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10/4/2025 11:51:17   
  DemonicDarkwraith

ArchKnight DragonFable


Kartherax
???

Location: Kartherax, The Unleashed

Level: As player
Damage: Scaled
Damage Type: Magic
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: Level*5/4
DEX: Level*5/4
INT: Level*5/2
CHA: 0
LUK: 0
END: Level*5/2
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level/5
Crit: 10

Damage Multipliers
Non-Crit: [100+STR*3/20]%
Dex: [100+DEX/40]%
DoT: [100+DEX/4]%
Crit: [175+INT/10]%

Defense
Melee: 10 * Level/90
Pierce: 10 * Level/90
Magic: 10 * Level/90
Block: 10 * Level/90
Parry: 10 * Level/90
Dodge: 10 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Evil: 50
Good: 25
Shrink: 300

Attack Types
Attack Type 1 - Slices its target with its bladed arms for 1 hit of 200% Magic ??? damage; applies 'Mind Cut' (-60 Bonus, -90 Melee/Pierce/Magic Avoidance, -90 Block/Parry/Dodge Defense) to target for 4 turns inclusive.
Attack Type 2 - Applies 'Crazed Lash' (+60 Bonus, +30% Boost) to itself for 4 turns inclusive; attacks target with its tentacles for 2 hits of 100% Magic ??? damage, amounting to 200% damage.
Attack Type 3 - Blasts target with lightning for 5 hits of 160% Magic Energy damage, amounting to 800% damage; applies 'Neural Shock' to target, stunning it for 1 turn.
Attack Type 4 - Blasts target with missiles for 8 hits of 100% Magic Fire damage, amounting to 800% damage; applies 'Hyper Missile' (a 100% Magic Fire DoT effect, -30% Boost) to target for 4 turns.
Attack Type 5 - Slices its target with its bladed arms for 1 hit of 200% Magic ??? damage; applies 'Terror Slash' (-10 All Resist, +10 Health Resist, -100 STR/DEX/INT) to target for 4 turns inclusive.
Attack Type 6 - Applies 'Frenzied Lash' (+30% Boost, +50 Crit) to itself for 5 turns inclusive; attacks target with its tentacles for 2 hits of 200% Magic ??? damage, amounting to 400% damage.
Attack Type 7 - Automatically permanently applies 'Parasitic Grasp' (a 50X% Magic ??? DoT effect, see other information) to target; attacks target with its tentacles below for 2 hits of [150+100Y]% Magic ??? damage, amounting to [300+200Y]% damage.
Attack Type 8 - Permanently applies 'Kartherax's Prison' (+30% Non-Crit/DoT/Crit Damage Reduction, see other information) to itself; attacks target with its tentacles below for 2 hits of 100% Magic ??? damage, amounting to 200% damage; applies 'Imprisoned' (-60 Melee/Pierce/Magic Avoidance, -60 Block/Parry/Dodge Defense) to target for 3 turns inclusive.
Attack Type 9 / 9.1 - Slices its target with its bladed arms before attacking it with its tentacles for 3 hits of [70+60Z]% Magic ??? damage, amounting to [210+180Z]% damage, with +[40Z] Bonus and +[40Z] Crit.
Attack Type 10 / 10.1 - Recovers 30% of its max HP; slices its target with its bladed arms before attacking it with its tentacles for 6 hits of 200% Magic ??? damage, amounting to 1,200% damage, with +90 Bonus.

