edited by Zeldax -- 10/14/2024 1:43:28 >
  • Post #: 3
    9/25/2024 1:13:29   
    Jue Viole Grace
    Member

    Only thing I care about can bow rangers get a armor package have yet to get one or a ggb for armor can we also get mega soaker in a diff element can we get logos back in water

    < Message edited by Jue Viole Grace -- 9/27/2024 23:50:42 >
    AQ DF  Post #: 4
    9/25/2024 2:59:16   
      Ward_Point
    Armchair Archivist


    Some general figures for Weapons that have been logged in my Sheets. In general, Weapons have been logged from March 2016 onward, although I've got Carrot Weapons in there for some... odd... reason... >.>

    Weapon Summary
    Definitions
    Spears: Any Ranged weapon that’s not a Bow
    Bow: 100% Proc Ranged Weapons

    Weapons

    Fire Weapons (142)
    Fire Melee: 67
    Fire Magic: 75
    Fire Bows: 21
    Fire Spears: 34

    Ice Weapons (124)
    Ice Melee: 63
    Ice Magic: 60
    Ice Bows: 15
    Ice Spears: 33

    Water Weapons (125)
    Water Melee: 55
    Water Magic: 56
    Water Bows: 15
    Water Spears: 34

    Energy Weapons (101)
    Energy Melee: 49
    Energy Magic: 58
    Energy Bows: 20
    Energy Spears: 27

    Earth Weapons (115)
    Earth Melee: 59
    Earth Magic: 54
    Earth Bows: 11
    Earth Spears: 26

    Wind Weapons (87)
    Wind Melee: 39
    Wind Magic: 37
    Wind Bows: 9
    Wind Spears: 20

    Light Weapons (128)
    Light Melee: 61
    Light Magic: 71
    Light Bows: 18
    Light Spears: 32

    Dark Weapons (145)
    Dark Melee: 77
    Dark Magic: 79
    Dark Bows: 14
    Dark Spears: 31

    It’s clear from the above that there some… oddities with Weapons

    Study by Category
    BOWS
    Fire Bows Breakdown

    Always Available
    Free:
    Black Spot [VULN (Fire)] No MC
    Six-Ton Gun (TEMP)
    Fire Mantik Bow
    Salvation Bow [DMGT vs Devourer]

    Premium
    GGB
    Tiger Cannon (LSCH)
    Hivediver Breaker (BLED)
    Eggzooka (Not MC)

    Special Offer
    Akriloth’s Carnage Bow (DEFL)
    Protoparagon MK2 Blaster [SPCS (DMGB)]
    El Muchacho [DMGT, DEFL, BURN, DAZE, DEFB]
    Infernal Champion Armaments (SPHN)
    Infernal Angel’s Spite (PNCK)

    Rare:
    Samukematsuri Warbow
    Warwolf Prime Astaroth

    Seasonal
    Free:
    Bow of Hearts (DMGT vs Foes >0 CHA)
    Survivor’s Blazing Rifle [HPCS (DMGB)
    Fireheart Warbow [FLOF (BURN)]
    Dreamweaver’s Reach (SPRE)
    Flamepuncher Rifle (DMGT vs Foes w/ DoT), [FIRM (ACCB)]

    Z-Token
    Liberty Launcher (Compression, Mode Swap)
    Herald of the Eclipse Bow (BLND) (BLED)

    In general, we’ve got good Status coverage among Fire Bows. The Freely Available options aren’t anything exciting, but they’ll hold until a fun Seasonal Item comes around like Harvest for Firehart Warbow or the Flamepuncher Rifle during May the 4th.

    Suggetions: Some type of Stun effect. Thermal Shock, Paralyze, Control… etc.

    Ice Bows Breakdown

    Always Available
    Free:
    Ice Cream Scoop (DAZE)
    E-Serie Cryojet (FLOF)
    Weather Remote: Blizzard (Wind & Ice Compression)

    Z-Token
    Snowblind Bow (Ice & Light Compression)

    GGB:
    Legion Glaive (SPHN)

    Premium
    Megathirio Axe (CHRG DMGT)
    Frostwalker's Secret (Chance to FRZE)

    Seasonal:
    Free:
    Knightmare Piercer(PNCK)

    Z-Token
    Canuck Cannon (Energy & Ice Compression, mode swap)
    Anti-Mechwog Cannon (BURN)

    GGB
    Ice Timekiller Crossbow (FRZE)

    Premium
    Protoparagon MK3 Blaster [SPCS (DMGB)]

    Ice is in need of options. Out of 15 Ice Bows, 3 are Rare: Spacefarer's Frost Cannon, Winter Warden's Bombs & Brightslayer Crossbow.
    There are no free DoT options.

