Suikoman444
Member
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(Temp) Price: N/A Level: 0 Location: Great Fire War Melee 20 Ranged 15 Magic 10 DEFENSE MODIFIERS Fire 200 % Water 100 % Wind 95 % Ice 110 % Earth 95 % Energy 95 % Light 110 % Darkness 95 % DESCRIPTION Seemingly weak, this armor has a bone chilling secret. NORMAL ATTACK Hits: 1 Damage: 100% base and random BTH: +0 When an enemy which has a base element of ice hits you, a random number between -1% and -9% is added to your ice resistance percentage. Informations below are without shield: You start with 110% to ice , it stops at 50%. You must have been chilled between 6 and 50 times to reach these 50%. But the average should be 10 chills, 50 would be very unlucky. When you are at 50%, it stays from a battle to another as long as you don't change your armor. Actually, the bonus stays from a battle to another even when you aren't at that maximum 50% yet. {Fixed syntax, and used "Chills" as opposed to "Freezes" since I'm more than positive people would confuse mechanics} -Coronet Attack from Legasee.
< Message edited by In Media Res -- 8/21/2008 3:00:57 >
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