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100% of Burn

 
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11/9/2024 18:32:52   
battlesiege15
Member

What does that equate to in terms of actual status? Is it 10.0 Burn power?
AQ AQW  Post #: 1
11/9/2024 19:17:07   
CH4OT1C!
Member

A burn is worth [Power]*10*[Duration]% Melee. So a 2-turn Power 5 Burn is worth 5*10*2 = 100% Melee (This also works for Poisons. If it's a siphon i.e. heals based on the damage dealt, double the value again). Working backwards, a Power 10 Burn for 1 turn would be worth 100% Melee.

< Message edited by CH4OT1C! -- 11/9/2024 19:19:02 >
AQ  Post #: 2
11/10/2024 10:06:16   
battlesiege15
Member

Thanks! That helps a lot. It just gets a little confusing with Bleed, Poison, Burns having different values (I think).
AQ AQW  Post #: 3
11/10/2024 10:35:30   
Sapphire
Member

Poisons and burns are the same as one another. Turns = 10% melee each. Power 1 = 10% melee. Just add these. For siphon poisons, the power is split between damage and heal. Ultimately it's the same valuation as regular poisons.

Bleeds are more powerful. 1 power for burns/poisons are 10% melee where 1 power bleed is 100%. However, I think bleed melee % valuation takes into account it's save since it's a per turn save so the 100% at power one is an average

Post #: 4
11/10/2024 17:09:40   
CH4OT1C!
Member

^ Correct - Bleed is [Power]*100*(1 / [Save] – 1)% Melee, so a Power 1 Bleed with a 50% (+0) Save Bonus is worth 1*100*(1/0.5-1) = 100% Melee.

I discuss the values of each status effect here, for future reference.

< Message edited by CH4OT1C! -- 11/10/2024 17:11:38 >
AQ  Post #: 5
11/11/2024 9:16:55   
battlesiege15
Member

Thank you! Didn't know that existed :)
AQ AQW  Post #: 6
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