    Suggestions: Free Always Available POSN or BURN weapons would be nice. Could modify Frostalker's Secret to be a Freeze on toggle, giving it reliability to compete with Timekiller.


    Energy Bows Breakdown

    Always Available
    Free:
    Weather Remote: Thunderstorm (Energy / Water Compression)
    Sidbits Slingshot (Energy / Dark Compression) (Guardian-only)
    Asgardian Hammer
    Royal Voidrender (Harm Compression)
    Stormshadow https://forums2.battleon.com/f/tm.asp?m=22399335&mpage=7&key=?(Burn, Dark / Energy Compression)
    Ivory Power Strider’s Blaster (EMPW)

    Z-Token
    Poison Bow (POSN)
    Stun Bow (PARA)
    Skystalker Bow (+LSCH on 1st Turn)

    GGB:
    Volt Dagger (CHNG)
    Bow of Judgment (BURN on Special)

    Premium
    Entropy Scourge Arsenal

    Seasonal:
    Free:
    Prismatic Crescent [BURN (PRSM)]

    Z-Token
    Canuck Cannon
    Prankster’s Flashbang (BLND)

    GGB
    Energy Timekiller Crossbow (SALT)

    Rares:
    Electric Yoyo (Gold)
    Lt Lore Cannon (Burn, Z-Token)

    Suggestions: The Free available Bows are really carried by Stormshadow (Burn, Dark/Energy Compression) & Royal Voidrender (Energy / Harm Compression), although Ivory Power Strider’s Blaster does have its uses. I’d consider outright changing Sidbits Slingshot to do something else that doesn’t compete with Stormshadow. Asgardian Hammer needs to do something more interesting before it would be ever considered for use.

    Bow of Judgement is unreliable and in direct competition with Stormshadow, which wins due to outright utility of Compression. Canuck Cannon’s compression is just plain ineffective compared to Stormshadow. Energy Timekiller has its uses.

    Rares:
    Electric Yoyo needs to do something else other than burn, hopefully it can return.
    Lt Lore Cannon needs to do something else other than Burn. It’s a Z-Token item that is in direct competition with Stormshadow.

    TLDR: Stormshadow offers unparalleled utility and a Burn Toggle. Energy Bows need to either do something different or better to compete.


    Water Bows Breakdown

    Always Available
    Free:
    Bass Guitar (ESHD)
    Weather Remote: Thunderstorm
    Weather Remote: Typhoon
    Cephalauncher (BLND)
    Kindred’s Humility (CHRG, AUTO)
    Anchors Away Bow (DAZE)
    Cruise Captain Anchor (PARA)
    Fright Thorn Bow (PNCK)
    Coral Reefseeker (VULN, SPHN)
    X-Etcher (BURN)

    Z-Token

    GGB:
    SGGB-255D Hivediver Breaker (BLED)
    Mega Soaker

    Premium
    Aces High (BARR)

    Seasonal:

    Z-Token

    GGB

    Premium

    Suggestions: None. Almost everything is accessible for Water. Weapons have defensive effects ranging from Element Shield, Panic & Blind, Stuns such as Paralyse & Daze. Good range of offensive effects & DoTs as well. Maybe a Poison Water Bow and a Moglord Warbow Clone.


    Wind Bows Breakdown
    Always Available (Free):
    Weather Remote: Blizzard
    Weather Remote: Typhoon
    Winds of Time Bow (DEFL on Special)
    Lost Talon War Bow (SPHN)

    Seasonal:
    Kaze Shamrock Shuriken (LSCH +5%)
    Lullaby Harp (ZZZZ)
    Pridesmatic Boomerang (BLND)

    Z-Token:
    Cello Bow (Earth / Wind Compression)

    Rare:
    Autumn’s Longing (Prize)

    Suggestions: Wind badly needs options. Winds of Time Bow could use a modern buff to DEFL. Burn, Bleed and Poison would badly help out on the offensive side of things. Choke and Panic are both viable Defensive options.


    Earth Bows Breakdown
    Always Available: (Gold)
    Morningstar Crossbow (DMGT vs Undead)
    Geocastallum Shortbow (DMGR)
    High Noon (DMGT vs Foes >0 Strength)
    Neko’s Bow (DMGT if Subrace=Neko)
    Sneakbore Crossbow (POSN)
    Mountain Talon’s War Bow (SPHN)
    Ashland Piercer (BURN, Earth/Light Compression)

    Seasonal:
    Survivor’s Rough Rifle [HPCS (DMGB)]
    Tsuchi Shamrock Shuriken (LSCH +5%)

    Z-Token
    Cello Bow (Earth / Wind Compression)
    Meduso Bow (PTFY)

    Comments: Both seasonal Earth Bows have some form of damage MC. The ‘Free Options’ run the gamut from variable damage boosts to status DoTs. No real urgency here.
    Suggestions: A Bleed option would be nice.

    Light Bows Breakdown

    Always Available
    Free:
    Salvation Bow (DMGT)
    Soul Slinger (SPRN)
    Morningstar Divine Cross
    Umazen Warbow (BLND)
    Saccred Paladin Bow
    Paladin Crossbow
    Ashland Piercer (BURN, Light / Earth Compression)

    Z-Token
    Liberty Launcher (Fire / Light Compression)

    GGB:
    Hivediver Breaker (BLED)
    Festive Elf Bow

    Premium

    Seasonal:
    Free:
    Tangled Gnomchucks (VULN)
    Hikari Shamrock Shuriken (LSCH +5%)
    Zombie-Hunting Hand Cannon (DMGT vs Foes>0 INT)
    Lovestruck Caliber (BLED)

    Z-Token
    RainBow

    GGB
    Orpheum Bow

    Premium

    Suggestions/Comments: Despite Ashland Piercer’s compression & Burn utility, Light has a number of good options. Liberty Launcher needs a buff to compete with Ashland Piercer.
    Both Soul Slinger & Umazen Warbow could use a minor update to have an SP cost to inflict their respective statuses more reliably.
    Could possibly add options for Poison, Siphon, & Element Shield.


    Dark Bows Breakdown

    Always Available
    Free:
    Cataclysmic Crossbow (PNCK)
    Nocturnal Knightarang (+4.25 BtH)
    Mecha Knight Bow (DEFL)
    Tidbits Slingshot (Energy / Dark Compression)
    Stormshadow (BURN, Energy / Dark Compression)
    Eclipsed Dragonlord’s Patience (SPRE)
    Eldritch Necromancer Bow
    Supreme Salvation Bow

    Z-Token

    GGB:
    Shadow Phoenix Bow

    Premium
    Ashen Conqueror (SPHN, DIES)
    Fallen Angel’s Ambition (REFI)

    Seasonal:
    Free:
    Claw Arm

    Z-Token


    GGB
    Dark Asgardian Hammer (PARA)


    Premium

    Suggestions: Free weapons cover the bases very well, but Stormshadow is still too good to give up due to Burn & Compression. As per Energy, Sidbits Slingshot competes directly with no utility.
    Eclipsed Dragonlord’s Patience is fantastic for SP regeneration.
    Nocturnal Knightarang is a no-nonsense standard MC Bow weapon
    Fallen Angel’s Ambition is an interesting premium item which carries a unique Resource Efficiency effect. Could be be cloned into another Premium item maybe?

    Shadow Phoenix Bow has to do… something even though it’s Common. Because of the lack of an MC, even the standard Nocturnal Knightarang does better in general.

    Lacks free Poison/Siphon options.
    Lacks Stun mechanics in general.
    Lacks defensive Status like Element Shield, Blind, Reliable Panic/Choke.


    Fire Melee Breakdown

    Always Available
    Free (12):
    Carnafex Blade: (Fire / Ice) Compression
    Blade of Agony's Blood: (PARA on Special)
    Sword of Limkragg's Bane (Trigger vs Dragons & Undead)
    Cerberus' Fury (Seeks Fire / Dark)
    Blazing Righteous Claymore (Trigger vs Demons)
    Grakma Butcherer (CNTR)
    Gourd Smasher (Special DMGB)
    Fire Dragon Blade (Trigger vs Dragon)
    Mighty Warmaster's Reaver (Fire / Wind Compression)
    Pzycho Sabre [Call Pzycho, Fire Skill (DEFL)]
    Carnage Maul (LSCH x1.5)
    Gauntlet of The`Galin (Harm Skill)
    Heroic Titan's Grasp (BURN, PRSM)

    Z-Token
    Grasp of The`Galin (Harm Skill)
    Melee Igneus Olympax Pulverizer (RDMG (SP) or PNCK)

    GGB (7):
    Thrale's Scorn (FLOF)
    Blood Storm (DRAN HP on Special)
    Blazing Bloodzerker's Sword (HPCS, SPLB)
    Pyromancer's Bloodblade (HPCS, SPLB)
    Kitsune Fan (BLED)
    Hexbound Prominence (HPCS)
    Vengeance of Nulgath Arsenal (FEAR, BURN)

    Premium (9)
    Rastille's Wrath (Compression: Armour)
    Akriloth's Carnage Sword (DEFL on Special)
    Fire Realm Blade (Trigger vs Burn)
    Heart's Crusher Mace (CONT on Special)
    Blazing Light of Sunscale (Compression: Armour)
    Akriloth's Hatred (Compression: Armour)
    Infernal Champion Armaments (SPHN)
    Infernal Angel's Wrath (PNCK)
    Enderfang Impaler (POSN, PARA)

