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Blood Contract vs 50+ INT miscs

 
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1/30/2026 8:11:30   
Doomknight Arakos
Member

Forgive me if this was already asked or if this is already common sense around here... But which is really more useful overally? I've been testing damage outputs with both BC and 50+ INT miscs, and the results are a bit vague... One moment BC deals more damage, the other moment it's the misc (not counting lucky strikes for both). I already amplify my spell damage with Obsidian Cloak + Oulbara's Tome + Poelala, so what difference does the BC really make? Am I better off using an INT misc over BC?

AQ  Post #: 1
1/30/2026 8:41:41   
Temptus
Member

well would you prefer the "no upkeep" of BC or the other perks the int miscs offer, some also give luk for example and can help your blocking or reduce damage for a certain element. if the dmg difference is neglible like you say then its just preference. necro helms for example can also inflict statuses with your attacks
AQ  Post #: 2
1/30/2026 9:06:44   
CattyCathy
Member
 

If the goal is pure damage with the setup you've mentioned, I believe Blood Contract should net higher returns because its multiplicative boost applies to your entire final damage packet, while an additional +50 INT would just apply to the stat damage portion of it. Though as Temptus noted, many miscs offer other benefits besides just pure damage, so I would say it comes down to what you want out of your misc slot.
Post #: 3
1/30/2026 9:06:48   
Doomknight Arakos
Member

So BC is just like a 50+ INT Misc but without upkeep, and at the cost of also taking more damage?

Edit: Thanks for the replies, guys.

< Message edited by Doomknight Arakos -- 1/30/2026 9:08:01 >
AQ  Post #: 4
1/30/2026 11:09:40   
icetears
Member

BC has no upkeep but 50 int does give damage and bth for upkeep. the additional bth can be good consideration.
Post #: 5
1/30/2026 18:16:23   
CH4OT1C!
Member

Assuming your expected INT is 250 (i.e. max level), 50 INT is going to give you +50 / 250 / 2 = +10% total damage and 50 * 4 / 25 = +8 BtH, so attacks are more accurate.

Blood contract gives the stated x1.2 damage, but remember that it's also normalised (so spells get /2 the bonus, x1.1; magic weapon attacks get x4/3 the bonus). It doesn't give any BtH.

Happy to explain the numbers above.



< Message edited by CH4OT1C! -- 1/30/2026 18:19:22 >
AQ  Post #: 6
1/30/2026 18:17:44   
Dreiko Shadrack
Member

BC's damage boost is also normalized. Meaning it gives *1 boost to melee, *4/3 for magic and *0.5 for spells.
AQ DF MQ  Post #: 7
1/30/2026 19:45:15   
CattyCathy
Member
 

@CH4OT1C!
The notes on BtH and damage normalization are helpful clarifications. Since the Tome of Oulbara was mentioned as part of OP's spell setup, wouldn't that make the marginal damage contribution of +50 INT smaller?
Post #: 8
1/30/2026 19:57:28   
CH4OT1C!
Member

Yes, that's right. In terms of the marginal damage contribution it would be smaller. That has a couple of effects. Assuming 250 + 117 + 50 (necromancer robe), we'd be looking at a +12% marginal gain in terms of stat damage. However, stat damage in this scenario is now also approx. 62.5% of total damage (your INT is much greater than expected), so it works out as a ~7.5% total marginal gain (50/417*(417/(417+250)) = 0.0749)*.

You have the accuracy boost to consider, though also keep in mind that the other INT boosts will also be increasing your accuracy and you may overcap the 100% threshold of hitting (i.e. increasing your accuracy from 100 to 105% doesn't make you hit more... you're still hitting all the time).


*Normally you'd expect weapon/spell damage to be 50% composed of Base + Random, and 50% from stat damage. However, this only applies if the player has the expected amount of a stat for their level. Therefore, if your stat exceeds the expected amount, stat damage will be a greater portion of your total damage.

< Message edited by CH4OT1C! -- 1/30/2026 20:13:53 >
AQ  Post #: 9
2/6/2026 6:43:36   
Doomknight Arakos
Member

Thanks again for the reply guys. If may bumb this thread, which increases damage output more, BC or Grakma Harbinger (cry havoc) ?
AQ  Post #: 10
2/6/2026 12:36:57   
CattyCathy
Member
 

For pure damage with spells, it would be Grakma with Cry Havoc toggled on because its boost doesn't get normalized.
Post #: 11
2/6/2026 13:35:27   
Animenut1
Member

@Doomknight I won't repeat EVERYTHING that has already been said here. CH4OT1C! already covered it pretty fully. The only thing I'd like to add is something nobody else seems to have explained in full.

SP is kind of at a premium for mages. If you have Zfinity Gauntlet: Soul or Essence Orb, this isn't really an issue, but discounting those items, SP gain is often tied to weapon abilities. Obviously, mages rarely attack with weapons. So SP conservation should definitely count as a meaningful factor when comparing INT+ and BC. As others have specified, the (oversimplified) benefits of both are that BC gives a higher damage output and no SP cost, but INT+ increases both damage and accuracy with spells. They seem roughly equal, depending. But that lack of an SP cost ends up ALSO translating into more damage since you can use that to upkeep other skills, like INT drive abilities, using skills more often, etc. It may not be a direct boost to your SHEET DAMAGE, but the fact that you can potentially use an entire extra skill or upkeep a guest/pet more reliably is, in and of itself, a damage booster.

So, after all this, which would I recommend? BC. The INT has its benefits, but a reliable tap of SP helps way too much to be ignored.
Post #: 12
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