Other information
  • X is the number of turns that have passed with 'Parasitic Grasp' active; 'Parasitic Grasp' and its stacks can only be removed and reset to 0 if the player drinks a Health or Mana Potion. (Pop-up: Your potion cleanses the Parasitic Grasp!)
  • Y is number of times in a row Attack Type 9 was used during its previous 'Kartherax's Prison'.
  • Kartherax begins the battle with the following permanent effects applied to itself:
    • 'Psychic Inversion': While affected by this status effect, Kartherax has a 'Psychic Inversion' counter that starts at 3 and floors at 0.
      • On the turns after Kartherax uses Attack Types 7 and 8, the 'Psychic Inversion' counter decreases by 1, to a minimum of 0.
      • At the start of each turn, Kartherax checks the combined instances of all status effects that reduce its Boost, Bonus, Crit, Melee/Pierce/Magic Avoidance, or Block/Parry/Dodge Defense.
        • If Kartherax was affected by total number of negative status effect(s) on any of the following stats (Boost, Bonus, Crit, Melee/Pierce/Magic Avoidance, Block/Parry/Dodge) that is equal to or greater than its 'Psychic Inversion', it applies 'Realized Inversion' (+A% Boost, +B Bonus, +C Crit, +D Melee/Pierce/Magic Avoidance, +E Block/Parry/Dodge Defense) to itself for 4 turns inclusive. (Pop-up: Kartherax inverts negative offense, Avd, and Def effects!)
          • A is equal to the twice of the total value of -Boost currently active on itself upon applying 'Realized Inversion'.
          • B is equal to the twice of the total value of -Bonus currently active on itself upon applying 'Realized Inversion'.
          • C is equal to the twice of the total value of -Crit currently active on itself upon applying 'Realized Inversion'.
          • D is equal to the twice of the total value of -Melee/Pierce/Magic Avoidance currently active on itself upon applying 'Realized Inversion'.
          • E is equal to the twice of the total value of -Block/Parry/Dodge Defense currently active on itself upon applying 'Realized Inversion'.
        • If Kartherax was affected by a status effect that applies multiple debuffs, each is counted for 'Psychic Inversion'.
          • Multiple status effects of the same type are also counted.
        • Additionally, the 'Psychic Inversion' counter resets to 3.
      • If the 'Psychic Inversion' reaches 0, Kartherax becomes eligible to use Attack Type 10.
    • 'Enthrall': Kartherax has an 'Enthrall' counter that starts at 10 and will reduce by 1 on its turn, floored at 0.
      • If the 'Enthrall' counter reaches 0, Kartherax automatically applies 'Enthralled' to player's pet for 1 turn and resets 'Enthrall' counter to 10. (Pop-up: Kartherax enthralls your pet, stunning it for one turn!)
      • If Kartherax receives direct damage by a stun effect, Kartherax removes all stun effects from itself and resets 'Enthrall' counter to 10.
  • Upon applying 'Kartherax's Prison', Kartherax creates a separate HP counter equal to 15% of its max HP and will exclusively use Attack Type 9, which gains increased damage, Bonus, and Crit each turn (Z).
    • The HP counter from 'Kartherax's Prison' can be damaged by direct damage and DoT effects.
    • If the HP counter from 'Kartherax's Prison' reaches 0, 'Kartherax's Prison' is removed and Kartherax resets its rotation. (Pop-up: You manage to free yourself from Kartherax's Prison!)
  • Kartherax follows the skill rotations;
    • Rotation 1: Attack Type 1 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 5 -> Attack Type 7 -> Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Attack Type 6 -> Attack Type 8 -> Repeat.; this rotation is used if one of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is greater than 120 on its first turn.
    • Rotation 2: Attack Type 2 -> Attack Type 3 -> Attack Type 1 -> Attack Type 4 -> Attack Type 6 -> Attack Type 7 -> Attack Type 1 -> Attack Type 3 -> Attack Type 2 -> Attack Type 4 -> Attack Type 5 -> Attack Type 8 -> Repeat.; this rotation is used if one of player's Avoidance (Melee/Pierce/Magic) or Defense (Block/Parry/Dodge) stats is lower than 120 on its first turn.
    • Any of these rotations can be paused on one of the following conditions:
      • If Kartherax was affected by 'Kartherax's Prison', Kartherax will exclusively use Attack Type 9 until 'Kartherax's Prison' is removed.
      • If Kartherax's 'Psychic Inversion' counter reaches 0, Kartherax will prioritize to use Attack Type 10 once.


    Thanks to
  • Darkflarezero for rotation information.
  • Solanaceae for 'Psychic Inversion' information.

    < Message edited by DemonicDarkwraith -- 10/5/2025 22:37:51 >
  • DF  Post #: 1
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