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Scourge's Conviction

 
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7/1/2005 20:47:51   
Jergal
Code Fysh


Scourge's Conviction

Also see other Nemesis set items:
  • Weapons: Punisher's Decree Z, Punisher's Decree, Vindicator's Edict, Avenger's Judgement, Vigilante's Verdict, Castigator's Retribution, Nemesis' Condemnation
  • Armors: Punisher's Maxim Z, Punisher's Maxim, Vindicator's Precept, Avenger's Principle, Vigilante's Creed, Scourge's Tenet, Castigator's Doctrine, Nemesis' Testament
  • Shields: Punisher's Protection Z, Punisher's Protection, Vindicator's Shelter, Avenger's Barrier, Vigilante's Bulwark, Scourge's Rampart, Castigator's Stronghold, Nemesis' Bastion
  • Pets: Punisher's Escort Z, Punisher's Escort, Vindicator's Attendant, Avenger's Sentinel, Vigilante's Shepherd, Scourge's Defender, Castigator's Champion, Nemesis' Guardian

    Level: 105
    Power Level: 105, Mastercraft
    Price: 220,000 221,020
    Sellback: 147,000 147,346
    Location: Nemesis: Justice Goes Blind - Shop IV

    Type: Magic
    Element: Ice
    Damage: 13-25
    BTH: 13

    SPECIAL
    Hits: 4
    Type: Magic
    Element: Ice
    Damage: 322.2% Base and Random each
    Stats: No normal stats; 210.6% Lucky Strike damage each
    BTH: +39
    Rate: 20%

    EFFECT
  • All normal Player attacks take -5 BTH and deal *85/80 damage.
  • At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:
      Level: 105 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    The level of the bleeding is 105, dealing 13-89 damage every turn, until the monster succeeds on a save identical to the one above.


    ***Your mace's razor-sharp flanges open a deep bleeding wound!
    ***This creature has no blood!
    ***Your foe's wound was not deep enough to begin bleeding.

    DESCRIPTION
    The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed!


    Image thanks to BlackAces. Numbers thanks to In Media Res.


    Analysis

    A standard special attack (1213% Base and Random, 793% Lucky Strikes, +44 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.

    < Message edited by Koree -- 6/11/2012 4:11:18 >
  • AQ DF MQ  Post #: 1
    3/5/2011 1:34:21   
      Koree

    Slow But Sure
    (AQ Pedia)



    Nightmare Morus Mace Nemesis Mace

    Location: Yulgar's advanced shop Adder's Forge / Visit Frostvale!
    Level: 70 75 85
    Price: 700,000 550,000 400,000
    Sellback price: 100,000 412,500 360,000

    Element: Ice
    Attack type: Magic
    Damage: 8-30
    BTH: 15%

    SPECIAL
    Hits: 4
    Element: Ice
    Attack Type: Ranged, Ranged, Magic, Magic
    Rate:30% 15%
    **Below Level 80
    ****Damage: 100 % Base and Random per hit
    ****BTH: +39
    **Level 80-89
    ****Damage: 150 % Base and Random per hit
    ****BTH: +0 10 +42
    **Level 90+
    ****Damage: 150 % Base and Random per hit
    ****BTH: +0 10 +45

    TRIGGER
    Base Element Fire monsters
    Damage:+ 50% Base Damage on normal attack and special.

    FULL SET BONUS
  • If you are in the full Nemesis set (armour, weapon, and shield), then the Special will attempt to Freeze Freeze* the monster for one round.
  • If you are in the full set and the lowest piece is a Deimos item, then there's a 50% chance of the Special attempting to Freeze Freeze* the monster for one round.
  • If you are in the full set and the lowest piece is a Phobos item, then there's a 25% chance of the Special attempting to Freeze Freeze* the monster for one round.
  • Regardless, Ice-element monsters are immune to the freeze, and the monster gets a bonus equal to 25 - (Its Ice Resistance - 100)/10 on its save**:
      Level: [105 for the stuff on the first bullet; 75 for second; 60 on the third] vs MonsterLevel
      Major: [200 for the stuff on the first bullet; 170 for second; 140 on the third] vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    DESCRIPTION
    This mighty mace doubles as a blunt and sharp weapon, and scares even the most ferocious (and most dimwitted) monsters. Against fire monsters this weapon becomes even more fearsome, dealing an extra 50 percent base damage!
    This mighty mace doubles as a blunt and sharp weapon, and dooms even the most powerful monsters. Against fire monsters this weapons brings DOOOM!!, dealing an extra 50 percent base damage
    This mighty mace doubles as a blunt and sharp weapon, and brings retribution to even the most powerful monsters. Against fire monsters this weapon seethes with retribution, dealing an extra 50 percent base damage!






    Thanks to Apple for telling me to update. Thanks to zach7657 for the set bonus info. Thanks to Modem Goddess for the Level Update. Thanks to Crynsos for the Weapon-alone picture. New Location Thanks to Asenbesen. Thanks to Legasee for new name and description. Special clarified, thanks to .*..*..*..
  • AQ  Post #: 2
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