    Seasonal:
    Free (10):
    Cozy Warhammer (ZZZZ on Special)
    Blunderlass (DMGB)
    Foam Finger (DMGB Companions)
    Liberty Torch (ACCB)
    Khainsword (BURN, has a Special)
    Lorekeeper's Oath (MRM Swap, Fire / Harm Compression)
    Dreamweaver's Scourge (Heal SP)
    Mighty Heartbreaker Axe (Bonus Damage on Special)
    Tough Love Hammer (Chance to THML)
    Pumpkin Spice Blade (SPCS (CELE))


    Z-Token
    Ramshead's Cleaver (THML on Special)
    Blazing Passionate Light of Destiny (USTP)
    Dominion Scythe [IMBU (Fire, THML)]
    Herald of the Eclipse Blade (BLND & BLED) modes
    Dawn of Dominion's Might (RDMG (MP))
    Dawn of Dominion's Retort [HPCS (DEFL or VULN)]
    Patriot Katana (LSCH x1.5)
    Liberty Launcher (MRM Mode Swap & Fire / Light Compression)


    GGB
    Lovely Axe (Control on Special)
    Ultra Elemental Axe (Fire / Ice Compression)
    Twisted Dragonfire Sword (SPCS (ACCB and/or DMGB)
    Phoenix Blade (BURN, Heal (HP), CHRG mechanics)

    Prizes (3)
    Steam Saw
    Shadow Phoenix Claws
    Warwolf Prime MAR/CHOSIAS Type-ME80

    Suggestions: Free Weapons that inflict DoTs such as Poison, Siphon, Bleed & Burn. The revamped Reignbringer could hopefully fill in one niche as a no-nonsense Burn Weapon.

    As expected for melee Weapons, wide variety. Some of these weapons could use a modern touch up.
    Ultra Elemental Axe just isn’t worth the GGB when Carnafex Blade exists.
    Patriot Katana isn’t worth Tokens when Carnage Maul exists. Maybe a Status Toggle.
    Liberty Launcher currently isn’t worth the Tokens. Maybe a Status Toggle.


