Krey
Member
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The Prophecy The Songstress weeps, and in her tears The blood of ageless, untold years The Thief needs not but takes the same Lets not the poor keep lit the flame The Mystic, blade and spell in hand Gives all and more, and meets her end The Gift brings power, life and death Bends the world with but one breath The Rain comes swift, tainted, cursed Let not its sickly nectar course Lest the Songstress’ tears fall free And drown the world in misery - An obscure prophecy, author unknown - Note that while this does tie into the story, it is not something any player characters are likely to know about at the start. The Premise Your gift made itself known to you at a young age. A powerful gift it is, granting you influence over the world around you. With it, you can bend reality and influence the natural world. You don’t know where this gift came from, but you have had it from a young age. When you learned of it, you learned not through some violent trauma, or chaotic revelation, but peacefully. Perhaps you were painting, and the strokes of your brush breathed life into your vision. Perhaps writing, and the world seemed to have a way of responding to the words you wrote. Or were you singing? With each note, a bird came to land on your shoulders, or the wind swirled around you as if to join in. Regardless of how you learned of your gift, how you honed it and how you have used it has always been your decision. While the gift tends towards peace and harmony, it bends to the will of its wielder. Maybe you use it to bring yourself wealth, or perhaps for the benefit of those around you. The choice, as always, is yours, but with choices come consequences, and who can predict how the cards might fall? Whatever your gift, somehow, it has brought you to the city of Virinia. Maybe your gift has brought you fame, and that fame led you here. Perhaps you heard of an opportunity and your gift lines up perfectly. Or possibly, you simply felt something pulling you here. Or maybe you have simply lived here all your life. Either way, you’re here now, and this is where our story begins… Welcome! My name is Krey and I will be your DM today. It’s been…. a long time since I’ve been here. My last activity was back in 2015 and I’m looking to get something going here again. I’m excited to dig into this, as it’s something of a revisiting of a character that I have played on and off since around 2005. Not that she will necessarily be present, but the lore built up around her is the basis for this RP, and I’m super excited to share it! It is worth noting that the lore built up around this character will play into the story here, and will have an impact on all of your characters. What this means is, for the purposes of this RP, there may be some things that come to light about your characters that you didn’t know; this should not impact their history or anything, and after this RP you are free to retcon anything you don’t like. All that to say, for my characters involved, this story is considered canon, though the names might change if I were to use them elsewhere. For everyone else, I would consider the events canon, but feel free to take or leave anything that comes up in terms of lore if there are pieces you don’t like for your character’s overall narrative. Let me know if there are any questions around that! Now on to what I’m looking for in terms of players! I would love to get 3-5 players other than myself. There isn’t really an ideal in terms of the story, that’s just the range I like to have to work with. Worth noting, the style of this RP is a grand quest. Expect travel, combat, mysteries, and downtime. I’ll need a bio from each player. Bio needs to include character history (can be abridged, you can keep some secrets) and abilities. Abilities must outline the gift and how it manifests for your character. See the bio for my character, Aria, at the end of this post for an example. Now in terms of rules. Obviously standard forum rules apply. That goes without saying but I say it anyways just so that it has been said. My specific rules are as follows: - The RP thread needs a post once per week, at minimum. Doesn’t matter who makes it. One post per week, or I will take action to move the story along. -- If I am not the most recent to post, I will post, regardless of what anyone is doing or waiting on, and do something to move the story. -- If I am the most recent to post, I will edit a new section into my most recent post, and notify that I have done so in this OOC thread. From there, I’ll expect another post from someone in the next week. If this goes on for too long without activity, I will be forced to consider the RP dead. - Nobody will be kicked. -- Life happens. That said, if you are unable to post for a while, please at least do us the courtesy of letting us know. Either way, when you are able to rejoin us, it will be on you to catch up and fill in the space. I’m willing to work with you on this, so just reach out to me if you need some help with it. - The gift is quite powerful. It can bend (not break) reality and influence the natural world (including plants, animals, etc.). Be respectful of this power in the spirit of good role playing. Further, each player character has the gift; this creates some checks that can be used to temper that power. -- Threats that I control will be scaled as needed to make the story interesting, despite the gift. So don’t be afraid to have fun with it, just be respectful. - Don’t feel the need to add fluff simply for the sake of length. Longer does not mean better. Likewise, try to add meaningful content to the story. Also, keep in mind that large monitors are fairly common now, and often scale text differently. Additionally, this forum does not limit the width of content. What is ten lines on your monitor might be triple that on another. Don’t feel bad if a post looks “short” on your giant monitor, and keep this in mind when reading others’ posts. If the post provides meaningful content, it is a good post. -- The forum rules discourage short posts, and I realize this. I am not saying to ignore the forum rules, simply calling out that a post that looks short on a large monitor looks much longer on a small monitor with large fonts. As a general rule, good typography dictates around 12 average-sized words per line; I would recommend using this as a guideline for determining how long a post actually is, regardless of the width of the browser. Aria al'Rain Female human Aria grew up in an orphanage in the city of Virinia. She never knew her birth parents, and never connected with the caretakers in the orphanage or other children, so she grew up quite lonely. She took solace in the gift that had been with her since birth. She’d had a sense of danger from a young age and insisted on learning to defend herself. She picked up her first sword at ten and spent long years honing her swordsmanship. Further still, she learned to blend the two, wrapping her blade in the power of her gift and using it both for offense and defense. This latter she withheld from her teachers, wary with whom she should share any aspect of her gift. Her late teen and young adult years were spent honing her gift and her swordsmanship. She would occasionally sing for coin in the local taverns, though she maintained firm control over the mystic aspects of her gift, taking care not to reveal her power as she did so. She would also work with the city guard when not performing, personally invested in ensuring order in the city in which she lived. Abilities Martial Aria is a talented swordswoman, trained in the use of a single longsword. Magical The Gift: Aria’s voice resonates in the world around her, allowing her to bend reality and influence nature. While the specifics of what she can do are highly flexible, her favorites include weaving air currents around her blade and body to interfere with incoming attacks and bolster her own and wrapping herself in a blanket of warmth and protection from the elements during the long, cold Virinian winters.
< Message edited by Starflame13 -- 10/2/2023 22:15:32 >
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