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The New Estate Fountain

 
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7/21/2025 9:56:40   
Maxtrigon
Member

Preface:

I don't know if this is the appropriate section in which to discuss the new upcoming announcement but due to what I would like to discuss, it seemed *general* enough. If a mod or admin views this and thinks there's a better place for what I'm about to talk about, please feel free to move the thread (if possible) or direct me to where I can re-open it in a more appropriate thread section (usually I give feedback in pre-made threads, I have very little experience making my own outside of suggestions).

Secondly I don't want to say this out of some sort of malicious or ill-contempt, more so out of wanting clarity on an issue that hopefully I will be able to aptly express my thoughts therein. With all that out of the way, the context is about the recent email/announcement about the new Estate fountain item, how it was advertised, and how I believe that it's full function should be clarified in order to avoid any unneeded confusion that's already been happening on other public forum platforms.

For context:
quote:

Estate Shop - Magic Fountain
COMING THIS WEEK!

Replenish your power with ease! Visit Bulbug's shop and claim the wondrous Magic Fountain for your estate grounds. This mystical fountain instantly restores a percentage of your MP/HP when clicked. Watch its power grow from 10% restoration at Level 1, steadily increasing by 10% with each upgrade, until it becomes a formidable wellspring of 100% healing at Level 10!


Actual Thread:

So as you can see in this announcement email snippet, the estate item is quite confusing to, what I would say, are both inexperience and experienced players, especially those to whom would already have an estate. As was written in the above email, it's a very weak healing source that requires resources to build to a full heal of HP/MP. If you understand the game (as I would hope those with a fully fleshed out Estate would already know), you also understand that upon logging on, you have in front of you about 4 healing sources in the starting area of Battleon Town. This is in order of closest to farthest: Twilly (heals passively with a bonus full heal), Town Fountain/Tree (heals the player fully on their HP/MP resources with a single click and pop-up), Yulgar's Inn (Rest for the Night with a bonus source of HP damage as well), and finally the Training Tent where you can train your stats also heals you passively, albeit not as quick as Twilly's.

You can (hopefully) start to see the issue. There's already plenty of ways to heal for free WITHOUT both an Estate AND Estate item.
In fact, even with the starting tent house, you can passively heal HP/MP without an issue. This means, bare minimum, healing is free around 200 Z-Tokens (if it's not Black Friday that is) for even the first "home" that is available and is true even with estate buildings houses. It's with this in mind that I would like to pose this inquiry;

What is the full function and/or purpose of this Fountain? It feels as though it was made in redundancy given the aforementioned numerous sources that it's meant to be used in and it also feels as though there *might* be a third feature/mechanic we haven't been made privy to. Ergo, I would like this to serve as a formal ask for all of the Magic Fountain's functions. If said fountain only heals HP/MP but at a percentage per estate item level, then that opens the door to some uncomfortable questioning of why make a seemingly redundant item, with art creation/coding/implementation/testing all of which require resources, if the point was not to then take away said already available sources. To be clear here, I'm saying this merely as a speculative AND possible rationale, and not as a definitive statement on what I believe to be the case.

In fact, there as already been official staff confirmation on the contrary, in that no already free sources of healing will be removed or nerfed for the sake of this estate item, but that information isn't widely available and others without that knowledge might come to that conclusion completely independently just with what information IS available through all official channels and means.

I would also propose that IF said function is as been fully advertised that the estate item itself also be slightly tweaked as to actually fulfill a real niche instead of something that's so common it can come across as something a bit more sinister than what was intended. I personally, would not mind if the item was changed to instead be a place to always get Lucentia's potions from, say that you can get them for free PROVIDED you already unlocked them since that is something that is both out of the way for the players, offers a more substantial niche, and will still require player progression but give a real convenience that short cuts a lot of menu-ing. At least those are my thoughts on it, I would very much like to hear everyone else and their opinions!

I hope I came across as constructive while still expressing my concerns, and I hope you all have a wonderful day.

Signed,
Botto Azure
Post #: 1
7/21/2025 10:10:28   
1stClassGenesis
Member

As I can’t see this release not being a response to my calls for full-heals on house entry, I feel compelled to make a response ahead of others who may feel negatively towards this release.

For the sake of being thorough, I’ve compiled the timeline of relevant matters to my knowledge:

March 30th 2025: Newsletter for the Fungibushi Teahouse.