    Ice Melee Breakdown

    Weapon Name			Element		Rarity		Purchase	Remarks
    Cryomancer's Bloodblade		Ice		Available	GGB	Increased Weapon + Spell Damage
    Legion Marauder Claymore	Ice		Available	GGB	
    Legion Dragon Blade of Nulgath	Ice		Available	GGB	Trigger vs Dragons, FLOF
    Legion Spawn Bonker		Ice		Available	GGB	Toggle: Normal, SPCS/PARA & SPCS vs Freedom/Boss Boost
    Lazgorath the World Ender	Ice		Available	Z-Token	HPCS (LSDMG)
    Nilak's Charm Shortboard	Ice		Available	GGB	EAT (BURN), STDR (STR), STDR (CHA)
    MagnaBlade			Ice		Available	Gold	Increased Incoming/Outgoing Damage
    Horo-Show Void Vanquisher	Ice / Harm	Available	Gold	Toggle: (Ice) & [SPCS (Harm)] Modes
    Ice Cream Hammer		Ice		Available	Gold	Special (DAZE)
    Carnafex Blade			Fire / Ice	Available	Gold	Fire / Ice Compression
    Glacial Righteous Claymore	Ice		Available	Gold	Trigger vs (Demons)
    Number 9			Ice		Available	Gold	
    Paragon Ice Blade		Ice		Available	Gold	DMGB (+5%)
    Cryo Dragonreaver Blade		Ice		Available	Gold	Trigger vs Dragons: BURN (Ice)
    Frostgale's Breaker		Ice		Available	Gold	Chance to FRZE on hit
    Burden of Insight		Ice		Available	Gold	Toggle: Normal & AUTO modes
    Tenebrophage			Ice		Available	Gold	EAT (PNCK) = STDR
    Corrupted Confluence		Ice / CHRM	Available	Gold	Toggle: Ice & MPCS (Random) modes
    Tundra Crusher			Ice		Available	Gold	Toggle: PARA Mode [SPCS(PARA)]
    Mighty Retro Nightmare Mace	Ice		Available	Gold	Skill [SEEK (Harm / Ice)]
    Nemesis Destroyer		Ice		Available	Gold	Skill [SEEK (Harm / Ice)]
    Hollowborn Frost Reaver		Ice		Available	Gold	POSN, SPRE when foe POSN
    Salvation Blade			Ice		Available	Gold	Trigger vs (Devourer)
    Frigid Devouring Scythe		Ice		Available	Special Offer	PNCY (COLD) on Special,  COMP (Temp Armour: The'Galin's Frigid Hatred)
    Willbreaker			Ice		Available	Special Offer	FLOF
    Ice Katana			Ice		Available	Z-Token	FRZE on Special
    Melee Glacius Olympax Pulverizer	Ice	Available	Z-Token	Toggle: [RDMG (SP) or PNCK] modes
    Blade of Frostval Past		Ice		Rare		Gold	QC [VULN (Ice)]
    Winter Lorelympian Torch	Ice		Rare		Gold	Bonus Damage on Special
    Santarctic Punisher		Ice		Rare		Gold	Toggle: SPRE & Damage Modes
    Winter Warden's Basher		Ice		Rare		Gold	Toggle: [SPCS (CHOK, BURN (Ice)] & Damage modes
    Cometfall			Ice		Rare		Prize	AUTO on Miss
    Nilak's Frostbite		Ice		Rare		Prize	Toggles between ACCB & FRZE modes
    Festive Blunderbuss		Ice		Rare		Prize	LSCH (+5%)
    Brightslayer Breaker		Ice		Rare		Prize	
    Frostwyrm Talon			Ice		Rare		Prize	Toggle: Normal & BSRK modes
    Boreal Cavalier Greataxe	Ice		Rare		Prize	
    Protoparagon MK3 Claws		Ice		Rare		Special Offer	Toggle: [SPCS (DMGB)]
    Draco Cryo Chrono Dagger	Ice		Rare		Special Offer	Toggle: RDMG (SP) & Damage modes
    Doomlight Frostripper Armaments	Ice		Rare		Special Offer	Increased Incoming/Outgoing Damage
    Chrono Paladin Hammer		Ice		Rare		Special Offer	Toggle: [BLND] & [Damage] Modes
    IceShade Chrono ShadowSlayer Armaments	Ice	Rare		Special Offer	Toggle: RDMG (SP) & Damage modes. Trigger vs (Were) & (Vampires), see Link for more details
    Shattered Soul Drinker		Ice		Rare		Z-Token	DRAN(HP, MP) on Special
    Chilling Legion Light of Destiny	Ice	Rare		Z-Token	USTP
    Boreal White Dwarf of Zealotry	Ice		Rare		Z-Token	FLOF
    Kezeroth's Devastation		Ice		Seasonal	GGB Crossover	Special (DEFL)
    Runed Legion Broadsword		Ice		Seasonal	GGB Crossover	[Trigger vs Undead: CHNG (Light), DMGT]
    Titanite Destroyer		Ice		Seasonal	GGB Crossover	Trigger vs (Foes with >0 Strength)
    Legion Doom Bringer		Ice		Seasonal	GGB Crossover	Trigger vs Undead
    Stormhawk Scythe		Energy / Ice	Seasonal	GGB Crossover	Toggle: Energy & Ice modes
    Ultra Elemental Axe		Fire / Ice	Seasonal	GGB Crossover	Toggle Fire & Ice modes
    Frostfang Dormius Blade		Ice		Seasonal	GGB Crossover	BURN (Ice), COMP [Call Snowfang Wolf Guest]
    Frigid Mirror Vordred's Armament	Ice	Seasonal	GGB Crossover	Toggle: [EAT (BLND)=DMGT] or [EAT (BURN)=HEAL (HP)]
    Shivsicle			Ice		Seasonal	Gold	
    Broken Ice Blade		Ice		Seasonal	Gold		BLED on Special
    Snownic Screwdriver		Ice		Seasonal	Gold	
    New Year's Blade		Ice		Seasonal	Gold		BURN (Ice)
    Knightmare Splitter		Ice		Seasonal	Gold	Toggle: [PNCK] & [Damage] Modes
    Slaymrore of Kindness and Might	Ice		Seasonal	Gold	LSCH  (Pet), EMPW (Guest, Ice)
    Canuck Cannon			Energy / Ice	Seasonal	Z-Token	Toggle: (Mode & Element Swap)
    Mechwog Render			Ice	Seasonal		Z-Token	Toggle: {SPCS [BURN (Ice)]} & Damage modes
    Frigid Starlight of Rage	Ice	Seasonal		Z-Token	Burn (Ice) on Attack
    Megathirio Axe			Ice				Special Offer	CHRG Mechanics, see Forum Post for details
    

    Out of 27 Freely Available...
    6 GGB
    17 Gold
    2 Special Offer
    2 Z-Tokens

    Out of 17 Seasonal...
    8 GGB Crossovers
    6 Gold
    3 Z-Tokens

    Suggestions:
    Free options are dominated by Magnablade, Nemesis Weapons, Horo-Show for Harm compression, and other Compression weapons. None of them have 'fun' effects, like DoTs or Defensive mechanics. New Year's Blade does exist and returns every year, so that's something.
    Complete lack of Vunerable, Siphon & Poison weapons. Blind, Choke & Panic are practically non-existent except on Rare/Special Off Items. Empower completely unused. Kazeroth as a DEFL Option could be changed to give the Player more control.




