They're really low on staff members.
To quote Oishii in a Steam discussion thread
The same team that does code and programming for new features; as well as features requested for upcoming content is the same team that works on bugs. Keep in mind that they still need to debug the new features that they are working on too.
For example, that team is currently working on the environmental damage feature, new features for the upcoming Ashfall saga, new quest functionality, the new and improved XP curve and quest redistribution, the brand new stats overhaul (as well as combat improvements), the new classes overhaul, all of the new UI features and design - trying to make all these new things as stable and bug free as possible - and *still* work on fixing current bugs. (They are also working on stability issues as well as other back-end improvements that are not visible to the normal user).
This is the same team that recently brought you things like the Kickstarter map with all of its special shop functionality, all of the new UI options and settings, the Party system, the combat tweaks, the Dungeon Instance system, the bank, everything that was new and cool in Ashfall, and cosmetic items to name a few.
I can count the number of members of this team on one hand, to give you an idea of how big that team is.
Hope that gives you some more insight!
Aside from the complementary bugs with each new update, they should tone down the content first and focus on gameplay.
I think having an update once a month is fine. And that update should mostly focus on gameplay improvement.
Otherwise, it's like sending an unfinished game that you'll have to patch up.
First Impression do matter when it comes to games.
No Man's Sky comes into mind when games focus too much on content rather than on gameplay.
And I'm even seeing similarities between No Man's Sky and AQ3D, there's too much grinding involved because there's not much depth in gameplay.
< Message edited by LouisCyphere -- 6/5/2017 5:55:37 >