March 31st 2025: I brought up a potential QoL change in full healing on house entry.

April 5th 2025: QoL change seconded by Bu Kek Siansu.

May 4th 2025: Newsletter for the Fungibushi Tenshu Castle.

May 7th 2025: Brought up the matter of the QoL.

May 7th 2025: Seconded (Thirded?) by Bu Kek Siansu (again).

May 25th 2025: Newsletter for Summer Season of Gifting.

May 28th 2025: FAQ for Summer Season of Gifting. [It’s important to note the post just below, as the misinformation (since corrected) may have had influence on how players prepare for the event at the material time.

June 15th 2025: Newsletter for Guardian Gains.

[link=WhereAreYouCarrionSpike]July 20th 2025[/link]: Newsletter for Estate Shop – Magic Fountain.

With the timeline of relevant matters established, it’s important to note that the initial suggestion was made before the changes to Summer Season of Gifting and Guardian Gains were announced, both events which influence the degree of muling and house guard grinding.

The initial suggestion did not age gracefully given the above; that does not mean that the initial suggestion was not a worthwhile one. It is also important to note that neither Bu Kek Siansu nor I asked for this (the Magic Fountain).

My takeaway from this belief beggaring release is that staff have no other ideas what could fit in for a possible lighter workload. I have a suggestion here and there.
Post #: 2
7/21/2025 11:38:13   
GwenMay
Member

I agree with Botto that the Magical Fountain estate item, as described, is confusing and likely not worth the tokens for any reason save collecting all estate items. As Botto noted, players have a 100% HP/MP one click heal available for free in Battleon from that fountain, and many other heals in the house and Battleon (players can also sleep in their house for a fast full heal). I think @1stClassGenesis is right that players previously asked for full heal on house entry, not from an estate item (which requires several more clicks) for slightly faster healing when farming house guards, which this item doesn't solve due to the extra clicks and time needed to access the estate and estate items compared to the house. This also assumes guests can even heal from the item, and not just the house owner.

I respectfully suggest that another functionality be added to the estate Magical Fountain to justify the token expenditure. Free unlocked Lucretia potions is an excellent suggestion from Botto, although I worry about the extra coding required for that. As an alternative (or addition), I suggest having the estate Magical Fountain also heal an item level percentage of SP on click while also healing HP/MP. This would be a great quality of life improvement that doesn't grant an unfair advantage to estate owners (as players can, and do, just farm SP normally before hard fights) while still justifying the token cost. Another idea is to have the fountain replenish a certain number of HP/MP potions on click, with more potions the higher the estate item level and 35 potions each at level 10.

< Message edited by GwenMay -- 7/21/2025 12:02:48 >
AQ DF AQW Epic  Post #: 3
7/22/2025 12:19:32   
Grace Xisthrith
Member
 

Many people have talked about the basics of the fountain already, I'll just add what I think would make it useful / somewhat useful: (this is assuming the fountain only heals HP and MP, and you have to go into the estate to access it. If there are other features, then these ideas might be less relevant)
-It can be clicked without entering the estate, ideally by visitors or the owner: this would mean that house guard farming locations could set up a fountain to help increase speed, or people who are doing house gauntlets / house unbeatables / anim's challenges could access the fights at full resources with slightly more ease. For some people (me!) that would definitely be handy, it could be next to the guard house where you can view guards or something, I don't know
-It fills SP, again this would be better if it could be clicked without entering the estate and clicked by visitors. This would be a large draw, as it would save more significant time compared to going to combat practice trainer and using essence orb.

In short, providing instant healing, particularly without having to click into and out of the estate, and potentially also healing SP, would make it much more attractive and I personally would probably buy it.
AQ  Post #: 4
7/23/2025 6:49:09   
CH4OT1C!
Member

While I fully agree that the fountain needs a mechanic other than full healing HP/MP (I'm also baffled by that choice), I must also highlight that it should not be made to heal SP. Doing so would fundamentally undermine the player turn model; it isn't designed assuming the player starts with full SP. The staff would be breaking their committment to game balance to do it. It's one thing for the player to be able to recharge SP versus the CPT and weak monsters (some of which I doubt is even intentional anyway) and entirely another to intentionally recharge before battles even start.

I see no balance issue with the potion idea though; they're already outside balance.


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AQ  Post #: 5
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