    < Message edited by Ward_Point -- 9/29/2024 23:19:28 >
    AQ  Post #: 5
    9/29/2024 21:42:33   
      Ward_Point
    Armchair Archivist


    Energy Melee Breakdown
    Weapon Name			Rarity		Purchase	Remarks
    Switch Sabre of Power		Available	GGB		Toggle: DMGT & ACCB modes
    Dynamancer's Bloodblade		Available	GGB		Increased Weapon + Spell Damage
    Voltaic Bloodzerker's Sword	Available	GGB		Increased Weapon + Spell Damage
    Limit Buster			Available	GGB		Gains CHRG based on HP lost, spend CHRG for Damage
    Granddad's Greatsword		Available	GGB		HPCS (LSDMG)
    Evil Jim's Guitar Blade		Available	Gold		Special (DAZE)
    Old Bones			Available	Gold		DMGB on Special
    Voltaic Righteous Claymore	Available	Gold		Trigger vs (Demons)
    Asgardian Hammer		Available	Gold		Toggle: Mace & Thrown Modes
    Royal Voidrender		Available	Gold		4 Forms: Energy Melee, Harm Melee, Energy Ranged Bow, Harm Ranged Bow
    Mighty Caissa			Available	Gold		Toggle: Harm Mode [HPCS(PRSM]
    Ivory Power Strider's Blade	Available	Gold		EMPW (Energy)
    Nickelclad Stormblade		Available	Gold		Toggle: [HEAL (HP, SP) & RESMOD (Heal)]
    Energy Realm Blade		Available	Special Offer	DMGT (Foes that did not attempt any attack in last turn)
    Ironbloom Warhammer		Available	Special Offer	DEFL
    Arms of Carnax			Available	Special Offer	Energy Skill
    Sinmaw Maul			Available	Special Offer	Comp (Temp Armour: Sinmaw)
    Soverign's Reign Armaments	Available	Special Offer	Toggle: [SPCS (PARA) or SPCS (CONT) or (Damage) modes]
    Adept Protector Rod		Available	Z-Token	Toggle: Magic Wand, Melee Sword, Melee BLED & Ranged Spear AUTO modes
    Melee Dynami Olympax Pulverizer	Available	Z-Token	Toggle: [RDMG (SP) or PNCK] modes
    Forged Bolt			Rare		GGB		[Trigger vs (Ice Monsters), CHNG (Fire)]
    Perfect Blade			Rare		GGB		AUTO-Hit Weapon
    Regal Dragonblade		Rare		GGB		Trigger vs Dragons: HPCS reduced
    Cyber Krieger Klaw		Rare		GGB		ZZZZ on Special
    Shocked Monkey Shortboard	Rare		GGB		HPCS [CNTR (DMGT)]
    Adventurer Figure		Rare		Gold		Melee DMGB +5%, Ranged ACCB +4.25 BtH, Magic SPLB Energy +9.375%
    Sandy Claw			Rare		Gold		Energy SPell (FEAR)
    Blood Ruby Rod			Rare		Special Offer	SALT on Special
    Hollowborn Evoker Armaments	Rare		Special Offer	POSN, SPRE when foe POSN
    Paragon Fiend Armaments		Rare		Special Offer	CHRG (DMGB). CHRG Mechanics, see entry for Details
    Doomlight Shadowspark Armaments	Rare		Special Offer	FLOF
    Chaosborn Raider Armaments	Rare		Special Offer	EMPW (Energy) on Block
    PlasmastrikeGuardianDragonBlade	Rare		Special Offer	COMP (Temp Armour: Plasmastrike Guardian Dragon Form
    Dragon Blade of Nulgath		Seasonal	GGB Crossover	Trigger vs Dragons
    Stormhawk Scythe		Seasonal	GGB Crossover	Toggle: Energy & Ice modes
    Zurvana's Pity			Seasonal	GGB Crossover	HEAL (BLED)
    Star Sword			Seasonal	GGB Crossover	CHRG SPLB [BURN (Energy)], see Entry for Details
    Thundersplitter			Seasonal	Gold		Toggle: HPCS (BURN) & AUTO modes
    Entropy Scourge Arsenal		Seasonal	Special Offer	COMP (Temp Armour: Entropy Scourge Form)
    Independence Scythe		Seasonal	Z-Token		IMBU (Energy) & SALT
    Jubilant Light of Pride		Seasonal	Z-Token		Toggle: SPCS (PARA) & Damage Modes
    Kaminari no Hoshitsurugi	Seasonal	Z-Token		Chance to DMGB
    Canuck Cannon			Seasonal	Z-Token		Toggle: (Mode & Element Swap)
    Pulsar Cosmic Light of Destiny	Seasonal	Z-Token		USTP
    Prankster's Blade		Seasonal	Z-Token		BLND
    Grand Glory's Might		Seasonal	Z-Token		Trigger vs (Foes MP < 0), [RDMG (MP) vs Foes MP > 0], RESMOD (Foe, Heal)
    Grand Glory's Retort		Seasonal	Z-Token		HPCS [Conditional Effect on Lean (DEFL or VULN)], See Entry for Details


