DemonicDarkwraith 
		    ArchKnight DragonFable 
    		   
    		   
		      
		   
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		  ShadowSlayer E   Human      Location:  ShadowSlayer E,  The Moonlit Hunt      Level: As player   Damage: Scaled   Damage Type: Pierce   Element: Silver      HP: Scaled   MP: Scaled      Experience rewarded: Scaled   Gold rewarded: Scaled      Stats   STR: Level*5/8   DEX: Level*5/2   INT: Level*15/8   CHA: 150   LUK: Level*5/4   END: Level*5/4   WIS: 0      Offense   Boost: 0%   Bonus: 10 + Level/5   Crit: 10 + LUK/10      Damage Multipliers   Non-Crit: [100+STR*3/20]%   Dex: [100+DEX/40]%   DoT: [100+DEX/4]%   Crit: [175+INT/10]%      Defense   Melee: 10 * Level/90 + LUK/20   Pierce: 10 * Level/90 + LUK/20   Magic: 10 * Level/90 + LUK/20   Block: 25 * Level/90 + LUK/20   Parry: 25 * Level/90 + LUK/20   Dodge: 25 * Level/90 + LUK/20      Damage Reduction   Non-Crit: 0%   DoT: 0%   Crit: 0%      Resistances   Shrink: 300      Attack Types    Attack Type 1 - Throws a dagger at his target for 1 hit of 200% Silver damage; increases Tool combo step to 1.    Attack Type 2 - Tosses a grenade into the air and shoots it, raining the target with beams for 5 hits of 80% Silver damage, amounting to 400% damage; increases Tool combo step to 2.    Attack Type 3 - Shoots its target with his pistol for 1 hit of 200% Silver damage; increases Gun combo step to 1.    Attack Type 4 - Shoots his target twice with his pistol for 2 hits of 200% Silver damage, amounting to 400% damage; increases Gun combo step to 2.    Attack Type 5 - Slashes his target for 1 hit of 200% Silver damage; increases Sword combo step to 1.    Attack Type 6 /  6.1 - Slashes his target multiple times for 3 hits of ~133.3% Silver damage, amounting to 400% damage; increases Sword combo step to 2.    Attack Type 7 - Pierces his target with a chain for 2 hits of 100% Silver damage, amounting to 200% damage; applies an effect based on 'Bane Revolver' (see below); after this attack, randomizes Shadowslayer E's current Bane; array of Bane effects:- Hexbane: Applies 'Hexbane' to himself for 6 turns. While affected by 'Hexbane', ShadowSlayer E will retaliate equal to 500% of his damage range to the attacker (excluding pets) before purging 'Hexbane'. 
   - Swarmbane: Applies 'Swarmbane' to player's pet, stunning it for 1 turn. 
   - Mortalbane: Applies 'Mortalbane' (-6 All Resist, +6 Health Resist) to target for 6 turns inclusive. 
   - Shadowbane: Applies 'Shadowbane' (-20% Boost, -20 Bonus, -20 Crit) to target for 4 turns.  
   - Revenantbane: Applies 'Revenantbane' (+50 Health Resist) to target for 3 turns inclusive.  
   - Beastbane: Applies 'Beastbane' to target, stunning it for 1 turn.
   Attack Type 8 - Throws a grenade at his target for 1 hit of 600% Silver damage; applies 'Silverdust' (-60 Bonus) to target for 2 turns; increases Tool combo step to 3.    Attack Type 9 - Blasts its target with a shotgun for 2 hits of 300% Silver damage, amounting to 600% damage; applies 'Shredding Shot' (-60 Melee/Pierce/Magic Avoidance) to target for 3 turns inclusive; increases Gun combo step to 3.    Attack Type 10 - Slashes its target with energy for 2 hits of 300% Silver damage, amounting to 600% damage; applies 'Bladetear' (-10 All Resist, +10 Health Resist) to target for 3 turns inclusive; increases Sword combo step to 3.    Attack Type 11 /  11.1 - Purges all status effects (except ShadowSlayer E's statuses) from itself (Pop-up: ShadowSlayer E cleanses his debuff effects!); recovers 5% of his max HP; drinks a potion before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit.     Attack Type 12 /  12.1 - Applies 'Moonlight Barrier' (Becomes immune from attackers' new effects applied to him) to himself for 2 turns; creates a barrier before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit.     Attack Type 13 /  13.1 - Applies 'Blade Enhancement' (+300 Crit) to himself for 3 turns inclusive; powers up before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit.    Attack Type 14 /  14.1 - Applies 'Tricky Prey' (+30% Boost, +30 Bonus, +60 Melee/Pierce/Magic Avoidance, +60 Block/Parry/Dodge Defense) to himself for 2 turns inclusive; uses smoke to himself before slicing through his target for 1 hit of 800% Silver damage, with -50 Crit.     Attack Type 15 - Shoots his target with his rifle for 1 hit of 1,200% Silver damage, with -50 Crit; applies 'Silver Bullet', a 100% Pierce Silver DoT effect, to target for 5 turns.      Other information   ShadowSlayer E begins the battle with 'Bane Revolver' permanently applied to himself.- While affected by 'Bane Revolver', ShadowSlayer E randomizes one of six Bane effects at the start of the battle: (Hex, Swarm, Mortal, Shadow, Revenant, or Beast). 
   - Each time ShadowSlayer E receives a direct hit, he rotates 'Bane Revolver' by 1, progressing to the next Bane, looping around to the beginning upon completion. 
   - Upon using Attack Type 7, ShadowSlayer applies a Bane effect to target or himself based on his current Bane before randomizing his Bane.
  While above 25% of his maximum HP, ShadowSlayer E cannot go below 1 HP by any direct damage and cannot be defeated by DoT effects; upon applying 'Final Draught', this death resistance effect is removed.   Upon ShadowSlayer E's first turn, ShadowSlayer E permanently applies 'Slayer Combo' to himself inclusive.- Upon using combo attacks (Attack Types 1-6, Attack Types 8-10), ShadowSlayer E increases the corresponding combo step of that type, additionally increasing the effects of 'Slayer Combo'. The effects of 'Slayer Combo' depend on his current combo steps:
- Tool: 'Slayer Combo' gains +60X Melee/Pierce/Magic Avoidance and +60X Block/Parry/Dodge Defense, where X is equal to the current Tool combo step. 
   - Gun: 'Slayer Combo' gains +30Y Bonus, where Y is equal to the current Gun combo step. 
   - Sword: 'Slayer Combo' gains +30Z% Boost, where Z is equal to the current Sword combo step. 
   - Multiple buffs of 'Slayer Combo' can be active at the same time. 
   - All 'Slayer Combo' stacks will reset to 0 after ShadowSlayer E resets his rotation.
 
