Sipping Cider
Member
|
This is an interesting thread. I have always wondered how this game seems geared for aggressive builds to win, yet often tank builds win. If you think about it, if you want to tank you have to worry about defense and resistance so it takes 6 stat points to increase both while to increase your damage on either defense 4 stat points in strength will do it. Also, rage helps the aggressive build break through defenses. And on top of it all, there is this magic minimum of 3 damage you can do, so you never have to worry about doing 0 damage. As for whether this should exist or not, i think there should not be a minimum damage you can do. As for defensive moves that might stop people from doing any damage eventually they wear out or you rage and ignore them essentially. And as for having defenses that passively reduce damage to 0, these builds should be really hard to make since even hybrid armor + a good armor is 19, then lets say you can get 20 defense from stats that is a total of 39 defense, which means as long as your strength is above 30 and you have a decent weapon you should do damage. Plus, imagine how much more epic battles could be from this example: You are down to 1 health and you only have to worry about energy damage coming at you for the next 3 rounds (due to cool downs of your enemies weapons) so you cast energy shield. Your enemy strikes and does 0, phew you live. Next turn you attack and then the turn after that you win. With the minimum of 3 damage per attack you could never hope to live while at 1 health and you could never brag about being at 1 health for a few turns and still winning. (of course, you could argue this is possible now since you could block, but this almost never happens while at 1 health)
< Message edited by theSunguardian -- 7/26/2011 1:18:01 >
|