    Summary:
    Always	Number
    Gold	20
    GGB	5
    Premium	5
    ZToken	2
    
    Rare	13
    
    Season
    Gold	1
    GGB X	4
    Premium	1
    ZToken	7


    Assessment:
    Always Available Gold weapons are fairly boring. Asgardian Hammer, Royal Voidrender & Nickelclad Stormblade are great, standard free options, with the Ivory Power Stride Blade & Mighty Caissa providing variety.
    Seasonal Gold: The last of 3 'interesting' weapons is the Burn(Energy) Thundersplitter.

    GGB
    Always Available: Dynamancer Bloodblade & Voltaic Bloodzerker are direct damage Blood Weapons. Switch Sabre has been severely powercrept. Limit Buster & Granddad's Greatsword are interesting weapons that require other gear to fully support their damage bursts.
    X-over:
    Star Sword is new and kind of weird for it's melee version. I'd recommend converting it into some other kind of Burn based on Charge mechanics, or just convert it into something that outright sacrifices damage to Burn.
    With powercreep, GGB Compression Weapons need more than just Element variety. This really is an ongoing issue...
    Dragon Blade of Nultath has been powercrept. Triggers barely mean anything anymore with standard damage boosts.
    Zurvana's Pity is interesting.

    Z-Token
    Always Available: Decent options. Adept Protector Rod Bleeds, Paxia Weapons can hit SP.
    Seasonals: There are some really great options with Seasonal weapons. Multiple Artix Axe art clones all have different effects.
    Rares: Kaminari ho Hoshitsurugi could use a revamp

    Special Offers:
    They're uniqe enough, I guess. With the new changes to Ranger, Ironbloom Warhammer would probably be better as a Ranged option. Sinmaw needs a revamp probably. Bloody Ruby Rod needs reliability.

    Summary:
    We could use a few mechanical clones from other Elements in Energy.
    Complete lack of Choke, Vulnerability, Siphon & Status Eaters. No Companion interactions.

    < Message edited by Ward_Point -- 9/30/2024 2:40:18 >
    AQ  Post #: 6
    10/1/2024 18:40:12   
    Branl
    Member

    I'd like to highlight that blind support in general for weapons is actually surprisingly lacking. Most of them don't pay much for the blind (10-20% Melee), and the only one that I can find that inflicts Blinds per Hits is Alchemical Unity, a weapon that's actually a fairly major balancing issue. I can't even say if that weapon will still inflict blind per hit after it's fixed.
    A lot of the best blind support (Brightslayer/Master Blade/Sunscale) are Permarare, half of the existing blind support inflicts blind on special.

    Also, would like to ask Ranged Adaptation be used for Ranged items going forward. Without it, they're at a pretty big disadvantage when it comes to weapons. I am happy we're seeing more of it.
    EDIT: Fragile is also a status that needs more support. Eaters having precedent to only care about magnitude of the Fragile rather than the duration has some very interesting applications other status eaters don't, namely, it encourages proper timing of eating the status.

    < Message edited by Branl -- 10/1/2024 22:55:25 >


    _____________________________

    IGN: Teryle

    There's a method to my madness.
    AQ DF  Post #: 7
    11/11/2024 6:29:02   
    BlitzAegis
    Member

    General Mechanical Coverage
    1) CHA and END-based items in the following category: shield/spell/misc/weapon (use CHA/END instead of LUK for Lucky Strike stats)
    Damage and Status spells in particular on the 2 stats are lacking major support

    2) Resource healing items (HP/MP/SP) in general for the less commonly used item slots.
    HP/MP
    Most common in spell slot followed by weapon/pet/guest and then armor. Uncommon in shield/misc
    SP
    Most common in weapon slot followed by misc. Uncommon in armor/shield/pet. Only 1 guest option

    (Personally wouldn't mind a healing spell compressed into shield or misc)


    3) General "stun/freeze" effect that force monster to skip their turn for certain challenge monster's stun or buff mechanic that is available for all stat builds, can be either quick-cast or consume turn for hit/attempt infliction without relying on enemy resistance. Barring perma-rares, we currently do not have any items that uses main stat beside 2 spell, 1 wep, seasonal shield, seasonal armor, 1 water armor and none for DEX. (open for correction if I missed any)

