Home  | Login  | Register  | Help  | Play 

Weapo discussion/recommendations

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Weapo discussion/recommendations
Forum Login
Message << Older Topic   Newer Topic >>
2/13/2026 13:53:30   
Animenut1
Member

What are everyone's favorite weapon for each class/element? Whether you prefer damage, special effects, causing status inflictions, works well with another item, or maybe the weapon just looks super cool and that's enough by itself. I'm curious what people consider their favored weapon, broken up by class and element. For example, in my case...

For my Tank-Warrior

Fire: Heroic Titan's Grasp. Can be a little SP-costly for full use, but the reliable burn and potential auto-hit is just WAY too useful. It's my go-to weapon for enemies that are braced against large hits. I can just perma-burn any enemy, then swap to another weapon and gain 1 extra hit every turn for free.

Water: Either Multimaul or Elani Silencer's Athame (no infosubs). Lean manipulation is just way too strong, and so is auto-hit. Hard to choose between them. Although, the weapon I actually use is Ultra Omni Knight Blade for its Water/Ice compression. And it just looks really good.

Wind: Haunted Dragonlord's Might. On the weaker side, but the SP gain on hit is just WAY too useful. More than makes up for its reduced power. The utility of this thing is crazy good.

Ice: Again, I use Ultra Omni Knight Blade for ice. But aside from that, it's hard to pick my favorite ice weapon. I think I'd have to go with Horo-Show Void Vanquisher, just because of the ever-useful Void toggle. Other than that, MagnaBlade deserves a mention. It's too inaccurate for me to put it above others, but that ABSUUUUUURD damage is worth bringing up.

Earth: Blade of Awe. I never really use earth weapons since this is the no-drop element. Not much of an opinion on earth weapons.

Energy: Might Caissa. Average-damage weapon with prismatic burn capabilities, and in a pinch, reliable Harm damage for those pesky enemies with great resistances to all elements.

Light: If you had asked me BEFORE the Lucky Strike changes, it would have been Zealot's Wrath without question, buuuuuut ever since the change, I have to say that Exalted Unity has really gotten its chance to shine. Spend two turns to gain 160 charges, then have a bunch of turns of a huge damage buff and/or auto-hit? AND it comes with a darkness imbue? The thing is absolutely wicked, and so over-designed that it loops back around to being hilariously cool-looking.

Darkness: Hubris, and it aint even close. Arguably one of the best weapons in the game. BtH lean WITH a base 15+5% damage boost. It's Multimaul but better-looking.

For my Tank-Mage

Arcane Cutlasses. For every element lol I never use anything else, so I have no effective opinions on anything more interesting than these.

< Message edited by Animenut1 -- 2/13/2026 13:56:42 >
Post #: 1
2/13/2026 14:56:01   
Aura Knight
Member

Current options on main character which is on a lucky beastmage build is:

Energy: Staff of Awe!!! Given the other options it was the only choice for element.

Fire: Herald of the Eclipse Staff offers a bleed opportunity which has its uses.

Water: Fae-touched Knight's Proclamation is honestly not one I'm too attached to but never bad as a panic source.

Wind: Trickster's Prestige is an admittedly odd choice but found its heal handy.

Ice: Frostbound Hodokoshi cuz you gotta have a harm option. Prism burn access can have its rare uses too.

Earth: Eternal Champion's Apex is one that could stay or go. As I use underworld archfiend for earth having an earth weapon isn't too important but it gives a good effect with the choke toggle.

Light: Ghost Gourd Zappler was the latest addition and I like it. It pairs well with any light spell. Unfortunate its poison isn't the siphon type but it's a minor issue.

Darkness: Chaotic Lacerta Staff is one I doubt needs explaining. Damage and healing, why wouldn't you pick it?

It's becoming a challenge to update these. My light choice was previously havarti blade which is a surprising weapon for its ease of access. I guess I favor DoT opportunity more. Certainly helps against high hp targets.

If it didn't take long to write it I could list all my weapon setups but this'll have to do.

AQ DF AQW  Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Weapo discussion/recommendations
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition