Greentings to all.
Anyone can explain to me how works the modifiers in the Testing Servers.
One thing because they do not give a bosst to the increase of HP per level, that would be much better I would say, since by level up, naturally the HP should also do it, I am currently of course LVL 79 (Farm things Nulgath), and in the LVL 65 had enhchants 64 Luck and Taenia 2,295 HP, now in 79 I have 2,571 hp (with enhchants of LVL 64 Why? Laziness), what seems to me a difference not very large to my opinion, and that is the case, then the game is depending much on the ehnchants and that should not be so (I say), because they do not create a fixed system of increase of HP per level.
Another thing I'm going to add so that you can approve this improvement, is the damage of the characters, I blaze binder in lvl 64 with dark Fire (full Wizard) (damage: 1500-1555, without 15% +, with the extra 1700-1800), and lvl 79-80 (2250-2300, without 15%, with the extra 2500-2700) (full wizard), the case is that only enough 1 hit and Insta kill , when it comes to PvP, but the fact is that there should be an increase or improvement in the HP increase, as 50 per level so when we are LVL 80 we will have 4.5 K of HP (4 K per levels and 500 of Level 1) (not enchanted), I know it seems a lot but check the damage of the classes.
Also a panel showing your data as damage magic and physical, HP, etc ... (not enchanted), so that we have a better idea of how we are altering the character and thus formulate a better base of HP and other things.
Why deal with the subject of levels?
well as you all know and if not, from level 80 the increase in difference between levels goes from 400 per level to 1 m per level (which I think too much in my case) and that is to raise a lot of blow, of course and wonder why complain good sooner or later we will be LVL 85 but:
Why such an increase?
I have read in several comments of the discussion that that is because in the MMO as in AQ3D, is because there is a very strong item to get, but in AQW because, if there is not much new (not to say almost anything that can make a lvl 80 up something new), the only new to what they can see is a are the enhchants but nothing and perhaps the ability to face bosses on their own , but I don't think that's enough reason to jump from 400k of extra XP per level to 1m per level, unless they offer something new for players that reach that level or higher that is exclusive, such as missions, set, items, etc ...
Of course I have no problem with such an increase, but at least add something good for those lvl players, it's more I think they should do with all the LVL or at least 5 in 5 by offering new capabilities and things to do, such as the Nulgath missions for the LVL 30.
Conclusion: They should improve the HP base increase of the character by level, make a panel so that we know our stats without disturbing (HP, damage, etc. ..), and that offers better things, items, missions, etc ... To players who go up from LVL (especially the 80 up).
That would be all.
Thank you for reading my comment.
< Message edited by Martin901 -- 6/5/2017 10:17:10 >