    Spell
    Bloody Ruby Rain - Energy (INT)
    Glimpse of the Mountain - Earth (INT/CHA)

    Misc
    Moontide Bracer - Water/Harm (END) perma-rare
    Pearl of Power - QC stun (main stat) perma-rare
    Bag of Mixed Nuts - QC stun (main stat) perma-rare
    Zfinity Gauntlet: Time - QC once/battle stun (guaranteed)

    Armor
    ChronoCroaker - Water (main stat)
    Mermazon Champion - Water (main stat)

    Shield
    Honorbound Croakward - Water (main stat)

    Weapon
    Blood of the Shattering Deep - Earth (STR)
    Spirit of Autumn - Wind (main stat) perma-rare

    Pet
    Correct me if I'm wrong but I don't think we have any that has a "stun" effect that makes monster skip 1 turn for 100% chance upon successful infliction. For balance reason they can be made to be once/battle or have a long cooldown duration and resource cost to prevent abuse.


    Raw Elemental Coverage
    On demand auto-hit weapon without any additional status effect.
    Warrior has full elemental coverage, 7 gold cost item.
    Ranger has full coverage as well, 8 gold cost item, 3 of them are 100-proc.
    Mage has the least coverage, 2 gold cost item, none in the wand category (if we pretend these subtype exist).
    - For the Magic Spellcaster, there's only 5 items with auto-hit, only 2 gold cost item

    Most items come with either condition to use auto-hit/add-on status/old-standard. If time permits, updating the old-standard items would enable more players choices when considering overall item setup.

    Currently available/seasonal/rare
    STR
    Fire
    Heroic Titan's Grasp - Conditional burn trigger to activate
    Water
    Kindred's Enlightenment - Charge mechanic to activate
    Wind
    Divine Kusanagi Sword - No damage toggle (auto is old-standard/underpowered)
    Ectomancer Blade - Wind imbue with auto-hit
    Ice
    Burden of Insight - Toggle between damage/auto
    Earth
    Tarnished Garden's Edge - Toggle between damage/auto + burn
    Devoured Apex - Toggle between damage/auto + heal
    Blood of the Shattering Deep - Toggle between damage/auto + petrify (SP cost)
    Energy
    Thundersplitter - Toggle between damage/auto + burn (auto is old-standard/underpowered)
    Perfect Blade - No damage toggle (auto is old-standard/underpowered)
    Light
    Blade of Actuation - Toggle between damage/auto + heal
    Exalted Unity - Charge mechanic to activate
    Darkness
    Nightfall Heroic Titan's Grasp - Conditional burn trigger to activate
    Archknight's Adboardsary Shortboard - Toggle between auto/panic/both

    DEX
    Fire
    Blazing Argent point - Toggle between damage/auto
    Praetorian Boltcaster (100-proc) - Bleed/Burn comes with the auto-hit toggle
    Water
    Kindred's Humility (100-proc) - Charge mechanic to activate
    Protector Rod - No damage toggle (MRM toggle)
    Wind
    Galeforce Argent point - Toggle between damage/auto
    Ectomancer Scythe - Wind imbue with auto-hit
    Ectomancer Bow - Wind imbue with auto-hit
    Ice
    Dragonslayer's Zeal - Ice Dragon trigger to activate
    Earth
    Protector Rod - No damage toggle (MRM toggle)
    Devoured Conquest - Toggle between damage/auto + heal
    Praetorian Boltcaster (100-proc) - Bleed/Burn comes with the auto-hit toggle
    Energy
    Lord of Thunder's Spear - Toggle between damage/auto + burn (auto is old-standard/underpowered)
    Protector Rod - No damage toggle (MRM toggle)
    Light
    Exalted Unity - Charge mechanic to activate
    Protector Rod - No damage toggle (MRM toggle)
    Darkness
    Claw Arm - Toggle between damage/auto + ele-vuln

    INT
    Water
    Kindred's Prestige - Charge mechanic to activate
    Energy
    Perfect Blade - No damage toggle (auto is old-standard/underpowered)
    Lord of Thunder's Staff - Toggle between damage/auto + burn (auto is old-standard/underpowered)
    Wind
    Ectomancer Staff - Wind imbue with auto-hit
    Earth
    Devoured Pinnacle - Toggle between damage/auto + heal
    Light
    Exalted Unity - Charge mechanic to activate

    Spell
    Fire/Light/Darkness z-token spell from Valencia' shop (auto is old-standard/underpowered)
    Vidrir's Judgement - The only unique auto-hit item that uses HP to pay for effect instead of damage
    Fall Dryad - Water/Earth spell from armor


    < Message edited by BlitzAegis -- 11/11/2024 6:33:24 >
    Post #: 8
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Suggestions >> =AQ= Elemental/Mechanical Gaps Poll
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition