Zeldax
Member
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Tera'Suul Armory MC Ice Set. Has a weapon, armor, and shield. Tera'Suul's Drive MC Melee/Ranged/Magic 0-proc Ice Sword/Scythe/Staff. Flavor effect reduces MRM to deal +10% damage. Comes with the following toggle: Pays 25% weapon damage and 25% SP to attempt a Power 2.5 Ice Burn for 2 turns each hit, capped at 4 hits per turn. While the toggle is active, sacrifices the 0-proc bonus for each burn attempt to have a chance to increase burn power. Burn is affected by Ranged Lean damage modifier for the Ranged weapon. Hand of Tera'Suul MC FO Ice Armor with no secondary resistances. Level 150 Stats: Combat Defenses: 48 MRM Elemental Modifiers (Same as Light Realm Champion but adjusted to follow elemental wheel): Fire: 95% Water: 48% Wind: 48% Ice: 39% Earth: 87% Energy: 87% Light: 71% Darkness: 71% Comes with two skills: Swordcicle: 3-hit Ice Weapon-based skill. Follows weapon damage type. EleComp reduces skill cost. Consumes up to 400% Melee worth of Burn to increase damage dealt by up to +200%. Wrath of the Ice Realm: 3-hit Ice Spell-Type Skill. Follows weapon damage type. EleComp increases skill damage. Sacrifices 75% of its total damage (150% Melee x EleComp) to inflict a permanent (29.95 x EleComp x Hits / 3)% melee Ice Burn (similar to Warmaster Dragon Rider's Breath of War). At level 150, EleComp is x1.86326. FSB: When used with the weapon and shield, Ice burn from Wrath of the Ice Realm is increased. Tera'Suul's Scales MC Ice Shield. No secondary resistance. Comes with a Quickcast skill that consumes up to 100% melee worth of Burn to give you a 2-turn +37.5% Player EleEmpower and +10.625 BTH. 1 turn cooldown. At level 150, gives -26 to Ice.
< Message edited by Zeldax -- 1/18/2025 11:18:22 >
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