  - Upon restarting his rotation, ShadowSlayer E resets all combo steps to 0.
  Upon using Attack Types 1-3, before using those attacks, ShadowSlayer E  applies 'Focused Hunt' (+30 Bonus) to himself for 6 turns inclusive. While affected by 'Focused Hunt', all attacks gain  an additional 1 hit of 150% Wind damage before each of ShadowSlayer E's attacks. This hit ignores any application of effects from ShadowSlayer E's attacks.- If ShadowSlayer E takes direct damage while stunned, he automatically purges the stun and purges 'Focused Hunt' if it is active.
- If 'Focused Hunt' was active: (Pop-up: ShadowSlayer E loses focus!) 
   - If 'Focused Hunt' was not active: (Pop-up: ShadowSlayer E is unaffected by your stun attempt.)
 
   Upon falling below 25% of his maximum HP, ShadowSlayer E will set his remaining HP to the closest higher threshold value and becomes impervious to all sources of damage until his next turn. (Pop-up: ShadowSlayer E: 'I've come too far to fail like this...')- At the start of his next turn, before his next attack, ShadowSlayer E drinks a purple potion, sets his remaining HP to 100% of his max HP, and permanently applies 'Final Draught' (a Poison Constant DoT effect equal to 10% of his max HP, +30% Boost, +30 Bonus, +15A Crit, +20% Non-Crit/DoT/Crit Damage Reduction) to himself inclusive. A starts at 1 and doubles each turn, capping at +1,200 Crit. (Pop-up:  ShadowSlayer E: 'My prey will not escape, no matter the cost!')
  ShadowSlayer E follows the skill rotation; B (x2) -> Attack Type 7 -> B -> C -> Attack Type 15 -> Repeat., with certain Attack Types used on certain conditions:- On the turns labeled B, ShadowSlayer E progresses through his combos, using the next attack in the sequence based on the current combo step for that combo.
- Tool: Attack Type 1 -> Attack Type 2 -> Attack Type 8; this combo is used if the player was affected by a non-permanent effect that increases their Boost or Bonus. 
   - Gun: Attack Type 3 -> Attack Type 4 -> Attack Type 9; this combo is used if the player was affected by a non-permanent effect that increases their Melee/Pierce/Magic Avoidance or Block/Parry/Dodge Defense. 
   - Sword: Attack Type 5 -> Attack Type 6 -> Attack Type 10; this combo is used if the player was not affected by a non-permanent effect that increases their Boost, Bonus, Melee/Pierce/Magic Avoidance, or Block/Parry/Dodge Defense. 
   - ShadowSlayer E can progress through different combos if the player's state changes between turns.
 
  - On the turn labeled C, Attack Types 11-14 can be used on the following conditions:
- If ShadowSlayer E's highest combo step was Tool, Attack Type 11 is used. 
   - If ShadowSlayer E's highest combo step was Gun, Attack Type 12 is used. 
   - If ShadowSlayer E's highest combo step was Sword, Attack Type 13 is used. 
   - If there was no majority of ShadowSlayer E's combo step, Attack Type 14 is used.
 
            Thanks to Darkflarezero for combo information and rotation information.  
			
			
  < Message edited by DemonicDarkwraith -- 3/11/2025 21:25:24  >					
			
			
				  
				  		 	
		  
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